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rekkless

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About rekkless

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  1. Zombies & Demons 5.0

    Z&D with player zombies
  2. Arma3 Videos

  3. Arma3 Videos

  4. Arma3 Videos

  5. Intro Text

    There is quite a few ways you can do it. By far the easiest is use 3den Enhanced. It has a text options with two different types of text you can easily configure and customize. But my group uses: INIT.SQF nul = [] execVM "intro.sqf"; INTRO.SQF waitUntil{!(isNil "BIS_fnc_init")}; 10 fadeSound 3; 10 fadeMusic 3; titleCut ["", "BLACK IN", 25]; // Length of time it takes to become completely visible from black. sleep 10; ["INSERT TIME", str(date select 2) + "/" + str(date select 1) + "/" + str(date select 0)] call BIS_fnc_infoText; ["INSERT SECOND LINE OF TEXT"] call BIS_fnc_infoText; ["INSERT THIRD LINE OF TEXT"] call BIS_fnc_infoText;
  6. Is the mod version based off the script version 1.4.2? Or is it based off a previous version?
  7. ITS WORKS!!! On a dedicated server!!! JIP compatible and everything. My god you have no idea how happy I am. I have spent as long on this problem as I did building the whole damn mission. Thank you so much. Now I just need to work out how to incorporate this into our mission framework for our CO-OP missions.
  8. Awesome mate, thank you so much. I'll give it a try when I get home from work later today. I did manage to get the Briefing working 100% on join and JIP and any situation I threw at it. through the initPlayerlocal.sqf similar to what you posted. Now I'm a pretty big noob with scripting. But looking at the script above am I correct in saying that will only call the medic insignia for all medics? If so fantastic. As you no doubt saw in the mission description.ext file there are US1, US2, RUS1, RUS2, INDI1, INDI2 insignia's as well. If possible I would like all player in Alpha Squad (for each side) to wear the 1 insignia and everyone in Bravo (for each side) to wear the 2 insignia. For example everyone is Blufor in Punisher squad is to wear US1 except the medic who wears the medic insignia everyone in OPFOR Tiger squad is to wear the RUS2 insignia except the medic who wears the medic insignia. etc, etc. I'm sure you get the idea. It should also point out that the mission is Permadeath so no respawn upon death the players go to spectator mode. respawnOnStart = -1; which is do not respawn on start and do not run respawn script. Is this the correct settings I should have? FYI the squad names with the desired insignia are: BLUFOR Punisher (US1 insignia) (I can give the units in this squad variable names B1-B5) Predator (US2 insignia) (I can give the units in this squad variable names B6-B10) OPFOR Eagle (RUS1 insignia) (I can give the units in this squad variable names O1-O5) Tiger (RUS2 insignai) (I can give the units in this squad variable names O6-O10) Independent Wolf (INDI1 insignia) (I can give the units in this squad variable names I1-I5) Renegade (INDI2 insignia) (I can give the units in this squad variable names I6-I10) 6 medics (one in each squad) (MED1 insignia) (I can give the units in this squad variable names M1-M6) Here is a more clear explanation.
  9. I believe ACRE is now open source so yeah you can edit the files. I tried making new Radio Mic open/close sounds a few months back. It all went over my head. 3 things I wish the most for ACRE 2: 1. New radio open/close mic sounds. (IMO even ACRE1 sounded better than ACRE2) 2. Radio back packs. they dont have to be anything fancy, just something visual to put them in something similar to ILBE but with more variety would be awesome http://www.armaholic.com/page.php?id=30863 3. Full Zeus compatibility. Which I believe is actually being worked on.
  10. I don't have AI walking around, as AI is disabled but there are 30 playable slots that I would like it to work even when players JIP. Can you give me an idea of what it should look like. Assuming the insignia is called US1 and the player Variable names are B1, B2, B3, B4 and B5
  11. So then how about this: [B1,"US1"] call BIS_fnc_setUnitInsignia; [Med1,"Med1"] call BIS_fnc_setUnitInsignia; [BCOM,"US1"] call BIS_fnc_setUnitInsignia; [B4,"US1"] call BIS_fnc_setUnitInsignia; [B5,"US1"] call BIS_fnc_setUnitInsignia; Or should I put this stuff in a different document other than the InitPlayerlocal.sqf??
  12. OK so I managed to get the Briefing working both in initial launch and with JIP. I managed getting it working through the initPlayerlocal.sqf now for the insignia. I'm thinking of going through the mission and giving each player a Variable name ie. B1, B2, B3 etc. would this work if I post this in the initPlayerlocal.sqf? [B1,B2,B3,B4,B5,"US1"] call BIS_fnc_setUnitInsignia;
  13. Ok, unfortunately I'm having a hard time understand what you're saying. Can you give me something I can copy and paste?? If anyone feels up to it, I've uploaded the mission itself. If anyone would like to take a look and edit it how they see fir that would be awesome too. Just a lot of this is going over my head. https://mega.nz/#!MoMF3RwD!a1KqkNuYltLDo_Lv3ADAnzD05DTZgygIHunXbdRDJVI
  14. No it didn't sadly. Nothing in the initPlayerLocal worked.
  15. Ok, so what is the work around then? Why do the insignias work perfectly fine on a local machine, or when I'm hosting the mission locally via LAN? Surely there is something I can do to make the briefing useable for players who are JIPing and surely there is a way to get Insignias to work on a dedicated machine??
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