nephilim 0 Posted September 13, 2007 lol studying anatomy is quite important if you want to create good character models. you dont need to take courses thats not what i meant. theres plenty of anatomical diagrams that are quite usefull. tutorials wont help you much either. they just show you something step by step for just a particular thing. its different if you try it on your own and discover it by yourself. btw that head tutorial thats been posted here is totally off.. it eplains how to create a head step by step but it leaves out all the underlying and subtle things.. and specially all the edgeflow is totally wrong... Share this post Link to post Share on other sites
Sennacherib 0 Posted September 13, 2007 as i said, i have put this tut as an example (flesh modelling) Quote[/b] ]specially all the edgeflow is totally wrong.. you should tell to the 3Dtotal webmaster. that he shows some crap stuff sorry, but majority of people here are just hobbyist, we don't work for crytek. a little less condescension would be well Share this post Link to post Share on other sites
nephilim 0 Posted September 13, 2007 lol you dont need to work for crytek.. i mean which modeler (even hobbiists) dont want to make their models as good as possible? this thread is meant to give people advise and feed back to improve their models and not leaving them on the same level.. http://www.zbrushcentral.com/zbc/attachment.php?attachmentid=5476 that models has a far better edgeflow. study other good models from sites like cgtalk.com there are real pros around who know their job. the 3d total stuff is ok but its not the best to be honest.. Share this post Link to post Share on other sites
DaSquade 0 Posted September 13, 2007 @klamacz: Some suggestion regarding your OH58. Just some suggestions you might look into, imho it will make the mesh less complex and more 'relaxed' on the lightning etc... Again, as it was the purphase of this thread, some suggestions on your WIP. Like most things, there isn't a 'perfect' model, but there is a way to make it more optimized and keep your mesh as clean as possible. Imho some suggestion in the pics (if you understand them) will help the model. In the end, there isn't a perfect model and everybody will more or less have an other opinion i think... Anyway, all more or less optimize suggestion that overall will reduce the face count of the model....witch makes room for more detail on other 'needed' parts . Feel free to post some other angle pics... And others feel free to disagree my suggestion, still not old enough to stop learning here . I might make a harsh opinion here (no offence ), but are you more or less new to modelling? Again no offence, but this is an example i think of what i mean by 'tool' aren't always the best and easy solution. In the end not sure how you made some parts (but afaik i read it was edge fill methode), but some parts are very bad imho due to how it was created. Bit hard to explain, but with polybox or poly-by-poly modelling you can get better results because you think twice before making a face but also exclude auto creating problem area's...Again hard to explain atm (if you want more info let me know) and again, no offence just advice (witch is free but sometimes priceless ). PS: I read you started the interieur. I might suggest to hold untill you optimized the outside body first (if you care ). @MehMan: Again, i have to agree with Neph about the body, but mesh looks overall good imho. Maybe one 'mistake' on the back (top near collar...no need of splitting to tris there imho) and maybe fit shoe segments to leg segments. But i do see a bigger or more room for optimization on the hat. Make it out of circles vertically based instead of horizontally (if you don't understand..let me know and i show example). Why, as imho it is more mesh relaxed and lightning friendly. @TabloMaxos: That pistol wire has also lots of room for optimization . Like the 'block' made out of polies where the bullet enters the barrel (can't come on the english word for that area). Share this post Link to post Share on other sites
MehMan 0 Posted September 13, 2007 CGTalk people are just so.... So much ahead of me that they make me feel like I'm some sort of ape. But I've completely forgotten that ArmA comes with a set of civies in shorts that are just ripe for editing and could fit perfectly with a bit of modification. Share this post Link to post Share on other sites
DaSquade 0 Posted September 13, 2007 Quote[/b] ]CGTalk people are just so.... So much ahead of me that they make me feel like I'm some sort of ape. Well if it can be a help, all CGTalk peolpe where once ape . I suppose they ALL once started with a box. Fact is most if not all people their are doing that as a living or extreme hobby etc... Like said, tutorials aren't THE thing as your model will always be different, if even slightly then THE thing. But fact is you can learn a lot out of them and as it is a learning tool, it is best to use a good, if not one of the best. Share this post Link to post Share on other sites
