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ArmA Progress Updates

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Those who search shall find wink_o.gif

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Quote[/b] ]Prague, Czech Republic - 2nd December 2005

Armed Assault

Format: PC CDROM

Genre: First person military combat simulation

Release date: H1 2006

Publisher: To be determined

Ultimate Combat Simulation

Brought to you by the creators of Operation Flashpoint*: Armed Assault (ArmA) will reacquaint gamers with the ultimate in realistic, combat gaming.

ArmA features a new engine with a fresh modern setting and focuses on freedom of action and immersive complex environments, blended with a unique touch of total simulation, based on a technology used to train real soldiers around the world, including U.S. Marine Corps, U.S. Army and Australian Defense Forces.

"We aim to again deliver the ultimate military simulation for PC, improving the successful gameplay formula of our debut PC game release Operation Flashpoint. It's refreshing for us to focus again on PC game development after years spent working on the Xbox platform and we work hard to make sure not to disappoint the expectations of the great community that built around Operation Flashpoint with this new game." explains Marek Spanel, director and co-founder of Bohemia Interactive.

In ArmA, players will be able to seamlessly explore massive environments (over 200 sq. kilometres) and combat intelligent enemies that try to out think and outmaneuver you. In ArmA it is important to preserve the lives of yourself and your squad members in the heat of a modern armed conflict. Jump into any of a large selection of available vehicles, including armored vehicles and aircraft.

Progress Update

Bohemia Interactive are delighted to announce that Viktor Bocan, the lead mission designer of Operation Flashpoint and the Resistance expansion has rejoined the team to oversee the ArmA project: "When I was asked to participate in finishing the ArmA project I had absolutely no idea how far it had progressed in the past few months. Now it's not just an "extension" or something; the game has become a real successor to Operation Flashpoint in terms of scale, detail and possibilities". says Viktor Bocan.

Development of Armed Assault (ArmA) is progressing rapidly and Bohemia Interactive is currently looking for a publisher. Armed Assault is now planned to be released in H1 2006.

Bohemia Interactive are delighted to take this opportunity to reveal some more of the exciting features and enhancements that will be found in ArmA and release new screenshots showing ingame footage.

yay.gif  yay.gif  yay.gif  yay.gif

Christ! I'm actualy shaking here help.gif

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May I just say say

OMFG!!!!!!!!!!!!

I SO CANT WAIT!!!!!!

ohh this is soooooooooo worth the wait, wow, I am so amazed, ohh god, I dont words can express how amazing this looks!

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Omfg... crazy_o.gif I say.. omfg... crazy_o.gif this was better than I thought....omg.... crazy_o.gif

Thankyou BIS notworthy.gifthumbs-up.gif

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Yep. Nice viewdistance, but I hope it isn't just scaled-up for the screenies if its not crazy_o.gifcrazy_o.gif woaaw! And very very nice trees :P

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<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">Custom content support

Open game architecture.

Building on top of the successful Operation Flashpoint addon and modding support.

Built-in scenario editor.

Versatile object/vehicle animation system.

Many useful scripting functions.

Mission wizards enable missions to be played with any addons.

Any mission with any addon: Thats just brilliant!!

And new vehicle animation system notworthy.gif

Yeeehaa

But its a long wait.... Will be hard time confused_o.gif

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Quote[/b] ]Multiplayer

Large, persistent battles.

60+ player multiplayer (plus additional AI), players can join at any time.

Unique game modes introducing modes of play not seen in any other game.

Cooperative game modes.

I could cry, this is going to be so amazing, my god, they wont have trouble getting a publisher.

THIS LOOKS AS GOOD AS IF NOT BETTER THAN GAME 2 yay.gifyay.gifyay.gifyay.gif

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First Half?

Damn it. confused_o.gif Another six months? goodnight.gif

Hmm, well.

Dare I ask about the Game 2? huh.gif

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First Half?

Damn it.  confused_o.gif Another six months? goodnight.gif

Hmm, well.

Dare I ask about the Game 2? huh.gif

after this media release, Game 2 can be delayed 2 years for all I care, I am gonna be playing Arma for the next decade

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Has my eyes been taken out or does it say 200 sq. kilometres of land?

-Reworked lifelike animations.

-New huge sized battlefield (landmass exceeds that of all islands from Flashpoint & Resistance combined)

-New densely populated battlefield (approximately twice the number of objects on all previous islands combined).

-60+ player multiplayer (plus additional AI), players can join at any time

-Versatile object/vehicle animation system.

The list goes on! notworthy.gif

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As much as like the screens this suck! That means no Arma this year, and if release is pushed to first half of 2006, then i guess no "New Game" before late 2007 or early 2008. I'm still looking forward to Arma but this suck. banghead.gif

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Ug... why the world is that Saw gunner wearing Spear body armor and not PASGT armor? Big difference in the timeline there. Heck even Interceptor armor I could live with. If that's meant to be PASGT, the shoulders need redone. Nitpicky, but it's like giving a 1985 era infantryman a SOPMOD m4 instead of a M-16.

Great screens though.

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Good ole Viktor Bocan's back! Good news then all round! I don't care how long it takes. Good job BIS!!!! smile_o.gifsmile_o.gif

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