raynor_d 339 Posted February 22, 2020 On 2/15/2020 at 10:12 PM, SonicJohnBH said: ...terminal guidance... Not at this time, it is on our todo list though. On 2/15/2020 at 10:12 PM, SonicJohnBH said: ...does the "kill area" get bigger at higher burst altitudes like in real life? Yes, there's a Height of Burst menu to control area of effect for both SFWs and CEBs. On 2/15/2020 at 10:12 PM, SonicJohnBH said: Also I just gotta agree with @octop01 that the F-35A is an absolute DREAM to fly, it might be the smoothest jet I've flown Thank you Sonic, appreciate your support! Share this post Link to post Share on other sites
Viper1Zero 80 Posted February 23, 2020 Some of yall requesting updates/aircraft/changes/additions clearly have zero idea how much goes into creating these mods. My hat is off to Fuller, Raynor and the rest of the team for all this impressive work. Thank you guys, these are hands down some of the best mods in Arma 3's history. Crazy excited for whats ahead (when its ready). Take yalls time, we'll be waiting. 8 2 Share this post Link to post Share on other sites
raynor_d 339 Posted February 27, 2020 Appreciate your support and video spotlights Viper, they are fantastic! Also want to announce that the beginnings of our wiki are now available on Github. We still have a lot to add and improve, but you guys can check it out at https://github.com/Fullerpj/United-States-Air-Force-Mod/wiki 3 1 Share this post Link to post Share on other sites
TPM_Aus 137 Posted February 28, 2020 Can't wait for phase 2. Looking forward to the Pavehawk 🙂 Share this post Link to post Share on other sites
JD Wang 352 Posted February 28, 2020 6 hours ago, TPM_Aus said: Can't wait for phase 2. Looking forward to the Pavehawk 🙂 Try this in the meantime 1 Share this post Link to post Share on other sites
solid520 0 Posted March 3, 2020 Sir, can you provide a link to download this mod from Google Drive? Share this post Link to post Share on other sites
chakflying 10 Posted March 3, 2020 Loving the flight model, these fighters actually feel like they have the appropriate weight. Are there specific conditions that would cause fuse malfunctions on the CBU-103s? Sometimes I get them twice in a row and it's pretty annoying. ☹️ Share this post Link to post Share on other sites
Dedmen 2696 Posted March 3, 2020 6 hours ago, solid520 said: Sir, can you provide a link to download this mod from Google Drive? Its already on Steam workshop, thats much better to download. Share this post Link to post Share on other sites
Lala14 135 Posted March 3, 2020 19 hours ago, solid520 said: Sir, can you provide a link to download this mod from Google Drive? If you don't want to download it on Steam there is an Armaholic link 15 hours ago, chakflying said: Loving the flight model, these fighters actually feel like they have the appropriate weight. Are there specific conditions that would cause fuse malfunctions on the CBU-103s? Sometimes I get them twice in a row and it's pretty annoying. ☹️ Fuse malfunction will occur when dropping the bomb below the preprogrammed HOB (i.e. HOB set to 150m, I drop bomb at 100m, fuse will malfunction). Unless this isn't what you are referring to, you may need to go into more detail. Share this post Link to post Share on other sites
omri2050 197 Posted March 11, 2020 Keep up the fantastic work guys! 2 Share this post Link to post Share on other sites
Digger James 133 Posted March 11, 2020 HA! I get it! "We'll be watching" Share this post Link to post Share on other sites
jashaun1 1 Posted March 18, 2020 Any plans for a B52 Bomber? I have yet to see a B52 mod for Arma 3. It would be a cool addition to the USAF Pack. 1 Share this post Link to post Share on other sites
john85oc 28 Posted March 19, 2020 6 hours ago, jashaun1 said: Any plans for a B52 Bomber? I have yet to see a B52 mod for Arma 3. It would be a cool addition to the USAF Pack. No Chance of that, the USAF Mod Team answer on other Requst on Page 8 and 9 Already. Share this post Link to post Share on other sites
Joshif 0 Posted March 25, 2020 hello i have a problem i tried to load some older missions and i got an error of missing mods from your previous usaf mod USAF_F16 LDL_ac130 USAF_SFS_Pilots_Fuller USAF_SFS_Pilots asr_ai3_cfgvehicles asr_ai3_cfgcamouflage that's the error the first 4 if you can help with asr too i would be appreciate thanks Share this post Link to post Share on other sites
gta54sa321 11 Posted March 25, 2020 How do I get AI to turn on formation lights? Can I turn on the formation lights with a script? Because I want to make micro movies, thank you for your excellent work Share this post Link to post Share on other sites
RCA3 592 Posted March 25, 2020 You must change to english but I google translated it: https://community.bistudio.com/wiki/Arma_3_Actions#CollisionLightOn Share this post Link to post Share on other sites
gta54sa321 11 Posted March 25, 2020 2 hours ago, RCA3 said: 您必须将其更改为英语,但我将Google翻译为: https://community.bistudio.com/wiki/Arma_3_Actions#CollisionLightOn Thank you, but I still do n’t understand how to use the script to turn on the formation light of F35. I tried the script in the link but it failed Share this post Link to post Share on other sites
