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Johannes

Jonny´s Marines

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Erm why are most of the marines missing from the editor?

missingmarines.JPG

I'm using CWR if that makes any difference...

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Erm why are most of the marines missing from the editor?

[im]http://www.raab2.co.uk/raab/uploads/missingmarines.JPG[/img]

I'm using CWR if that makes any difference...

i havent tested the units with cwr but i think that cwr is your problem since it works fine with arma 1.08 and 1.09

Yep it was. If your units inherited config values from BIS units it may be because they were replaced..

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.Jonny,

Great job thumbs-up.gif

The units are top notch and I hope you release the Force Recon guys soon because they would go well with the regular marines. Outstanding work. notworthy.gif

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Oh dear these are good enough to make me find my ArmA disk!

Tremendous work and furthermore 'Fröhliche Weihnachten und ein glückliches Neues Jahr'! (I think that is right..)

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AWESOME,AWESOME ,AWESOME ,AWESOME ,AWESOME ,AWESOME ,AWESOME ,AWESOME ,AWESOME  yay.gif  

Thanks 4 the release joe@jonny... ....have been waiting for thoses for  a while..

downloading..... notworthy.gif

Happy Christmas  xmas_o.gif

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These are excellent, well made Jonny!

I tried to make replacement configs but I cant read the config when I try to open it. It's just a bunch of symbols and various words depending on what I use to open it up.

Hopefully william1, inkomptent, etc. will like these and make the replacements. For they are much more skilled then myself.

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very very nice , now we need taliban and sunni insurgency

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Hi, ain't like the dirts that they've in the BDU, instead look like dry

mud to me it looks like cow shit; but just that. I miss the FR units,

but i can live without 'em, what will be pimp will be to have some

Force Recon units with the U.S. Woodland BDU from the CWR Mod

and the default ArmA units vest; that will be very very pimp. But

i like this units alot; they're a must have for me and i hope that

someone someday do MP missions for play with this units, even a

Evolution... . Many thanks for this great units man. Let's C ya

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Congrats on the new release thumbs-up.gif .

icon_rolleyes.gif Now anybody with skills up for a replacement cfg?

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So i tried to make my own (custom) replacement cfg. As i s**k and used an other replacement cfg, somehow i can get it to work.

*joh_marines_REPLACEMENT.pbo

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class joh_marines_REPLACEMENT

{

units[] = {};

weapons[] = {};

requiredVersion = 0.5;

requiredAddons[] = {"CAData","CACharacters","CAWeapons","joh_marines"};

->Addon 'joh_marines_REPLACEMENT' requires addon 'joh_marines' icon_rolleyes.gif

Arma's rpt:

Warning Message: Cannot open object joh_marines\joh_marinedba.p3d

Warning Message: Cannot open object joh_marines\joh_marinedat.p3d

Warning Message: Cannot open object joh_marines\joh_marinedof.p3d

Warning Message: Cannot open object joh_marines\joh_marinedme.p3d

Warning Message: Cannot open object joh_marines\joh_marinengl.p3d

help.gif

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Hey guys anyone having missing wound textures?huh.gif

When i shoot(sinle shot) a marine, the wound texture appears and then immediatly disappears.... when i fire the second bullet, then the wound textures appear...anyone having this wierd problem..? this little problem occurs with all marines!!!

anyway jonny,the MArines are top notch!!!!

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Guest Ti0n3r

Thanks, and have a nice xmas Jonny xmas_o.gif

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Quote[/b] ]Hey guys anyone having missing wound textures?huh.gif

Fine here.

Small thingy here, for me the ESS goggles glass shader is giving weird colours when you look at it with the sun facing it. Small thingy, but maybe it need small tweaking in the rvmat?

Not pic atm...if needed.

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Quote[/b] ]

Fine here.

Small thingy here, for me the ESS goggles glass shader is giving weird colours when you look at it with the sun facing it. Small thingy, but maybe it need small tweaking in the rvmat?

Not pic atm...if needed.

try to shoot the marine with a single shot(not bust mode), you'll see!! the red wound texture appears momemterily and then disappers. shoot again the wounds reappears....Hmmm banghead.gif

xmas_o.gif

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So i tried to make my own (custom) replacement cfg. As i s**k and used an other replacement cfg, somehow i can get it to work.

*joh_marines_REPLACEMENT.pbo

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class joh_marines_REPLACEMENT

{

units[] = {};

weapons[] = {};

requiredVersion = 0.5;

requiredAddons[] = {"CAData","CACharacters","CAWeapons","joh_marines"};

->Addon 'joh_marines_REPLACEMENT' requires addon 'joh_marines' icon_rolleyes.gif

Arma's rpt:

Warning Message: Cannot open object joh_marines\joh_marinedba.p3d

Warning Message: Cannot open object joh_marines\joh_marinedat.p3d

Warning Message: Cannot open object joh_marines\joh_marinedof.p3d

Warning Message: Cannot open object joh_marines\joh_marinedme.p3d

Warning Message: Cannot open object joh_marines\joh_marinengl.p3d

help.gif

I apologize but I'm not sure what you meant. Are you saying that you've made a replacement config for the new version and it is working? If yes, will you upload it somewhere and provide us the link? Again I apologize, I'm just a little confused with the post.

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Quote[/b] ]try to shoot the marine with a single shot(not bust mode)

I (always) shoot single shots (or double tab).

Nah for me it works as it should. Legs...arms..torso. Alive but wounded. Did you test it with vanilla arma, 1.09 or 1.08 if it mathers?

@Manzilla: No, i tried but failed (as always on cfg's). But i received a PM and Matt will look into it (no promise-no time set). If John allows it, it will be pulished here. Although i noticed his pack didn't include pilots.

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Will post them up in 2 min  tounge2.gif just doing some final checks oh well i had to redo the config but looks like that guy posted some before me.

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