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Everything posted by badanov

  1. badanov

    Virolahti - Valtatie 7

    Y'all have done a fine job, just about flawless, IMO
  2. Hola. I have taken a 45 minute tour of Chernarus 2020, and I am impressed, especially with the furniture. I do have a request. Your own updates have given us interiors for the airport buildings, control tower, barracks. But the new Livonia update over writes these. I use those buildings in a number of scenarios.
  3. Terrains are in a state of flux. CUP is planning to update Chernarus with Livonia buildings, which mirror the old buildings, but which are enterable. Before that someone released a patch called CUP Interiors (Livonia) are used in Virolahti. As an aside the CUP interiors are being used by AI enemy, which is a good thing. Nearly all my missions use TPW mods, and I have filmed many of them in the several weeks, iffin you want to see how your mods are working.
  4. badanov

    Virolahti - Valtatie 7

    Stop it! I can get only so erect!
  5. badanov

    Virolahti - Valtatie 7

    Tuesday night's operation in the new terrain Virolahti. This is a raw video of an incomplete game taken to as a showcase for the new terrain. #Arma3 #Arma3SinglePlayer
  6. badanov

    Mk. 45 Hammer - Jets DLC

    Is there any way the range gap in the Mk. 45 can be resolved? It makes shore bombardment difficult.
  7. badanov

    [IceBreakr/IBIS] Fapovo Island

    Very nice. What are the prospects for setting up a 100 meter pier at Mimi? The waters there are deep enough to support large ships
  8. A bug in Chernarus Winter: a floating building in Khelm
  9. badanov

    Interiors for CUP buildings

    The good news is that programmatically spawned AI are using the interiors. The bad news: They're as sneaky as ever.
  10. You just make my week. Thank you.
  11. badanov

    Interiors for CUP buildings

    In my Beketov mission, the town clearing part begins here where you see many of your buildings' interiors. In my last Chernarus mission (Winter) I did find one bot in a building,but I think he was emebbed in a wall (which is part of the reason he got me) This is similar to the way bots used buildings in the Open Chernarus project. Part of the reason why for this behavior maybe that I use the programatic command CBA_fnc_taskDefend instead of setting down a module. When I first tested your mod I used the module, and it worked very well. Anyway, the start of the building clearing part of the missionn on Winter Chernarus can be found here
  12. badanov

    Interiors for CUP buildings

    This was played in a single player environment.
  13. badanov

    Interiors for CUP buildings

    Tested your mod on one of my regular scenarios in Beketov, and the buildings were there, but the AI didn't occupy them. Dunno why they didn't.
  14. badanov

    Interiors for CUP buildings

    Holy sh*t! The AI actually uses the interiors for cover. That puts this mod with CUP terrains on the same level as Altis. Well done! To expand. I placed a Chedaki rifle group and synced it with a CBA defense module, and the riflemen used the building interiors as cover. Y'all know that because of this mod Blue casualties will likely increase.
  15. Here it is, starting at the worst: https://youtu.be/WEehP22BSBE?t=759
  16. I have a video of the mission coming out in a few hours for a demo of what I'm talking about. Maybe you can decipher what is going on.
  17. badanov


    Iranians last I heard, abut ten years ago, was that they were making their own version of the T-72
  18. TPW: I had to reset my sounds sources from 96 to 48 to reduce the lag. Now the nocturnal animal sounds (wolves, owls, etc) now sound like they are sitting on my shoulder, it's so loud. I didn't see a volume control for nocturnal animals. Could you add one?
  19. Noooo. I don't want a solution! I mentioned this because I thought it was a terrible example,
  20. Take a look at this instance with your medic. Two minutes treating me. Most impressive as to immersion:
  21. Wow. The medic part of this mod is amazing. Another mod, Project Injury Reaction, has squad members dragging a wounded squad mate out of danger, but they were really slow. I'll have to adjust my tactics, like smoking up to allow the medic to do his business. Truly amazing. Well done.
  22. I read about past releases, one in which you added a separate Livonia mod. I can't find it. Can you post it here. Right now the sounds they have embedded in Livonia is, IMMHO. responsible for a declination of frame rates. I want to see how well your patch works, and if the frame rates improve.