digitalcenturion 20 Posted September 20, 2007 Hehe, very nice, makes my Havoc look pretty crappy Oh well, i'm making steady but slow progress. Got the rotor assembly modeled today, think i got it right. the detail amount is probably more than sufficient for a "casual" helo-sim like ArmA. Share this post Link to post Share on other sites
Blue_Flight 0 Posted September 20, 2007 Great looking work from you all Share this post Link to post Share on other sites
xnodunitx 0 Posted September 20, 2007 Oh my, the detail on the main rotor is actually very nice. If you have any doubts then I'd recommend referring to the Mi-17/24 rotors, I think they used the same on all three. Almost done..still needs several tweaks and additions, wheels are obsolete and need to be rehauled entirerly, M299 needs to be redone, part that connects the 'disco ball' to the frame needs to be fixed..etc. Don't mind them kinda crushed..that was a failed attempt to make it looked grounded. Share this post Link to post Share on other sites
-HUNTER- 1 Posted September 20, 2007 Thats the dutch version isnt it? It looks awesome no matter what. Cant wait to use it in arma, going to be great. Helicopter flying is really cool with the trees and the terrain, and now since ofp with the proper handling. Share this post Link to post Share on other sites
Kerry 0 Posted September 20, 2007 nice work patces! ps, i almost dropped a dookie whedn i saw that! Share this post Link to post Share on other sites
USSRsniper 0 Posted September 20, 2007 DigitalCenturion Why not apply smoothing to your havoc? so its look less crappy Share this post Link to post Share on other sites
xnodunitx 0 Posted September 21, 2007 Thats the dutch version isnt it? It looks awesome no matter what. Cant wait to use it in arma, going to be great. Helicopter flying is really cool with the trees and the terrain, and now since ofp with the proper handling. Yes that is correct, it needs a few parts added into the pods first however. Depending on how difficult it is, I intend to get national variants aside form just US ingame, if its too difficult I may ask for Franze's assistance but its my hope to have all nations this time. It wasn't dooable in OFP because of base model innacuracies, lack of proper UV's and having no clue on how textures work and their sizes to use. @USSRsniper that was a bit of a harsh word to use, saying "So it will look correct" would be better wording Chances are however that DigitalCenturion is keeping it like that for now so if anyone has any recommendations, they can see them easiest. Also patchs that RAH-66 is very shmexy, I love the landing gear details Share this post Link to post Share on other sites
Gedis 0 Posted September 21, 2007 Oh my, the detail on the main rotor is actually very nice. If you have any doubts then I'd recommend referring to the Mi-17/24 rotors, I think they used the same on all three. actualy, Mi-28's main rotor was born from creation of Mi-26 main rotor's design... (if i remember it right) but this doesn't mean that these both rotor systems are the same. damn it, now i'll have to searh a video about Mi-28's creation... Share this post Link to post Share on other sites
nephilim 0 Posted September 21, 2007 @DigitalCenturion i think the radar done on the nose should be less pointy in the front, think on the mi28 its rounds. @patches. very nice show us a wireframe please! personally i think the inner part of the enclosed back rotor cover could use a few more segments guys once again PLEASE share your wireframes and polycounts along with it. its zero to none information if you just post an AO render and place it here... this thread is meant to improve and tweak your model. hows people supposed to help you if you just show fancy renders Share this post Link to post Share on other sites
plasman 0 Posted September 21, 2007 @DigitalCenturion Quite promissing I agree with nephilim In case you don't know it already there is a nice walk around of the Havoc here: http://www.primeportal.net/hangar/makarov_aleksey/mi-28/ Share this post Link to post Share on other sites
digitalcenturion 20 Posted September 21, 2007 Nephilim yes i should also post the wireframe, but I don't want to before i have worked on it some more, i am aware that it's pretty sloppy at the moment. @plasman: thank you. And yes, I use that walkaround quite extensively, for example i used it almost solely when i modeled the main rotor. @USSRsniper: yes, the tought struck me too, so here it is in a nicer render. Still no AO fancy-schmancy stuff, I'm no render guru Also, I will post a rotor comparison for you nonbelievers later It still misses some parts and need to be scaled a bit. I'm going to be away for the weekend so no updates for a while EDIT: 8662 tris so far Share this post Link to post Share on other sites
malick 0 Posted September 21, 2007 Wow, all these choppers make me chill Beautiful beasts ! Great models, good job addon makers Malick Share this post Link to post Share on other sites
Gedis 0 Posted September 21, 2007 looking good digital centurion don't forget to widen fuselage under the pylons Share this post Link to post Share on other sites
