tebbbs 33 Posted January 21, 2016 any plans to replace the ugly ground textures on all airports? i mean, they look like jpegs that have been saved again and again. i cant even look at them, thats how ugly they are and always have been Share this post Link to post Share on other sites
tortuosit 486 Posted January 21, 2016 I've tested this on multiple servers and that does not appear to be the case. Core needs to be downloaded independently which is a damn shame. Not a shame. Terrains have to be big. This helps ArmA to remain the King of all SSDs. 2 Share this post Link to post Share on other sites
audiocustoms 375 Posted January 22, 2016 any plans to replace the ugly ground textures on all airports? i mean, they look like jpegs that have been saved again and again. i cant even look at them, thats how ugly they are and always have been Cosmetics may come in the future. For now priority is to kill bugs and keeping it functional. Share this post Link to post Share on other sites
RoF 241 Posted January 22, 2016 There are some objects, and even terrains that have links to other content that was expected to be present in a normal Arma 2 install. As we have modularized the package, some of these external dependencies still need to be fully ironed out. I will take a look at this once I get back up and running with the tools. Ideal, thank you very much! Share this post Link to post Share on other sites
farsun 10 Posted January 23, 2016 Addon 'CUP_Afghan_Config' requires addon 'CUP_Afghan_Data' Frustrating as all hell, I can place individual units but when I wanna try Zeus, it gives me an error. Any solutions? Share this post Link to post Share on other sites
TheConen 78 Posted January 23, 2016 Install the Afghan map..... or redownload it when you already have it because then you have a corrupt download. Share this post Link to post Share on other sites
cannonouscrash 12 Posted January 24, 2016 Takistan, Road between Feruz Abad and Jilavur have rocks that can be shot through. Share this post Link to post Share on other sites
cyborg111 32 Posted January 25, 2016 Takistan, Road between Feruz Abad and Jilavur have rocks that can be shot through. At the AIATP every rock on takistan was no hard cover. If the enemy shots at you and keep shoting on your last known position, no rock can protect you. I thought this "bug" should be fixed in this release??? Share this post Link to post Share on other sites
alanford 27 Posted January 25, 2016 Hey. I have a question about AI detection. Right now the AI can see through trees. Is this a known bug, or an engine limitation, or something that will yet be fixed? Thanks for all your hard work! Keep it up. :) (edit video will need a little bit to be processed) Share this post Link to post Share on other sites
cyruz 103 Posted January 25, 2016 I think the tree models in general are a bit wider than the actual LOD the AI see. See if you can shoot through part of it without bark flying off, if so, the AI will see through that. Share this post Link to post Share on other sites
seba1976 98 Posted January 26, 2016 I think the tree models in general are a bit wider than the actual LOD the AI see. See if you can shoot through part of it without bark flying off, if so, the AI will see through that. Dang! Share this post Link to post Share on other sites
alanford 27 Posted January 26, 2016 Hey guys. Another possible bug I've found. Again, I had a quick scan over the bugtracker but i didn't find it. So basically, when the sky is clouded, the ponds look weird. Also, when looking at the ponds in overcast skies, the screen turns dark. I've no enp. I hope these videos are not unwelcome. If so, pls do tell me. I just want to help you in any small way I can... :) Share this post Link to post Share on other sites
domokun 515 Posted January 26, 2016 Hey guys. Another possible bug I've found. Again, I had a quick scan over the bugtracker but i didn't find it. So basically, when the sky is clouded, the ponds look weird. Also, when looking at the ponds in overcast skies, the screen turns dark. I've no esp. I hope these videos are not unwelcome. If so, pls do tell me. I just want to help you in any small way I can... :) Video is private Share this post Link to post Share on other sites
alanford 27 Posted January 26, 2016 Video is private Whoops. fixed. Share this post Link to post Share on other sites
ineptaphid 6413 Posted January 26, 2016 Hey guys. Another possible bug I've found. Again, I had a quick scan over the bugtracker but i didn't find it. So basically, when the sky is clouded, the ponds look weird. Also, when looking at the ponds in overcast skies, the screen turns dark. I've no enp. I hope these videos are not unwelcome. If so, pls do tell me. I just want to help you in any small way I can... :) i have the exact same issue-It's so strange.On overcast days when you look toward the dam on Cherno the whole screen darkens to almost black. Share this post Link to post Share on other sites
Alwarren 2767 Posted January 26, 2016 Unfortunately this is an Engine bug that only BIS can fix Share this post Link to post Share on other sites
ineptaphid 6413 Posted January 26, 2016 Unfortunately this is an Engine bug that only BIS can fix Ah-it's quite strange.What is the cause do you know? Share this post Link to post Share on other sites
Alwarren 2767 Posted January 27, 2016 Ah-it's quite strange.What is the cause do you know?No idea, but the ponds render completely wrong in fog, and I suspect that is causing it.Send from my tablet, so pardon any autocorrect bollocks Share this post Link to post Share on other sites
old_painless 183 Posted January 27, 2016 How about the rocks not being bullet proof. In Takistan. Is that being looked into ? Thanks OP 1 Share this post Link to post Share on other sites
ineptaphid 6413 Posted January 27, 2016 How about the rocks not being bullet proof. In Takistan. Is that being looked into ? Thanks OP That was asked only a few posts back-please check before posting.Thanks Share this post Link to post Share on other sites
alanford 27 Posted January 27, 2016 Hey. Another small bug I've found. On chernarus, when entering Drozhino from the northwest (coming from zelenogorsk) the two roadsigns with the town name are oriented in the wrong direction. Pictures: https://imgur.com/a/YhZAi Share this post Link to post Share on other sites
Alwarren 2767 Posted January 28, 2016 Hey. Another small bug I've found. On chernarus, when entering Drozhino from the northwest (coming from zelenogorsk) the two roadsigns with the town name are oriented in the wrong direction. *cough* *cough* http://bugs.cup-arma3.org 4 Share this post Link to post Share on other sites
interectic 8 Posted February 3, 2016 I've noticed when you are on the the city level in Clafghan, you can notice the water line bug. Is there anyway to fix this. I am running the most recent version of this mod and I can link a picture if needed. Thank you. Share this post Link to post Share on other sites
Chairborne 2594 Posted February 3, 2016 No, clafghan has custom object ponds, cant be fixed. Share this post Link to post Share on other sites
HeroesandvillainsOS 1504 Posted February 3, 2016 I've noticed when you are on the the city level in Clafghan, you can notice the water line bug. Is there anyway to fix this. I am running the most recent version of this mod and I can link a picture if needed. Thank you. Delete the vertical ponds PBO from your CLAfghan Addons folder. The map plays fine without it and the blue lines go away. 3 Share this post Link to post Share on other sites