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Now we can really consider ArmA OFP2, swimming, destrucable buildings, color at night, join in progress, multiple gunners the list goes on good job BIS notworthy.gif .

i agree.

imo, the better BIS improve arma the better support they have for ARMA2 (or Next Generation Game) wink_o.gif

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Now we can really consider ArmA OFP2, swimming, destrucable buildings, color at night, join in progress, multiple gunners the list goes on good job BIS notworthy.gif .

...Supersonic Bullet effects (see my earlier post above). This Game might become a classified piece of software if the realism gets any better. The US military might ask for it to be withdrawn from the shelves, as it could be seen as a powerful training tool...or maybe I'm getting carried away! crazy_o.gif

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EDIT: I just realized that Air Supply wrote that song back in 1982 before many of you were even born!  scratchhead.gif

LOL! was wondering the same thing, old timer! There's a song by 'Yes' that is fitting for this night vid too! rofl.gif

Yes BIS, times are good when the forum's singing you songs. thumbs-up.gif

Looks scary and beautiful! inlove.gif

yay.gifbiggrin_o.gif

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is any site 1 site that has ALL the up to date videos of armed assault nicely organized (all the ones on youtube etc but more organized) ?

can someone link me up, thanks.

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is any site 1 site that has ALL the up to date videos of armed assault nicely organized (all the ones on youtube etc but more organized) ?

can someone link me up, thanks.

Try armed assault zone or armed assault.eu

they both have over 30 videos of armed assault

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LWLooser, with all due to respect to your loveliness, I hold the opinion that this is improved over OFP but could be improved dramatically.

Monte Casino, Italy, WW2. The Allies bombed it for days and all they achieved was making rubble which proved more defendable for the German forces. Rubble affects the tactical/operational/strategic scope of the battlefield.

It would be nice to have a patch with some rubble in it.

LWlooz, I want your babies.

Ehm, excuse me dear, but we have to first finish raising my babies remember?! tounge2.gif Not to mention the 10 other people's I don't even know about yet. welcome.gif

I am with Loozy on this one, the collapse is comedic, I mean it's a technology demo as far as I understand, but... at least later it should be slower and leave some alternate building rubble.

Good show on the swimming and rolling.

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The only thing I'm afraid of, regarding the rolling, is that it will become the "bunnyhopping" of ArmA. I can see a bunch of fools rolling all over the place. sad_o.gif I hope they will limit it to two or possibly three rolls in a row if necessary. He clearly does two in the video without pause. Such things can be easily abused.

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im wondering about CTI, we heard they could go on for days. does this mean we will have day and night in them? that could make for some great battles, especially from seeing the latest vids.

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The only thing I'm afraid of, regarding the rolling, is that it will become the "bunnyhopping" of ArmA. I can see a bunch of fools rolling all over the place. sad_o.gif I hope they will limit it to two or possibly three rolls in a row if necessary. He clearly does two in the video without pause. Such things can be easily abused.

Placebo told me that rolling will affect stamina alot to limit the things u just stated.

However, everything is still WIP smile_o.gif

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The only thing I'm afraid of, regarding the rolling, is that it will become the "bunnyhopping" of ArmA. I can see a bunch of fools rolling all over the place. sad_o.gif I hope they will limit it to two or possibly three rolls in a row if necessary. He clearly does two in the video without pause. Such things can be easily abused.

Placebo told me that rolling will affect stamina alot to limit the things u just stated.

However, everything is still WIP smile_o.gif

I not sure it would it would be like "bunnyhopping" cause unlike most games where it takes 5-9 shots to kill, ARMA will take what? one or two? Plus bunnyhopping is a visual hack, the reason it sucks to hit someone doing it is, your aim goes up to target them. rolling side to side doesnt take you far. But if its going to be affected by stamina then sweet, everything should be affected too. smile_o.gif

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Plus when rolling your aim is going to be veeery screwed unless they make it so that you cannot fire while rolling with the punishment of not firing a few seconds once the rolling is complete,after which rolling your aim will still be a bit jumpy.

