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raynor_d

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About raynor_d

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    Lance Corporal

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  1. Service menu tutorial is up, including basic usage and mission setup: https://www.youtube.com/watch?v=DRurM866hv4
  2. Reproduced and made a bug report. Hangars and the USAF containers and missile carts can also be used for service points. Also, enabling 'Replace Vanilla Auto-Service' in the CBA mission settings will make all vanilla trucks and containers function as USAF service points. Plan to make a service menu tutorial soon.
  3. raynor_d

    United States Air Force( 2015)

    Of course not, the community is welcome to make whatever patches they like (without re-uploading USAF assets). All we're saying is that we're not going to spend time on a patch adding firewill's AWS to our aircraft, when we have our own complete missilebox and service menu, which our aircraft were designed around. Keep in mind you likely won't need compatibility patches unless you want 1) USAF systems/weapons applied to non-USAF aircraft (if not built in by the author) or 2) non-USAF systems/weapons applied to USAF aircraft. RHS may be the exception to that given their armor model, but we're working on a solution for that.
  4. raynor_d

    United States Air Force( 2015)

    I looked into it, and found you had been, due to several comments that came across as disrespectful. However looking back I see mostly positive comments which we appreciate. So given the fact that we hadn't posted rules, we want give you the benefit of the doubt and lift it. You should be able to grab one of the invite links now. Just try to be a little more careful. With our server getting more populated, we've added a #rules channel to make it clear what is out of bounds and what moderation process we'll follow. We'd appreciate everyone checking it out next time you're on the server.
  5. raynor_d

    United States Air Force( 2015)

    https://discord.gg/CF6ZhuS (There's always a link in my sig too)
  6. raynor_d

    United States Air Force( 2015)

    Hey guys, I'm proud to give a look at what will likely be the final layout for the new 3d service menu. This is probably the largest and most complex feature we've been working on, and, as a core part of the mod, has posed the largest obstacle blocking release. It still needs a little more work on the backend, but we're really excited to release it soon. It provides a range of options for scenario makers including heavy integration with CBA settings, compatibility with ACE's rearm/refuel/repair modules, and of course easy setup by other community aircraft authors with only a small config class. We'll get back to you on that, that's above my paygrade.
  7. raynor_d

    United States Air Force( 2015)

    We also appreciate both your concern and confidence guys. It's definitely a balancing act. We keep coming across new stuff we'd like to add, but are pushing most of it back so the update gets released. I'm personally bouncing between fixes and additions to help avoid burn out. The team has been quite busy with real life over the holiday, and some are still tied up, but work is starting to pick up again. Here's some work since the last progress update: On the F-22: Brand new stores MFD was added (weapon icons are up next): Vehicle arsenal canopy selection added and tail number/squadron markings were fixed (more squadrons after update): Engine and afterburner effects were overhauled: Refueling door was modelled: F-35 mfd fuel elements added: And A-10 blurred fans were added for high rpm: Of course a lot of work has also been happening on the core that's hard to display, but it includes major rewrites of the afterburner and GPS targeting systems, completing AA missile sensors and performance, and exposing configs for community authors to utilize our afterburner and service menu systems.
  8. raynor_d

    United States Air Force( 2015)

    We have never said it will only be on the steam workshop.
  9. raynor_d

    United States Air Force( 2015)

    Appreciate it - I found a similar image while working on the pylons/loadouts recently, and also saw a pic of a GBU-12 being loaded into an F-35 internal bay. However I'm not sure I added them to the external stations, so I'll make sure they are. Also, small PSA, we've added a dev-updates channel to our discord. We believe this is a better medium for smaller dev updates and progress pics etc. Major news will still be posted here. You can join the discord here: https://discord.gg/ua9fmYe (also added link to my sig)
  10. raynor_d

    United States Air Force( 2015)

    All new GBU-31 is ready for action:
  11. raynor_d

    United States Air Force( 2015)

    We appreciate the info and thank you for your service! I have been focused on the other fighters so far, but I do know the F-35 has already undergone a major overhaul since the last release. I'll look into what is still missing and how feasible implementation would be. It's a balancing act of time cost vs reward vs ingame balance, but we're doing our best to make it as realistic as we can within those constraints. @Ex3B It will definitely be on the steam workshop.
  12. raynor_d

    United States Air Force( 2015)

    Yeah that's out of our hands afaik. On your end one of these should do the trick. https://community.bistudio.com/wiki/flyInHeight https://community.bistudio.com/wiki/flyInHeightASL
  13. raynor_d

    United States Air Force( 2015)

    Put together a teaser trailer for the first pack that will be released, the fighters:
  14. raynor_d

    United States Air Force( 2015)

    Progress over the past week included visual work on the aging GBU-12 and 24 models, and minor improvements to several others. The 24 received a specular map, while the 12 was given a model overhaul then re-textured from scratch. Seekers were added to both models. GBU-12 GBU-24 The SDBs (GBU-53 and GBU-39) along with their BRU-61 rack had their materials improved and vendor logos removed. Also the LAU-131 was made from the 68 for the longer APKWS hydras.
  15. raynor_d

    United States Air Force( 2015)

    Appreciate the feedback. I definitely got carried away with the contrast on the spec map. The original diffuse texture had a ton of dirt baked in as well which I tried to reduce. Also baked the AS map today and took off the pave penny. Much happier with the look now. For people who prefer the dirty look, I'll make it a combat-worn livery down the road. These will be 50 year old fuselages by 2035 after all.
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