dead kennedy 124 Posted May 22, 2019 2 hours ago, Fanatic72 said: But I would not have high hopes for stealth equipment if I were you. I don't hope this will be a Sam Fisher's set, but some very basic stuff would be nice. I don't like rambo-style stealth missions with 1 superpowered GI Joe executing a whole camp of bad guys at night. Nope, I just want to build a relatively realistic recon task, just to find out the hostile strongpoints, HQ's, reserves, u.s.w. and report to alied command with no rush and unwanted noise. But it still require some minimum of gear to show that's not a usual infantrymen but scouts. I have already found the relatively fair way to make a recce guys, but still need at least NV-scopes and supressors, just because they had it ILR: Spoiler UPD: and still have some questions about GM's game mechanics. For example, how to force the AI to use a searhlight on a vehicle, how to unfold the antenna on a BTR-60PU MHQ. Maybe it's need to make a FAQ or something. Share this post Link to post Share on other sites
Sanya 97 Posted May 22, 2019 Will be adding in the nearest future appropriate sound for falling trees? Like in this videos: Spoiler After all, in current time they fall as if silently. Spoiler Share this post Link to post Share on other sites
blackland 26 Posted May 23, 2019 No answer, no reaction, no support - why?? Bad service, mondkalb! 😞 1 Share this post Link to post Share on other sites
EO 11277 Posted May 23, 2019 @blackland, is that an in-joke between friends? ^^ Share this post Link to post Share on other sites
blackland 26 Posted May 23, 2019 What? Unfortunately not, is a serious question. No reaction here (or german forum) since may 03, i´m sad. I was not expecting that. 😞 Share this post Link to post Share on other sites
EO 11277 Posted May 23, 2019 Feedback is better read on their Discord channel. Both Mondkalb and GalComT are active almost on an hourly basis. 1 Share this post Link to post Share on other sites
blackland 26 Posted May 24, 2019 Yes, i know that it is so. But not everyone uses Discord and the forum thread is here - or in the other forums in which one writes. 😉 It would be better, one announces this directly everywhere, Mondkalb! 😏 Even if you do not like BI anymore. 🙄 3 Share this post Link to post Share on other sites
reconteam 19 Posted May 24, 2019 I'm still debating whether or not to purchase this DLC. I love the setting of Cold War-era Germany but the problem seems to be that this is a very small slice of that. There are no US Army or Soviet forces and the Germans are lacking a lot of vehicles like the Leopard 2, Marder, and (for the East Germans) T-72. No airpower either. So my question is mainly, are there plans to expand upon this content and add more over time? Share this post Link to post Share on other sites
maxl30 81 Posted May 24, 2019 15 minutes ago, reconteam said: I'm still debating whether or not to purchase this DLC. I love the setting of Cold War-era Germany but the problem seems to be that this is a very small slice of that. There are no US Army or Soviet forces and the Germans are lacking a lot of vehicles like the Leopard 2, Marder, and (for the East Germans) T-72. No airpower either. So my question is mainly, are there plans to expand upon this content and add more over time? Yes, Leo 2 and T-72 are confirmed and the Mi-8/17 and the CH-53 will also come. Share this post Link to post Share on other sites
mondkalb 1087 Posted May 24, 2019 Plans exist of course. However, as said before (And hence why no messages here from me), is that any future update depends on BI making QA resources available to publish such an update. We're still waiting on processing the first patch with BI's cooperation at this time. Anything else I say will likely be taken out of context and turn into a "But you promised to include X Y Z" in a couple of months. @Blackland I don't feel the need to address every single "Will this be included", "Why no air assets if there is AA guns", "Please add this highly specific item" type of requests when the general information is out there that any update will have to be negotiated with Bohemia who have other higher priority items currently on their agenda. Edit: Just as I am writing this I see maxl30's post that apparently Leo 2 and T-72 are confirmed. That is exactly what I mean. These were never confirmed, only expressed that we'd certainly like to include these at one point. 4 1 Share this post Link to post Share on other sites
