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About RoF

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    Master Gunnery Sergeant

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  1. RoF

    Create a new terrain tutorial.

    Nice! Just take your time with it all! it can be very overwhelming when you first start, if you are not use to doing certain things. Remember there is an Arma Discord that is abit more active
  2. RoF

    Create a new terrain tutorial.

    Is the folder you used in edited file there? It won't make the folder for you. Also you need quotes around the path if there is spaces in it
  3. RoF

    Create a new terrain tutorial.

    eek! don't use arma tools to mount P drive! Setup P drive with a custom .bat file (pmc covers this as well, but some get confused by it) also make sure you use mikero's arma3p to extract files to the P drive, arma tools doesn't do it correct
  4. RoF

    Create a new terrain tutorial.

    You said before p drive should be setup correct, did you disable automount in arma tools if you used it before? Could be arma tools is messing things up, if you used it before switching to .bat file. Make sure auto mount is off in arma tools (it's up on toolbar somewhere) Restart PC, then run your new .bat file to mount P drive Also Arma discord has arma 3 terrain makers section, it's a bit more active on there
  5. RoF

    Create a new terrain tutorial.

    ArmaDocs Atlas Youtube guides do a lot of stuff wrong, so you just wasting time following them
  6. RoF

    cfgsurfaces.hpp Bushes

    Don't use proper objects as clutter! Thats a big no no Not just for performance, but if players hide behind them, then other players and A.I can see them! Use only clutter objects, not proper objects Also pack you map with pboproject, you mustn't be using it as pboproject moans if you have "access" in config Use the Arma Discord for faster help
  7. RoF

    Terrain looks broken in bulldozer view

    You should use the arma discord, these forums are mostly dead You need to make sure TB matches L3DT otherwise stuff gets messed up You should follow a proper guide, instead of youtube. Your texture layer is wrong size, it must always be as close to 40 x 40 as you can get it. An don't export with 4 surfaces, use 5 if you have normal map, if not use 6
  8. Do you have P:\ in the layers / rvmat, as you don't do that. How do you mount the P drive?
  9. That's normal, your error is most likely due to not exporting a fresh .wrp / not using pboproject. Or could be you grid file is corrupt. Clear all files from layers folder, then delete YourMapName.grid.000.v4w (its saved where TB project is). Then export layers again and pack with pboproject. Also use this to convert your layers, TB does it really slow https://pmc.editing.wiki/doku.php?id=arma3:terrain:convert-layers-png-fast
  10. RoF

    Problem with roads

    Basiclly make sure P drive is setup with arma3p and not arma tools. That will give you the script needed for displaying roads in buldozer, it will also avoid a number of random bugs later on. Once that's done, edit "P:\scripts\userconfig.sqf" to point to their roads, then press "1" in buldozer For more info check out PMC or Arma Docs
  11. If you have a editor.sqs you didnt setup the P drive correct, hence your issues. (you will have more) Follow a proper guide for setting up P drive https://armadocs.gitlab.io/terrain/01starting/
  12. RoF

    Korengal valley map

    Trying having a read here you can ignore the bit about getting it working in buldozer, the first bit explains clutter setup Also there is clutter tutorial here https://pmc.editing.wiki/doku.php?id=arma3:terrain
  13. RoF

    Korengal valley map

    You most likely extracted cup wrong, paths are hardcoded. Or you cherry picked pbo's instead of extracting the whole mod. You also can't put stuff in folders you want like P:\mods\cup Open command prompt and use extract pbo to extract mods extractpbo "path\to\mod" P:\ then setup up your lirbrary to point to the newly extract folders
  14. RoF

    Korengal valley map

    delete the old layer, before exporting back in