Sanya 97 Posted January 20, 2019 Why does the winter surface squish rather than crunch? Share this post Link to post Share on other sites
-ben- 499 Posted January 20, 2019 Probably because it's not finished? Share this post Link to post Share on other sites
NeoArmageddon 958 Posted January 20, 2019 10 hours ago, Sanya said: Why does the winter surface squish rather than crunch? Temperature is above zero degree celsius 1 5 Share this post Link to post Share on other sites
audiocustoms 375 Posted January 20, 2019 And I'm not finished with the new sounds... 5 Share this post Link to post Share on other sites
CrazyCorky 463 Posted January 20, 2019 37 minutes ago, audiocustoms said: And I'm not finished with the new sounds... New sound, who dis?! Share this post Link to post Share on other sites
Muecke 114 Posted February 2, 2019 https://imgur.com/a/ky28oCi Just wanted to tell that in Cup CWA on Nogova one town is named wrong. Its Nevlekov afaik not Neveklov. Share this post Link to post Share on other sites
Whirlybirds 12 Posted February 18, 2019 Just a question about some of the building models that are within the CWA terrains (Nogova) but are not accessible in the eden editor. I uploaded links to screenshots of the buildings. https://imgur.com/t0Lbcsk https://imgur.com/YyEG9Os The classnames are: "Land_cwa_dum_patrovy02", "Land_cwa_dum_patrovy03", "Land_cwa_dum_patrovy04", "Land_cwa_dum_patrovy05", "Land_cwa_dum_patrovy06", "Land_cwa_olezlina" I used these models a lot in the editor in ARMA 2 and I personally think they are some of the best models I have come across in ARMA that resemble UK houses, there aren't so many UK styled buildings in ARMA. I'd just like to know if it were possible to make these accessible in the eden editor along with the other CWA buildings, obviously if it were a time consuming, complicated task with the potential risk of creating errors like it often is with these things, especially in a very large mod, then 'no', but if it happened to be something quick, easy and without risk of errors, then it would be great to access these buildings in eden. It is quite simple to spawn theses buildings via script onto a flat area of ground on a map using a game logic or any object. Unfortunately, from my experience if I'm trying to spawn a building onto a specific plot which previously had a building I wish to replace, then it becomes a very time consuming and frustrating task as they won't spawn where I need them to. The other way, which is much easier I've found to access these buildings in the editor is to install the needed pbos from the ARMA2 CWR2 mod, which works but returns error messages and creates a dependency on this mod which is certainly not wanted, and it's a shame to do this because the buildings are already there in CWA. Thanks for any consideration. Share this post Link to post Share on other sites
ANZACSAS Steven 395 Posted February 18, 2019 Hey guys, The South Asia map i have ported has to be ran standalone.I am interested in making the terrain CUP compatible but had troubles with the Dummy entries for the TKOH files.Iam currently trying to get someone to help with creating a new folder/pbo to contain the runway piece files.If anyone from CUP team would like to contact me in regards to working around the conflicts with the dummy entries and to possibly include South Asia in CUP.A standalone version is still appreciated by many so any help from your team continuing that would also be greatly appreciated. By just now visiting this thread i have found out that I am using the CUP terrains Complete version and it is outdated.Iam going to dload the latest CUP files and see how the south asia map conflicts (without the Roads_E.pbo installed). 1 Share this post Link to post Share on other sites
Whirlybirds 12 Posted February 18, 2019 It won't be necessary to list those buildings in the editor. I just discovered a quick and easy way to spawn objects directly into the editor using a code with 'create3DENEntity' put into the debug console. Thanks anyways. 1 Share this post Link to post Share on other sites
-ben- 499 Posted April 6, 2019 Slightly delayed, (and mainly because Chairborne forgot), but CUP Terrains has also updated with the latest CUPDate. Now at V1.12 Compared to the last release for Terrains; which mainly focused around building source projects for all our terrains for some upcoming projects, this release is very small and mostly focuses on small fixes to maps. Most notable fixes include: The vegetation has been restored to Southern Sahrani and a few missing runway pieces have been replaced. There were also minor improvements to road placement across most maps. As always a full changelog can be found here: http://cup-arma3.org/download Before i conclude, i humbly make a brief call to arms; As eluded to in the previous Christmas release of terrains, we have plans in the works for future projects in CUP Terrains and as a result we are on the hunt for experienced 3D artists. We are reworking a lot of the CUP Terrains and need hands that can (re)model, texture and configure building models, also people who like to edit terrains. Capabilities to improve existing content are just as appealing as people whom can create original content. What do you get: - A lot of #350 - Unnecessary Tags, mostly when you sleep - No fame - A lot of shitstorms why the mods are so big What you seriously get: - All the above - Access to a metric ton of data and information - A wide range of useful contacts to Legends of the Armaverse What you are working on: - Whatever you want, whenever you want... you know within reason. Did we catch your interest? Visit us on our discord for more information! https://discord.gg/0WqE6NaD5yIGLBk1 Until next time, bye for now! 12 2 1 Share this post Link to post Share on other sites
badanov 116 Posted April 6, 2019 6 hours ago, -ben- said: As eluded to in the previous Christmas release of terrains, we have plans in the works for future projects in CUP Terrains and as a result we are on the hunt for experienced 3D artists. We are reworking a lot of the CUP Terrains and need hands that can (re)model, texture and configure building models, also people who like to edit terrains. Capabilities to improve existing content are just as appealing as people whom can create original content. I have no talent, but I can donate money. Would that help? 2 Share this post Link to post Share on other sites
