fingolfin 1972 Posted February 17, 2018 That reminds me of the good old OFP days... great work! 5 Share this post Link to post Share on other sites
temon 131 Posted February 18, 2018 12 hours ago, Redphoenix said: New for the next update: good old disposable czechoslovakian rocket launcher RPG-75 We've been waiting for it too long, finally finished. 1 1 Share this post Link to post Share on other sites
aliabualrub 1142 Posted February 18, 2018 Great job but miss to (((((( rpg 29 ))))) 1 2 Share this post Link to post Share on other sites
jone_kone 158 Posted February 19, 2018 On 14/02/2018 at 6:02 PM, Hatchet_AS said: Hrmmm, must of been this image: ? 8 9 Share this post Link to post Share on other sites
Gimpy 11 Posted February 20, 2018 Is anyone willing to share RHS supply box content scripts? I want to have a box for weapon (small arms and shoulder launched) ammo, Vehicle ammo, hand-thrown devices, etc. Which chain name (Containment Chain or Inheritance Chain) do I use from the class documentation page to place a item in the supply box? Share this post Link to post Share on other sites
ljcsteam 45 Posted February 20, 2018 Do you have other variants of the AAC SDN-6 on your Mosin SBR for other 7.62 weapons? Like an uncovered variant. I think it's a little waste to just use it on Mosin. Share this post Link to post Share on other sites
wendyvonbraun 164 Posted February 20, 2018 13 minutes ago, ljcsteam said: Do you have other variants of the AAC SDN-6 on your Mosin SBR for other 7.62 weapons? Like an uncovered variant. I think it's a little waste to just use it on Mosin. I feel like the only weapon that suppressor could go with would be the PKP, I don't really think it's compatible with much else. That would be pretty cool to see a special forces version of the PKP though. Share this post Link to post Share on other sites
ljcsteam 45 Posted February 20, 2018 9 minutes ago, wendyvonbraun said: I feel like the only weapon that suppressor could go with would be the PKP, I don't really think it's compatible with much else. That would be pretty cool to see a special forces version of the PKP though. It's designed for 7.62 NATO originally. But it can be used on other calibers even 5.56 NATO, according to the AAC official website. I feel it can be used on something like SR-25 ECC. Share this post Link to post Share on other sites
Strike_NOR 898 Posted February 20, 2018 On 2/17/2018 at 10:03 PM, Redphoenix said: New for the next update: good old disposable czechoslovakian rocket launcher RPG-75 *Snip beautiful photos* This weapon looks fantastic! Glad to see more anti-tank stuff coming into play :) If I may bring some constructive criticism, I think the right hand looks a little awkward the way it's angled. Look at the wrist joint, the angle seems too sharp. Could this perhaps be mitigated by cupping the hand a little more, then lowering the elbow so the angle doesn't become so sharp at the wrist? Other than that, absolutely perfect :) Share this post Link to post Share on other sites
PuFu 4600 Posted February 20, 2018 3 hours ago, Strike_NOR said: If I may bring some constructive criticism, I think the right hand looks a little awkward the way it's angled. Look at the wrist joint, the angle seems too sharp. Could this perhaps be mitigated by cupping the hand a little more, then lowering the elbow so the angle doesn't become so sharp at the wrist? due to how the handanims are set (IK), one can only pose the hands (palm + fingers) in relation to the weapon bone. The rest of the joins are adjusted by the game itself (wrist, elbows, shoulders etc) 2 1 Share this post Link to post Share on other sites
Strike_NOR 898 Posted February 20, 2018 1 hour ago, PuFu said: due to how the handanims are set (IK), one can only pose the hands (palm + fingers) in relation to the weapon bone. The rest of the joins are adjusted by the game itself (wrist, elbows, shoulders etc) Thanks for clarifying. I mean, it's not too obvious :) I guess you could say: It's not bad, it's just arma :p Share this post Link to post Share on other sites