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The only thing I'm afraid of, regarding the rolling, is that it will become the "bunnyhopping" of ArmA. I can see a bunch of fools rolling all over the place. sad_o.gif I hope they will limit it to two or possibly three rolls in a row if necessary. He clearly does two in the video without pause. Such things can be easily abused.

That is nosense, rolling speed is way slower than walking stand. You will not have problem to shoot him will he is rolling.

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actually that does look alot like the footage out of iraq early 2003. that is scray real. did u the men running around the flamming tanks, that is soooooooo cool.

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Will the game prevent us from rolling if we've got a javelin (or other large crap) on our backs?

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im wondering about CTI, we heard they could go on for days.  does this mean we will have day and night in them?  that could make for some great battles, especially from seeing the latest vids.

Yes day and night battles (24 hour day and night cycle), I've had many long CTI battles starting in daytime that have gone well into the night smile_o.gif

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Here's a quick example of what building destruction is possible in CoH (RTS) game.

It takes about 25 tank shots to bring it to the ground. It generally results in the remaining roof structure finally collapsing onto the gutted interior. The final result leaves a heap of debris.

There are a lot more than 6 stages, but just to visually give you an idea of what we could wish for in future. biggrin_o.gif (I've minimized the resolution on it.)

Building Destruction Sequence Example

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Here's a quick example of what building destruction is possible in CoH (RTS) game.

Company of Heros.... *LoL*

Sorry, do have CoH an islandsize like ArmA. Do have CoH hundred of buildings like ArmA ?

The mapsize of CoH is same like my basementsize biggrin_o.gif

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Here's a quick example of what building destruction is possible in CoH (RTS) game.

Company of Heros.... *LoL*

Sorry, do have CoH an islandsize like ArmA. Do have CoH hundred of buildings like ArmA ?

The mapsize of CoH is same like my basementsize biggrin_o.gif

It's not about the map size, something like that can be done even in OFP, you just need a preset number damaged models to swap the original with, i.e., at 80% of buildings "health" level, you create a big puff of smoke and debris that covers the transition process and swap out the models.

For BIS, it's easier to make one uniform way that every building will be destroyed, in OFP it was crumpling, in ArmA it's sinking into the ground with a large puff of smoke.

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is any site 1 site that has ALL the up to date videos of armed assault nicely organized (all the ones on youtube etc but more organized) ?

can someone link me up, thanks.

Check Armaholic.com

In articles, there is one about Videos, there u find many of them with and SS and some more info.

Lastest videos are at the end of the page.

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Why are y'all arguing about this junk when it's already been stated that fully dynamic destructible WILL not be in ArmA due to performance issues? I don't think there is much point in comparing ArmA to other games. Those games are themselves and ArmA is itself. Comparing apples to oranges is silly.... (especially when definites have been stated)

- dRb

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Indeed,a collapsing building does not mean dynamicly destructible,it is possible anyway thanks to an addon creator who has made a few buildings which can have bricks shot off or blown off in large clusters.

If you are thinking of dynamicly destructible buildings from BIS I think you mistook it for game2.

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I think BIS will probably implement this kind of "secuential" destruction, BIS are not idiots, they know that the actually way is veeeeery poor smile_o.gif

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does anyone know if you can fast rope out of the blackhawks? (NOT A REQUEST)

Didnt BAS work for/give models to BIS for the VBS blackhawks (cant actually recall what happened), so would it be possible just to carry the scripts over if they are compatible? Obviously im not a scripter so im playing the ignorance card.

Im not going to go all over these forums and demand that unless ArmA has these features i wont buy it, if you quote me i was JUST WONDERING lol.

bootneckofficer

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Dynamic destruction is very complex problem.

1) very high CPU severity ( more CPU cells will be welcome as standard)

2) very coplicated production, take one month for 3-4 artists to prepare. Lot of problems with special lods like shadow, view, collision, fire geometry. Big trobles with section reductions throught resolution lods. (RTS games does not use any kind of lods and use very simple simulation). All buildings must have interiors.

3) very complicated implementation in multiplayer, due numeric stability - need to have same results of simulation for all clients and high load for network when is synchronization needed.

4) RT replanning strategic maps for AI

and many others

Ddynamic destruction is still " in research/development technology".

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