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Everything posted by badanov

  1. Thank goodness. Got enough on my hands with bad guys with gunz!
  2. You can still access the forum here information only, no interaction
  3. SOG freezes up with me, too. Waiting for an update.
  4. I've never even heard of assisted spawn functions. My use of spawning code is BI's, and I get the class names from the config viewer. It's why said the DLC is a hot mess, because if I can't use the data presented in the config viewer, what good is it?
  5. Spawning in the new Vietnam DLC is a hot mess at the moment. When I submitted a bug report over the spawning problems, the developer suggested I change something in one of the pbos! My spawning routines are spread across about 15 to 20 scenarios, personally, one I use to play, myself. I'm not about to change anything to affect all 15 other scenarios. I'll wait for the bug fix.
  6. It already has plenty of hidden gotchas. Beware.
  7. Regardless of the outcome, thanks for taking a run at it
  8. I was wondering if you could extend your repair program to repair trucks. I have a track recovery mission ( about five percent of the missions) in which a repair truck is used. It takes only a few seconds to effect a repair. Could you extend your repair function to repair trucks?
  9. TPW_Muffler requires JSRS sound mod. I already have two other sound mods, neither of which are JSRS. It's a real framerate killer.
  10. The problem, in my view, is that the graphic which carries the various command, sometimes doesn't die when it should, especially when loading AI in vehicles.
  11. Your update fixed the parking problem in Werferlingen
  12. Love the oldies station in Werferlingen. 😎
  13. You all in CUP have done yeoman's work in porting Arma 2 model to Arma 3. I gotta mention there are tons of tiny things which makes CUP very special. One of them is infantry idle animations. Every one of my scenarios that I post for all to see include CUP critters and CUP vehicles. Don't ever think your users don't appreciate the work you have done and continue to do. Thank you.
  14. It appears the spawned vehicles do not let the player drive them.
  15. I know this is such a PITA to program. Graphical systems are a lot harder tio implement than text syste. I tried to program a database system using perl TK. It wasn't easy. But the way I play my Slavic BTR infantry is along Slavic doctrine: lead with tanks, BTR infantry mounted aboard their BTR following closely behind, until the commander sense he has gone as far as he can without being slaughtered through anitank means. Your system enables the grunts ( as well as the commander) to disembark quickly, form up, move forward to the objective. Once we do that I can command the driver to dismount and get in as driver, working beautifully until a few days ago. Whatever solutions you find for your mod, I really do appreciate your time and efforts.
  16. The driver in the same BTR squad I command, my vehicle crew. The driver has moved over so I can drive. When I reach the destination, the grunts ( including the commander, me,) have dismounted. So then, I command the driver to disembark, then re-embark as driver. The driver has acknowledged the command, but will not board the BTR. The same condition with the grunts. They will not board using your mod, but they will using the text system. I didn't see a switchseat command. I will look Also.I have put in a bug report to RHS about cosmetic problems with the BTR: drop down menuuinvokes at low speed or at a stop, driver in his seat, but you can see his feet on the ground. Dunno how this affect the bugs being discussed here.
  17. I hate to bug you about this problem, but it has just about made Arma 3 unplayable. I usually do the driving to area of operation, after which I dismount and I use your mod to tell the driver to exit the vehicle and to get in the BTR as driver. The driver acknowledges the order but refuses to move. At that point the driver will only board the BTR as a passenger using the text system, and as you know, there is no provision to move anyone as passenger inside the vehicle to the driver's or gunner's position, otherwise this all would be a minor issue. I understand some of this isn't your problem. I continue to have problems with the team identification stuff, where I select squad members by color (red for grunts, green for crews). Sometimes the colors just stop (and reset to default white color) and I must re-select them to the right color, sometimes more than once. Even when they have the right color they won't mount the vehicle using your system, so I must revert to the text system to get them to mount. I hope you fix at least some of these issues to restore playability.
  18. Wheat is a cold weather crop. In Oklahoma where I live, harvesting is just at the start of June. I would guess in Canada, which has a similar weather to most of Russia and the CIS countries, harvesting would be a good deal later.
  19. The layouts for five new towns in the north, plus a rail system which connects them to the south. What a time to be playing Arma 3!
  20. badanov

    HAFM NAVY (Ships) - v2.0

    And you did a helluva job on this ships you do have.