MehMan 0 Posted September 13, 2007 Oh well, I'll have to learn char modeling on another occasion. I guess it'll take me at least three months to produce a semi-decent char, while it'll probably take me a week to fully modify ArmA models. Share this post Link to post Share on other sites
nephilim 0 Posted September 13, 2007 creating good chars is the cheery on the top. it takes alot of try and error :/ belive me im still on the hill upwards.. but each char i make works better and better. its a constant process of learning Share this post Link to post Share on other sites
Commando84 0 Posted September 13, 2007 yeah true, its like any complex task to learn, takes time. Share this post Link to post Share on other sites
TankCommander 3 Posted September 14, 2007 Thing is that tutorials ARE useful for teaching things like edgeflow, edgelooping or whatever you want to call it. They teach good techniques on achieving these things without spending countless hours figuring it out for yourself only to come to a bad conclusion. Seriously, having great reference images and knowledge of how to build and manipulate your models properly is the best thing you can have. And of course having drawing skills and an eye for detail and good perception of how the body should look is a bonus, but I know some descent modelers that can make good models with just good references. Because it's just like tracing in a way but in 3D. Share this post Link to post Share on other sites
USSRsniper 0 Posted September 14, 2007 CGTalk people are just so.... So much ahead of me that they make me feel like I'm some sort of ape. But I've completely forgotten that ArmA comes with a set of civies in shorts that are just ripe for editing and could fit perfectly with a bit of modification. They are good, they give you usefull advice, and in a harsh way too, no "nice model" Share this post Link to post Share on other sites
Col. Faulkner 0 Posted September 14, 2007 img]http://img63.imageshack.us/img63/3872/legsky7.jpg[/img] The puttees are far too narrow. Look at some of the images in the pdf I sent you. And yes, you're probably better off modifying the stock BIS models, or at least copying the way they are constructed. That's the way I'm going to begin with, anyway. I'd probably never get anything finished otherwise. Share this post Link to post Share on other sites
USSRsniper 0 Posted September 14, 2007 WIP Making object pack, and here is first object Share this post Link to post Share on other sites
nephilim 0 Posted September 14, 2007 looks good so far. i suppose the material is concrete? id scale down that structure a bit and sharpen up the detail. the cracks look fine cept the one on the left. it looks way to regular and quite unnatural Share this post Link to post Share on other sites
USSRsniper 0 Posted September 14, 2007 WIP2 I hate texturing Share this post Link to post Share on other sites
ck-claw 1 Posted September 15, 2007 What are they screens of Ofman? New buildings / Island? Both? Looks Good! Share this post Link to post Share on other sites
Shadow NX 1 Posted September 15, 2007 Indeed a very atmospheric looking new island, i really like the OFP style look. Share this post Link to post Share on other sites
VladAlex 0 Posted September 17, 2007 Sleepless night ... Share this post Link to post Share on other sites
USSRsniper 0 Posted September 17, 2007 Sleepless night ... [/img]http://bp2.blogger.com/_GfolNxmnHQs/Ru27GVW2VfI/AAAAAAAAAHo/27ocW-X-66g/s320/Sans+titre.JPG[/img] Looks nice, but with small image its hard to see the details.. Share this post Link to post Share on other sites
hoz 0 Posted September 17, 2007 USSRsniper don't quote pictures, you've been around long enough to know better. Share this post Link to post Share on other sites
digitalcenturion 20 Posted September 17, 2007 Very early WIP of a planned Mi-28 pack, containing both Mi-28A and Mi-28N versions with differant loadouts plus both SLA and RACS versions. I still desperately need hi-res blueprints so if you have any please PM me or post in the addon research thread, thx! Share this post Link to post Share on other sites
Messiah 2 Posted September 17, 2007 why can't the Germans do things simple? HK GMG - For the Land Rover WMIK eventually - Just have the handguards, ammo tin and sight to do - currently residing on 2100 faces Share this post Link to post Share on other sites
Footmunch 0 Posted September 17, 2007 Hawk 200 Colour scheme based on RAAF Hawk. Still a lot to do... Share this post Link to post Share on other sites
Prydain 1 Posted September 17, 2007 why can't the Germans do things simple? It won't be long until they start engineering themselves and consuming nothing but saucages and oil... Excellent work mate, can't wait! Share this post Link to post Share on other sites