RCA3 592 Posted March 25, 2020 Hi @gta54sa321, i'm not testing this or do I know if your problem is related to this mod but from the example: https://community.bistudio.com/wiki/Arma_3_Actions#CollisionLightOn player action ["CollisionLightOn", vehicle player]; ...you must change player and vehicle player with the names of the pilots in your planes, e.g: pilot1 action ["CollisionLightOn", vehicle pilot1]; Or on the pilots init field try this: this action ["CollisionLightOn", vehicle this]; 1 Share this post Link to post Share on other sites
Lala14 135 Posted March 26, 2020 On 3/25/2020 at 12:19 PM, Joshif said: hello i have a problem i tried to load some older missions and i got an error of missing mods from your previous usaf mod USAF_F16 LDL_ac130 USAF_SFS_Pilots_Fuller USAF_SFS_Pilots asr_ai3_cfgvehicles asr_ai3_cfgcamouflage that's the error the first 4 if you can help with asr too i would be appreciate thanks literally on the steam workshop page it states that all previous versions of the mod are obsolete and should be deleted prior to using, this includes missions, the only way to fix an old mission would be to remake it, I can also help with restoring an old mission, although some objects will obviously be missing (AC-130, F-16, USAF PILOTS). Plus I'm kinda busy but it isn't too hard to restore. 1 Share this post Link to post Share on other sites
BlackHawkv1 10 Posted March 26, 2020 Hello USAF mod team. I have for a long time been following your progress, and was amazed by what you guys have done. Have even gotten my clan to consider it aswell. But got the news yesterday that they were excited to see it but couldn't emplement it, because of one issue. Apparently in MP mission the loading of cargo with the script is showing problems when the vehicle is put in during. Makes it impossible to load cargo by any other than the one who put the vehicle in there. I'm simply messaging you guys to see if this issue can be brought to attention for future updates. Thanks again for the amazing mod. Share this post Link to post Share on other sites
hcpookie 3770 Posted March 27, 2020 "There's a problem" Sure would be nice to have details so they can actually know what to look for... even screenshots... 2 Share this post Link to post Share on other sites
Lala14 135 Posted March 29, 2020 On 3/27/2020 at 7:08 AM, BlackHawkv1 said: Hello USAF mod team. I have for a long time been following your progress, and was amazed by what you guys have done. Have even gotten my clan to consider it aswell. But got the news yesterday that they were excited to see it but couldn't emplement it, because of one issue. Apparently in MP mission the loading of cargo with the script is showing problems when the vehicle is put in during. Makes it impossible to load cargo by any other than the one who put the vehicle in there. I'm simply messaging you guys to see if this issue can be brought to attention for future updates. Thanks again for the amazing mod. On 2/7/2020 at 5:19 PM, Lala14 said: Yes, I have noticed that this is an issue due to the way the information is being sent and currently it is not synced for everyone which results in the attached vehicles moving all over the shop, best solution for now until next update, is to just use vanilla loading system 1 Share this post Link to post Share on other sites
AlexBizzar 0 Posted March 30, 2020 Hi Everyone! (Preface: I'm VERY new to ARMA 3, and PC gaming in general. Thanks to my brother, I bought his old rig and can get by decently enough: 2 GTX690s, 16gb RAM, i5 2,500K) I've downloaded the Community Mods, as well as all of the USAF Mod... mods, but I only seem to be getting about 1/2 of the jets and assets. I'm assuming it's me, but I just don't know what I'm doing wrong. Any tips and assistance are super appreciated. Also, tip of the cap to the person/crew behind this mod. Good lord! I had the F22 perpetually fly by me so I could just sit there and watch/listen to it. Share this post Link to post Share on other sites
Lala14 135 Posted March 31, 2020 8 hours ago, AlexBizzar said: Hi Everyone! (Preface: I'm VERY new to ARMA 3, and PC gaming in general. Thanks to my brother, I bought his old rig and can get by decently enough: 2 GTX690s, 16gb RAM, i5 2,500K) I've downloaded the Community Mods, as well as all of the USAF Mod... mods, but I only seem to be getting about 1/2 of the jets and assets. I'm assuming it's me, but I just don't know what I'm doing wrong. Any tips and assistance are super appreciated. Also, tip of the cap to the person/crew behind this mod. Good lord! I had the F22 perpetually fly by me so I could just sit there and watch/listen to it. All the assets are listed on their respective page, you may be assuming where are other bits of the mod such as the bombers or the AC-130, these are sill being worked on and are not yet released. If you are missing any of the assets listed on their respective workshop pages please come back and reference which asset it is Share this post Link to post Share on other sites
AlexBizzar 0 Posted March 31, 2020 20 hours ago, Lala14 said: All the assets are listed on their respective page, you may be assuming where are other bits of the mod such as the bombers or the AC-130, these are sill being worked on and are not yet released. If you are missing any of the assets listed on their respective workshop pages please come back and reference which asset it is Ah ok! Thank you so much for the heads up on that. I just assumed they were out with the rest of the pack. I may have been a little overly excited 😄 Can't wait for the others! Share this post Link to post Share on other sites