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badanov

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About badanov

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  1. Remember, when you make the music files for Werferlingen, "99 Luftballons" 😎
  2. The buildings in Werferlingen will be an absolute nightmare when it comes to room clearing. Here's hoping your furniture arrangements will make them an even bigger nightmare. I love Werferlingen. This is straight up tank country.
  3. The terrain is great, but it has some major problems. At the moment only the east half or the west of half of the terrain are playable 1) There are no 100 meter grids on the terrain. Not an insurmountable problem, but still. This is actually a big problem because spawned AI won;t move to a programmed destination without the 100 meter grid. Pretty much hoses my scenarios. 2) The fence can be destroyed with a massive heavy artillery barrage. But the concrete, dunno what you call it near the fence, can be, but light infantry refuses to cross. Wheeled vehicles will not cross, but tracked vehicles can.
  4. Try the Open Chernarus Project: Only problem is that AI will use a tiny fraction of the building interiors, but it works for live players: https://steamcommunity.com/sharedfiles/filedetails/?id=786777307&searchtext=open+Chernarus
  5. I have no talent, but I can donate money. Would that help?
  6. Chernarus special forces will be pleased to find they have a can available for the SVD.
  7. Your change log talks about winter UAZs and BRDMs, but I can't find them anywhere. Not in editor. I see a rendering for snow in Virtual Arsenal, but it is pretty weak. Was this intended?
  8. badanov

    VET_Unflipping

    Looks promising. Is there anyway you can add something that allows a player driven vehicle to flip another, such as a tank? In SP this occasionally becomes an issue and I recently have resorted to another tank to flip the vehicle back.
  9. badanov

    [WIP, ALPHA] Jasło, Poland

    If you want us to test your models in a game, then I just did. They work just fine. Note, please that actual trademark use could get your team in some hot water with American lawyers. I suggest redoing the Subway sign with something similar, similar scheme in color and design, and rename it something like Sammich Way and Slay's for the potato chip sign. Also: The building at 036991 is set too high. There's a gap at the bottom at NE corner.
  10. I'd like to commend the CUP team on a very subtle, but very important change to the AK-74 that I have only recently noticed: Setting the iron sights to 300 meters. Well done.
  11. I'd like to commend the CUP team on a very subtle, but very important change to the AK-74 that I have only recently noticed: Setting the iron sights to 300 meters. Well done. Wrong board. Sorry
  12. There ain't an issue with me. The pattern is great.
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