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badanov

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About badanov

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  1. badanov

    Interiors for CUP buildings

    The good news is that programmatically spawned AI are using the interiors. The bad news: They're as sneaky as ever.
  2. You just make my week. Thank you.
  3. badanov

    Interiors for CUP buildings

    In my Beketov mission, the town clearing part begins here where you see many of your buildings' interiors. In my last Chernarus mission (Winter) I did find one bot in a building,but I think he was emebbed in a wall (which is part of the reason he got me) This is similar to the way bots used buildings in the Open Chernarus project. Part of the reason why for this behavior maybe that I use the programatic command CBA_fnc_taskDefend instead of setting down a module. When I first tested your mod I used the module, and it worked very well. Anyway, the start of the building clearing part of the missionn on Winter Chernarus can be found here
  4. badanov

    Interiors for CUP buildings

    This was played in a single player environment.
  5. badanov

    Interiors for CUP buildings

    Tested your mod on one of my regular scenarios in Beketov, and the buildings were there, but the AI didn't occupy them. Dunno why they didn't.
  6. badanov

    Interiors for CUP buildings

    Holy sh*t! The AI actually uses the interiors for cover. That puts this mod with CUP terrains on the same level as Altis. Well done! To expand. I placed a Chedaki rifle group and synced it with a CBA defense module, and the riflemen used the building interiors as cover. Y'all know that because of this mod Blue casualties will likely increase.
  7. Here it is, starting at the worst: https://youtu.be/WEehP22BSBE?t=759
  8. I have a video of the mission coming out in a few hours for a demo of what I'm talking about. Maybe you can decipher what is going on.
  9. badanov

    IRAN ARMED FORCES

    Iranians last I heard, abut ten years ago, was that they were making their own version of the T-72
  10. TPW: I had to reset my sounds sources from 96 to 48 to reduce the lag. Now the nocturnal animal sounds (wolves, owls, etc) now sound like they are sitting on my shoulder, it's so loud. I didn't see a volume control for nocturnal animals. Could you add one?
  11. Noooo. I don't want a solution! I mentioned this because I thought it was a terrible example,
  12. Take a look at this instance with your medic. Two minutes treating me. Most impressive as to immersion:
  13. Wow. The medic part of this mod is amazing. Another mod, Project Injury Reaction, has squad members dragging a wounded squad mate out of danger, but they were really slow. I'll have to adjust my tactics, like smoking up to allow the medic to do his business. Truly amazing. Well done.
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