maxl30 81 Posted May 24, 2019 19 minutes ago, mondkalb said: Plans exist of course. However, as said before (And hence why no messages here from me), is that any future update depends on BI making QA resources available to publish such an update. We're still waiting on processing the first patch with BI's cooperation at this time. Anything else I say will likely be taken out of context and turn into a "But you promised to include X Y Z" in a couple of months. @Blackland I don't feel the need to address every single "Will this be included", "Why no air assets if there is AA guns", "Please add this highly specific item" type of requests when the general information is out there that any update will have to be negotiated with Bohemia who have other higher priority items currently on their agenda. Edit: Just as I am writing this I see maxl30's post that apparently Leo 2 and T-72 are confirmed. That is exactly what I mean. These were never confirmed, only expressed that we'd certainly like to include these at one point. Sorry, then i missunderstood something 🙂 But i hope youll implement the the T-72, we have much more for the west as for the east, sadly. And will you change the sound placeholder on the ural 375d, is that in your plan ? Share this post Link to post Share on other sites
mondkalb 1087 Posted May 24, 2019 We're waiting for the patch to clear and with it also a resolution for a potential regular distribution of the GM data without having to purchase it, so it is more in line with Apex/Contact's terrain assets (But not identical). Once that is sorted out with BI's help we can go ahead and provide some road map of what we would like to do in the future, specifically regarding free content updates. However, and I cannot stress that enough, we are fully dependent on BI approving each release, which adds uncertainty to our own planning and ability to commit to future plans. During the development we described a possible GM release as Surprise-Blitz-Release. That is a release without any announcement or prior warning. This is currently very likely what will happen with future content. 8 3 Share this post Link to post Share on other sites
blackland 26 Posted May 24, 2019 24 minutes ago, mondkalb said: @Blackland I don't feel the need to address every single "Will this be included", "Why no air assets if there is AA guns", "Please add this highly specific item" type of requests when the general information is out there that any update will have to be negotiated with Bohemia who have other higher priority items currently on their agenda. It's okay, it´s good. I also tend to respond to bugs and the best way for that. 😉 Share this post Link to post Share on other sites
maxl30 81 Posted May 25, 2019 @mondkalb I know, you dont want to read this wishes for a special vehicle, but i think this one is realistic and would complete the civilian vehicles alot: Ural in fire version (yes i know, they used more Tatra and IFA but they used also in the NVA retired or gave away soviet firefighter Urals and the same also in the civil fire) 2 Share this post Link to post Share on other sites
haleks 8212 Posted May 28, 2019 On 5/24/2019 at 6:30 PM, mondkalb said: Once that is sorted out with BI's help we can go ahead and provide some road map of what we would like to do in the future, specifically regarding free content updates. However, and I cannot stress that enough, we are fully dependent on BI approving each release, which adds uncertainty to our own planning and ability to commit to future plans. With some of the workforce being shifted to Arma4, and Contact and Old Man most likely keeping various dev departments busy, I really hope BIS planned ahead and kept a consequent QA team for GM and future CDLCs. 2 Share this post Link to post Share on other sites
extracrispi 64 Posted May 29, 2019 On 5/21/2019 at 12:30 PM, kerozen said: Found the american *Recoils* I've been found out. 1 2 Share this post Link to post Share on other sites
mushik 13 Posted June 1, 2019 Is there any accessible content behind the web site of Global mobilization? http://www.global-mobilization.com/ Several browsers do not show me any local links (apart from the usual general sites like Twitter, Steam, etc.). What a pity! Share this post Link to post Share on other sites
mushik 13 Posted June 1, 2019 Is there anywhere a walk through description for the campaign available (any useful tip apart from "shot at anything in front of your gun")? I have problems to continue in "The more the merrier". It seems, your are forced to a zig-zag course trough the landscape to avoid the destroyed bridges. But one narrow strip of land (bordered by channels) cannot be crossed by the AI. Is there a time constraint (like "cross the bridges before they are blown")? How do I continue? (Leaving the tank to manual control the other tanks seems to abort the mission) Share this post Link to post Share on other sites