-ben- 499 Posted April 7, 2019 Money doesn't make models magically appear unfortunately. Thank you for the sentiment though. 🙂 Share this post Link to post Share on other sites
Fanatic72 181 Posted July 28, 2019 Not sure if this was mentioned yet but are there any plans to use the Livonia assets to overhaul Chernarus and other A2 maps that use the same or similar assets? 🤔 Share this post Link to post Share on other sites
cyruz 103 Posted July 29, 2019 (edited) On 2/18/2019 at 5:52 AM, Whirlybirds said: Just a question about some of the building models that are within the CWA terrains (Nogova) but are not accessible in the eden editor. I uploaded links to screenshots of the buildings. https://imgur.com/t0Lbcsk https://imgur.com/YyEG9Os The classnames are: "Land_cwa_dum_patrovy02", "Land_cwa_dum_patrovy03", "Land_cwa_dum_patrovy04", "Land_cwa_dum_patrovy05", "Land_cwa_dum_patrovy06", "Land_cwa_olezlina" I used these models a lot in the editor in ARMA 2 and I personally think they are some of the best models I have come across in ARMA that resemble UK houses, there aren't so many UK styled buildings in ARMA. I'd just like to know if it were possible to make these accessible in the eden editor along with the other CWA buildings, obviously if it were a time consuming, complicated task with the potential risk of creating errors like it often is with these things, especially in a very large mod, then 'no', but if it happened to be something quick, easy and without risk of errors, then it would be great to access these buildings in eden. It is quite simple to spawn theses buildings via script onto a flat area of ground on a map using a game logic or any object. Unfortunately, from my experience if I'm trying to spawn a building onto a specific plot which previously had a building I wish to replace, then it becomes a very time consuming and frustrating task as they won't spawn where I need them to. The other way, which is much easier I've found to access these buildings in the editor is to install the needed pbos from the ARMA2 CWR2 mod, which works but returns error messages and creates a dependency on this mod which is certainly not wanted, and it's a shame to do this because the buildings are already there in CWA. Thanks for any consideration. Just a quick tip, from Eden you can place any building if you have the classname. Open the debug console and enter: create3DENEntity ["Object","Land_cwa_dum_patrovy02",screenToWorld [0.5,0.5]]; You can then manipulate it in Eden like any other object. Change the classname as required! Edited July 30, 2019 by cyruz Updated example to use screenToWorld for easier use 2 Share this post Link to post Share on other sites
rekkless 240 Posted August 26, 2019 Can anyone give me the quick and dirty script to make it snow on maps that are not officially supported by CUP terrains? For example I know on Charnarus Winter all I have to do is make it overcast and rainy and it will automatically make it snow instead of rain. But I'd like to also make it snow on maps like Abramia or Namalsk. Can anyone tell me what script or piece of code I need to use to make it so. 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted August 26, 2019 5 hours ago, rekkless said: Can anyone tell me what script or piece of code I need to use to make it so. Hello there rekkless ! You can have a check if you like here : 1 Share this post Link to post Share on other sites
rekkless 240 Posted August 26, 2019 1 hour ago, GEORGE FLOROS GR said: Hello there rekkless ! You can have a check if you like here : Thanks for the script but I'm looking for the default CUP Terrains snow script, the one that works by default on Chernarus Winter as it doesn't have much affect on FPV and performance on a large scale mission. 1 Share this post Link to post Share on other sites
Moon_chilD 200 Posted August 27, 2019 Hey @rekkless iirc I asked that question in the CUP Discord and the answer was that this is only possible through the config of the terrain. I'd guess the terrain would need to inherit the weather stuff from Chernarus Winter. How that would work I sadly don't know! Many Greetings Moony Share this post Link to post Share on other sites
AZCoder 921 Posted August 27, 2019 I have done this for the Pecher map using the config method to inherit CUP snow effects. Unfortunately the PC with that mini-mod is down at the moment ... either blown CPU because I'm an idiot, or a CMOS reset might fix it. So I can provide it either soon or in a week 1 1 Share this post Link to post Share on other sites
NeoArmageddon 958 Posted August 27, 2019 It is no script but a replacement for the normal rain effect. Thus it can only be archieved by config. 1 Share this post Link to post Share on other sites
rekkless 240 Posted August 27, 2019 2 hours ago, NeoArmageddon said: It is no script but a replacement for the normal rain effect. Thus it can only be archieved by config. Awe that's a shame. is it complicated is it something I can put into my mission? or is it more of a config that need to be incorporated into the mod itself? Share this post Link to post Share on other sites
AZCoder 921 Posted August 28, 2019 6 hours ago, rekkless said: Awe that's a shame. is it complicated is it something I can put into my mission? or is it more of a config that need to be incorporated into the mod itself? It's basically a mod, easy to put together. I would gladly show you, but I did fry my board. I might have it rebuilt in a day or two, tight schedule with PAX Seattle this weekend. 1 Share this post Link to post Share on other sites
.kju 3244 Posted August 28, 2019 dump config/config view: class Rain in the world class 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted August 28, 2019 14 hours ago, .kju said: dump config/config view: class Rain in the world class It would be very good to have an extra addon about it ! 1 Share this post Link to post Share on other sites