Dedmen 2697 Posted October 31, 2019 20 hours ago, GordonWeedman said: That's an Arma issue, not a mod issue. Might actually partly be a mod issue. 3CB obfuscates their pbo's, which basically means messing them up so much that most pbo readers cannot read them properly anymore. Now.. Oh wonder, Arma itself cannot read them properly anymore. The obfuscation did exactly what it wanted to do. We'd have to wait and see if BI also fixes this, but I doubt they will concentrate on such missuse of the file format which is obviously not supported officially. Share this post Link to post Share on other sites
markoef 127 Posted October 31, 2019 3 hours ago, Dedmen said: Might actually partly be a mod issue. 3CB obfuscates their pbo's, which basically means messing them up so much that most pbo readers cannot read them properly anymore. Now.. Oh wonder, Arma itself cannot read them properly anymore. The obfuscation did exactly what it wanted to do. We'd have to wait and see if BI also fixes this, but I doubt they will concentrate on such missuse of the file format which is obviously not supported officially. Weird, as certain obfuscation tools can be found through a link (top bar) of the official ARMA Tools. Share this post Link to post Share on other sites
Dedmen 2697 Posted October 31, 2019 3 minutes ago, markoef said: Weird, as certain obfuscation tools can be found through a link (top bar) of the official ARMA Tools. Huh? where? what top bar? Share this post Link to post Share on other sites
simkas 25 Posted November 6, 2019 How soon could we perhaps expect some kind of update that might fix the jeep issue? It's the one thing preventing me from using the jeeps and I'd quite like to use them. Share this post Link to post Share on other sites
evrik 843 Posted November 6, 2019 I won't confirm deadlines. However, we can likely release soon after the signature issues are resolved. We are waiting for the BI hotfix to see if it resolves the situation. If it does - great. If not, we'd have to fix that before releasing anything new. 1 Share this post Link to post Share on other sites
bolo861 166 Posted November 8, 2019 Could You guys maby add native config CBA JAM mags and ammo compatibility not only for M16s like it is right now but also for FN FALs, MP5s , M14s and RPK. You don t even have to add your native magazines compat to the list, just add CBA magazinewell entries to the weapons config. Thanks and regards. Share this post Link to post Share on other sites
3cb 476 Posted November 18, 2019 (edited) We're pleased to announce the hotfix for 3CB Factions: Version 2.0.2 Added Arma 3 quality muzzles flashes to T-series tanks. Added Icon flags to all Factions to match BI config Added M939 Desert and Woodland to RHS US Army Factions Added IED resistance to MaxxPro MRAP Added MTVR Desert and Woodland to RHS US Marine Corp Factions Adjusted CW Infantry load-outs Adjusted Police Sirens and Lights to be useable by Zeus-controlled Units Changed M16 hand animations to fix broken left wrist Fixed Attribute inheritance on S21 and S23 Soviet artillery allowing for ammo selection in Eden Fixed broken inheritance on T-72BM CommanderOptics turret Fixed broken Commander turret / dshkm on RHS T-series Fixed broken rear door animation on S1203 Fixed CW US Factions side = 0 instead of 1 error Fixed Maxxpro gun feed axis Fixed M939 RPM dial Fixed missing FFV seats on UH60M Fixed missing passenger proxy from Mutt Jeep visual LODs Fixed missing zasleh3 selectionFireAnim on T-72 series Commander's Dshkm Fixed Willys and Mutt Jeep Engine hitpoints Fixed Willys and Mutt Jeep mirrors not showing a reflective surface in external LODs Fixed M60 GPMG heat shield face glitch on infantry and mounted weapon versions Improved glass on S1203 Edited November 18, 2019 by 3cb Editted change log 3 6 Share this post Link to post Share on other sites
evrik 843 Posted November 18, 2019 And as is appropriately fitting, seems I missed: Fixed: Missing passenger proxy from Mutt Jeep visual LODs From the changelog. That has been fixed as well. Share this post Link to post Share on other sites
3cb 476 Posted November 18, 2019 Change log updated 1 Share this post Link to post Share on other sites
scimitar 221 Posted November 18, 2019 Thanks for all the hard work. This release is much appreciated! Share this post Link to post Share on other sites
csimjg 0 Posted December 2, 2019 I am getting an error that says "cannot find base class 'HitGlass5". I have uninstalled the mod and reinstalled the mod 3 times and still getting the error. I have also uninstalled the game, reinstalled the game and then the mod and still getting the error. The game will work again if 3CB Factions mod is disabled. Share this post Link to post Share on other sites
