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About EricM

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    A Nice Guy

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  1. Call me a skeptic here. Would you care to elaborate what wouldn't fit for Arma if the original Chernarus was designed for it? I don't have DayZ standalone, so I'm curious to know what exactly has changed so much. From what I saw quickly in the videos, they've expanded it, made most houses enterable, added swamps... nothing that I would consider inapropriate. I would understand though that they don't want to release Chernarus+ before the official release of DayZ and that it may even be a paid DLC, but other than that...
  2. EricM

    Pet Peeves of A3

    Weird no one mentioned that : Still no "LAND" order to command your AI pilot to drop you after twelve years...
  3. A gun sound is a gun sound, it goes boom. And for similar rifles and ammunitions, as we have, I guess it sounds about the same. At this point this would be just cosmetic but wouldn't change the gameplay and possibilities. Zeus is a huge gameplay changer made by a tiny commando of two Devs. I'd take that over diverse sounds anyday. The rest of the crew keeps fixing bugs, animation system, AI etc... as much as they can.
  4. EricM

    A storm is coming (Arma 3 Zeus DLC)

    I think it's great. I wished for better RTS-like commands for a long time in Arma, being a long time Battlezone fan too, and this could be great. Making it "official" will also make it much more widespread. Excellent and innovative move BIS. Thank you. Arma is a Sandbox, this is perfect for it. The lightning bolt is just an extra gimmick for fun.
  5. EricM

    Terrain Improvement (dev branch)

    Ultimate MAP downloader would do the trick I guess (and yes it works with bings).
  6. Indeed, audio levels are perfectly fine in stereo (2.1) Nice ride so far for my first 4 missions. You'd wonder what the campaign would have been without the sun shaft : it looks like the first 3 missions were designed around them specifically ! but :
  7. EricM

    Terrain Improvement (dev branch)

    The results are really remarkable. It would be much better if this was generated "on the fly" with logic maps and different tileable detail textures, but I could certainly live with a "baked in" higher rez version. It certainly something that could also be automated to some extent with custom photoshop actions.
  8. EricM

    Weird Texture bug on the Buzzard

    Same here, it's a corrupted texture bug imho
  9. EricM

    Reality Check

    Meanwhile DayZ is stuck into dev limbo, and I've been playing Arma 3 since April. DayZ seem to be suffering the feature creep that RIE and DNA have been fighting for so hard (at the cost of drastic and unfortunate cuts, I agree) since last year. As a result, Arma 3 is out and DayZ is pushed back again. Both DNA and RIE seem to be focused on making the basis more solid (even if more limited) before expanding the possibilities. Rather the opposite of standard BIS development up to now (DayZ included). That's understandable despite the negative side effects (3D editor where art thou?). Slowly trying to clean up the AI code, FSM, animation, controls... baby steps. We all have our pet peeves, and indeed, without the context of a campaign and story element, the game does feel a bit "sterile" at the moment for me. The gear tab is still missing in the mission editor, and commanding interface is still bonkers though (still no easy access to categories without knowing them by memory, about 30% of actions I probably have never used since OFP demo, and a few I'm still longing to see included : "land" order when in flight for instance). I know most workarounds, but this is still plaguing my experience.
  10. Haven't checked, but tides in the mediterranean sea are barely noticeable in real life, unlike atlantic ocean for instance. So maybe they reduced it to realistic low values or removed it altogether.
  11. EricM

    Altis - Info & Discussion

    No special pb here either. Around 50-60 fps in Ultra, down to 30-40 in cities and occasional stutters here and there, but nothing out of the ordinay. Win7 64 bit, GTX680, i7 3770 @stock speed 3.4Ghz. Standard HDD. I really feel sorry for the guys having trouble. I hope you'll find a way soon.
  12. EricM

    Development Blog & Reveals

    I for one loves the new clouds and underwater stuff... I spend half of my time flying and scuba diving. It completes the whole sandbox.
  13. If this is a mod-friendly Carrier command engine, does this mean : - We could recreate something similar to Carrier command in terms of environnement (with water maybe, different skies...) - base building ? Scavenging ? research/upgrades? - Ennemy AI? - in a nutshell, with enough time and talent, could I make my own Battlezone-like game?
  14. That'd be a nice "in-between" solution : Only model a limited portion of the interior and restrict the movement possible, a bit like the 3D scopes.
  15. Dragging and carrying people out of the line fire and such was really cool in A2. I would have thought that it'd be actually easier to implement with ragdoll now in than before. Really a loss here.