scimitar 221 Posted June 1, 2019 2 hours ago, mushik said: Is there anywhere a walk through description for the campaign available (any useful tip apart from "shot at anything in front of your gun")? I have problems to continue in "The more the merrier". It seems, your are forced to a zig-zag course trough the landscape to avoid the destroyed bridges. But one narrow strip of land (bordered by channels) cannot be crossed by the AI. Is there a time constraint (like "cross the bridges before they are blown")? How do I continue? (Leaving the tank to manual control the other tanks seems to abort the mission) When the AI balks at crossing certain terrain features I use the "All-in-One AI Command Menu" mod that allows me to make all of the AI slots in my squad playable. When they start acting dumber than normal I give a stop command and then jump into the AI driver position of each tank and cross whatever terrain feature has them confused. I then jump back into the normal player position and continue from there. Once you activate the ability to switch between AI positions in the menu, the easiest way to jump between positions is to go to the map and then click on the team button. As you click on each team member there is an option to switch to that position. The mod has lots of very useful features but is invaluable for the player switching feature and the player unsticking feature. 1 Share this post Link to post Share on other sites
mondkalb 1087 Posted June 1, 2019 5 hours ago, mushik said: Is there anywhere a walk through description for the campaign available (any useful tip apart from "shot at anything in front of your gun")? I have problems to continue in "The more the merrier". It seems, your are forced to a zig-zag course trough the landscape to avoid the destroyed bridges. But one narrow strip of land (bordered by channels) cannot be crossed by the AI. Is there a time constraint (like "cross the bridges before they are blown")? How do I continue? (Leaving the tank to manual control the other tanks seems to abort the mission) There is no time constraint. Order your AI to stay in File formation. They will then queue up behind you and take the exact route that you are driving. This way they will easily follow you across bridges. 3 Share this post Link to post Share on other sites
JonnyCross 16 Posted June 2, 2019 Please for the love of god, keep making this DLC as added packs, BAOR, US, SOVIETS etc SAVE ARMA!! 3 Share this post Link to post Share on other sites
Godis_1 63 Posted June 4, 2019 Whenever I start the game with GM loaded, I have no sound effects. The main menu is silent, no music playing (but I can hear the menu button sounds..). When I open sound settings, the effects bar remains silent. In the game there only plays music... Is that intended? Edit: No mods loaded, no special parameter set... I don't know what's going on. Ok, after I've watched the intro on youtube, I think it's just intended like that. It felt a little bit weird to me and even that nothing happens when I play with the sound effects volume bar, didn't feel right. However, everything works fine 🙂 Share this post Link to post Share on other sites
Navalny for president 54 Posted June 4, 2019 happy to buy GM to support the emergence of good old vehicles during the Cold War in ARMA 3 (especially considering that the developers from Bohemia slipped to robots, aliens and other fantasies and inventions transforming Arma 3 in Mass Effect) But I have a question-will there be new content for bought? I would very much like to see the Leopard 2A4, М48А1G and some anti-tank guns which have been used of the GDR such as MT-12 RAPIER. Share this post Link to post Share on other sites
Beagle 684 Posted June 4, 2019 38 minutes ago, Navalny for president said: happy to buy GM to support the emergence of good old vehicles during the Cold War in ARMA 3 (especially considering that the developers from Bohemia slipped to robots, aliens and other fantasies and inventions transforming Arma 3 in Mass Effect) But I have a question-will there be new content for bought? I would very much like to see the Leopard 2A4, М48А1G and some anti-tank guns which have been used of the GDR such as MT-12 RAPIER. The M48 would not make much sense, since the Leopard was developed to replace it. The Leopard 2A4 is a breed of the 90's, the model did not show up in regular numbers before 1987 Appropriate for the timeframe would be A0, A1, A2, A3...and most important....The Leopard 1A4, A5 which were the backbone of the tank force well into the 90's. But appart from more MBTs with not much difference in actual gameplay, there a other more important combat vehicles like the Luchs, Marder etc. and even the Jaguar 1 HOT. The main Problem with towed guns is, there is no good solution for the transport. Iron Front hat towable and man movable guns, but that script was cumbersome and lead to a lot of rubberbanding even in Single Player. But the bigges gripe is, and was...those guns will always stick out in the game graphics, there is no way to camoflage and hide them in digged out positions... Share this post Link to post Share on other sites