evrik 843 Posted December 2, 2019 What other mods are you using? Do you get the error with just 3CB factions and the requirements running? Share this post Link to post Share on other sites
csimjg 0 Posted December 2, 2019 I am using 213 mods, I can give you list. I do not get the error with just 3CB Faction and the requirements running. Could the problem be that I am using to many mods and that is causing an error when the game loads the mods? Share this post Link to post Share on other sites
evrik 843 Posted December 2, 2019 I would guess so. We run without any issue. I'd say it is a conflict somewhere. All I can suggest is try loading them up one at a time, or in groups, until you get the error. If you can narrow it down, I may be able to fix it in a future update. Failing that, the author of the other mod may need to update. It really just depends on what is causing it. Share this post Link to post Share on other sites
Bukain 86 Posted December 3, 2019 12 hours ago, csimjg said: I am using 213 mods, I can give you list. I do not get the error with just 3CB Faction and the requirements running. Could the problem be that I am using to many mods and that is causing an error when the game loads the mods? Are you serious?! 213 mods? Just wow😲😮 ! Why not load 1k next time and tell us what happen. I'd honestly glad to see how your processor and RAM react to it 😆 I mean what is your imaginary scenario anyway to need that much mods 😄 Share this post Link to post Share on other sites
ThePointForward 2 Posted December 17, 2019 PVS-5A is not visible when in active use, making it look like the user doesn't have nods at all. Is that on purpose to simulate the fact it was usually head-mounted? Also would be nice if it had gen 2 tubes when ace is in use. Share this post Link to post Share on other sites
evrik 843 Posted December 17, 2019 It's on purpose. Due to limitations with the model, I couldn't realistically have them flip up and down when in use and not. So, when not in use, they should disappear as if removed from the head. They should appear when you use them again. Share this post Link to post Share on other sites
evrik 843 Posted January 13, 2020 Vive la révolution! Always good to be smartly dressed for an uprising like the guy on the right. 😄 1 1 Share this post Link to post Share on other sites
cu3b4ll 974 Posted January 13, 2020 No matter what scene I build I always find myself using your mod in some form. Its been crucial for my 80's/90's scenes. Share this post Link to post Share on other sites
evrik 843 Posted January 13, 2020 Nice to hear. Thanks. 🙂 I am back working on some more factions / vehicles after the recent BAF updates. Busy working on some Africans and AAF equipped with current weapons / vehicles. Thanks to the great guys at GM, I now have these working. I've been enjoying my Stratis Airfield to Firing Range rally against the AI. 😄 5 Share this post Link to post Share on other sites
cu3b4ll 974 Posted January 13, 2020 Awesome to hear youre working on African Factions. You basing them off real world groups or will there be some ArmAverse groups too? 1 Share this post Link to post Share on other sites
evrik 843 Posted January 14, 2020 It's likely I am just going to create some ArmaVerse factions based on real world African armed forces / paramilitaries. The pack is to supplement Project Opfor, so there are a lot of real life factions in there. I am starting with an African Desert Army and Paramilitary / reservists that are loosely based on Nigeria and Chad. So the army part will have matching uniforms, but assorted vests / helmets, whereas the paramilitary guys will have older camo patterns, webbing, and a mix of african style turbans, berets or no headgear at all. Once those are done I'll need to create some militia. After that I'll likely repeat the process for a African Jungle Army etc... etc... I may look at doing something for scrub / brush, or an African Union Faction, but I haven't decided. There are a lot of other maps / environments I at least want to create one faction for. 3 Share this post Link to post Share on other sites
kilo-bravo 84 Posted January 14, 2020 Nice dirt bikes Share this post Link to post Share on other sites
LordLoko 35 Posted March 24, 2020 Any plans to create a modern-day AAF? And a suggestion, maybe some UN infantry using western/NATO equipment as well? Most of the mods that add UN have them similar to the Arma 2 Chernarussian UN with AKs and Soviet equipment. Share this post Link to post Share on other sites