USSRsniper 0 Posted September 21, 2007 Nephilim yes i should also post  the wireframe, but I don't want to before i have worked on it some more, i am aware that it's pretty sloppy at the moment.@plasman: thank you. And yes, I use that walkaround quite extensively, for example i used it almost solely when i modeled the main rotor. @USSRsniper: yes, the tought struck me too, so here it is in a nicer render. Still no AO fancy-schmancy stuff, I'm no render guru Also, I will post a rotor comparison for you nonbelievers  later It still misses some parts and need to be scaled a bit. I'm going to be away for the weekend so no updates for a while   EDIT: 8662 tris so far  Nice, this way its easier to spot errors in your wireframe. heh and about polygon count, I think you are OK, because BIS A-10 fos example has something like 13K, and BIS soldiers 8800 something don't remember exact numbers. Share this post Link to post Share on other sites
Cribban 1 Posted September 21, 2007 Love the Havoc Centurion Here's a preview of an SG soldier I'm working on. Still alot of work to be done on the cap, and after that I gotta do a complete overhaul of the body Share this post Link to post Share on other sites
VXR 9 Posted September 21, 2007 Nephilim yes i should also post  the wireframe, but I don't want to before i have worked on it some more, i am aware that it's pretty sloppy at the moment.@plasman: thank you. And yes, I use that walkaround quite extensively, for example i used it almost solely when i modeled the main rotor. @USSRsniper: yes, the tought struck me too, so here it is in a nicer render. Still no AO fancy-schmancy stuff, I'm no render guru Also, I will post a rotor comparison for you nonbelievers  later It still misses some parts and need to be scaled a bit. I'm going to be away for the weekend so no updates for a while   EDIT: 8662 tris so far  Nice, this way its easier to spot errors in your wireframe. heh and about polygon count, I think you are OK, because BIS A-10 fos example has something like 13K, and BIS soldiers 8800 something don't remember exact numbers. The bis soldier is around 10k with weapon. Share this post Link to post Share on other sites
nephilim 0 Posted September 22, 2007 @cribban why overhauling the body? the bis one is good Share this post Link to post Share on other sites
343rdBadger 0 Posted September 22, 2007 Thank you for the help but i already had those, and yes those are the biggest that seem to be around the net and they are not very big indeed. If anybody has some aviation books with prints I would very much appreciate if you could scan it and upload it.Anyways, here is a minor update: [im]http://img206.imageshack.us/img206/3056/render3copywh9.jpg[/img] Hmmm...Ive been workin on the Mi-28N as well...but since I'm working also in EECH ,maybe you'd wanna take this project over?Its pretty much done accecpt for getting it ported into the game.Then all it needs is it rivets and panel lines and what ever details ya feel it needs.I'll post a link of it in max in a few. This was a free download model that I've reworked and remapped.Its a pretty good jump off point I'd say for your project.And since It would take me along time to learn o2,and I have other projects on the go(mi-28 cockpit for one) maybe its better to let someone else take over.I can also send you the pit when its done as well.heres another shot [ig]http://img.photobucket.com/albums/v296/Badger343rd/Havoc-1.jpg[/img] photoshopped of course,but ya get the idea Share this post Link to post Share on other sites
thesun 14 Posted September 22, 2007 I spent some time working on my WMIK today....so here's the result, it's still missing specular and normal maps as well as some other parts that need to be modelled. The model is at 7456 faces now. Share this post Link to post Share on other sites
MehMan 0 Posted September 22, 2007 Amazing work! Love the details on it. Share this post Link to post Share on other sites
Messiah 2 Posted September 22, 2007 I spent some time working on my WMIK today....so here's the result, it's still missing specular and normal maps as well as some other parts that need to be modelled. The model is at 7456 faces now. snap Loving the extra kit stowed on yours. Hand drawn barbed wire, or photo? although still need to rattle on all the extra equipment and the such, as she is looking a little bare - normal maps and specular, although not complete for the whole model - mainly the wheels, bonnet and some of the sides. currently 8000, although the current SUSAT is too high poly and will remove a couple of hundred of - still looking pretty good for my 8500/9000 max with all the extra kit Share this post Link to post Share on other sites
thesun 14 Posted September 22, 2007 It's a photo, reworked a lot though. Your extra kit looks good. I'll have to rework mine and probably add more bits to it since it's quite low poly (even for arma). I didn't want it to have many faces but since the release of bis mlods it looks I'm still quite far from their standard facecount Share this post Link to post Share on other sites
Messiah 2 Posted September 22, 2007 yeah, about 8500 for the M2 hummwv, which is rather a lot considering what it is. can't wait to see yours wit normal maps on - I have a feeling the barbed wire will look rather incredible with some nice normal maps - although I equally suspect that it'll be a pain to do - I don't envy you not so clued up on the czech kit - does it only come with the pk/dshk combo, or are there other weapons attached? Share this post Link to post Share on other sites
thesun 14 Posted September 22, 2007 The other combo is PK+AGS-17, I'll make this version too. Share this post Link to post Share on other sites
nephilim 0 Posted September 22, 2007 scopes on vehicle mounted weapons should be lower.. guys next one who just posts a render/dozer screen gets his ass smacked... Share this post Link to post Share on other sites