dragon01 903 Posted February 20, 2018 It's less that the wrist can't bend like that, but it seems to be about two centimeters off from where it should be. The bend should be right where the hand meets the arm. I guess there's not much that could be done here, at least as far as RHS goes. Share this post Link to post Share on other sites
Redphoenix 1540 Posted February 21, 2018 Guys, calm your nuts, its already improved. 6 1 Share this post Link to post Share on other sites
Poentis.K 125 Posted February 21, 2018 So I'm assuming from Graham Felton's work on RHS stream, GREF will be getting the british version of the FAL? :O Share this post Link to post Share on other sites
Jordi.M 35 Posted February 21, 2018 IS there a chance that someone adds the Hydro pack from the MBAV (machinegunner) to all of them and maybe add the shoulder pads. that where made for the plate carrier ? https://www.google.be/search?q=mbav+plate+carrier+75th&source=lnms&tbm=isch&sa=X&ved=0ahUKEwj9v4PqgLjZAhVLLFAKHcUaCq4Q_AUICigB&biw=1920&bih=963#imgdii=zU17pvtPUtUecM:&imgrc=2i-aj-1C4iZOxM: Share this post Link to post Share on other sites
da12thMonkey 1943 Posted February 21, 2018 Almost zero chance. The MBAV was supplied by Cunico as-is before he departed, without any pouches. So fundamental changes like replacing shoulder straps wont be done without him. An I'm not interested in doing vanity edits to the pouch allocation/layouts. 1 2 Share this post Link to post Share on other sites
BLACKOUT6IX 250 Posted February 22, 2018 Can someone explain what the difference between the SU-230/PVS and the SU-230/PVS (CX5395) optics? 1 Share this post Link to post Share on other sites
Valken 623 Posted February 22, 2018 Hi RHS team, With the new Tanks DLC coming out soon, will RHS update with the advanced armor system from BIS and integrated into the existing RHS adjustments? Or are the two already compatible? Same for the external tank decorations functions? Share this post Link to post Share on other sites
PuFu 4600 Posted February 22, 2018 6 minutes ago, Valken said: With the new Tanks DLC coming out soon, will RHS update with the advanced armor system from BIS and integrated into the existing RHS adjustments? Or are the two already compatible? from what i can tell so far, the "advanced armor system from BI" is actually "copying" to a certain degree the system we had for the past 2 years in RHS....not sure about "compatibility", since we have RHA based values for armor and weapons though, while vanilla values are a bit out of the charts 13 minutes ago, Valken said: Same for the external tank decorations functions? maybe, but considering the amount of assets RHS has, it surely isn't gonna happen overnight 5 Share this post Link to post Share on other sites
reyhard 2082 Posted February 22, 2018 42 minutes ago, Valken said: Same for the external tank decorations functions? It's there for ages, at least since virtual garage release. Just check BMP for example 3 Share this post Link to post Share on other sites
Eduardo Argimon 104 Posted February 22, 2018 9 hours ago, BLACKOUT6IX said: Can someone explain what the difference between the SU-230/PVS and the SU-230/PVS (CX5395) optics? The reticle 1 Share this post Link to post Share on other sites
PuFu 4600 Posted February 22, 2018 1 hour ago, reyhard said: It's there for ages, at least since virtual garage release. Just check BMP for example i think he was asking about slat cages and things like camo nets...or this is how i understood it... 4 Share this post Link to post Share on other sites
Valken 623 Posted February 22, 2018 4 hours ago, PuFu said: from what i can tell so far, the "advanced armor system from BI" is actually "copying" to a certain degree the system we had for the past 2 years in RHS....not sure about "compatibility", since we have RHA based values for armor and weapons though, while vanilla values are a bit out of the charts This was exactly the first thing that crossed my mind when I read the update report and I loved the older "Real Armor" mod. It is really one of the best set of functions especially for anti-tank platoons or soldiers to understand the weakness and strengths and makes each encounter or victory more enjoyable. Noted on the decorations and we are patient for when everything eventually becomes normalized across vanilla and modded ARMA 3. Share this post Link to post Share on other sites
ski2060 167 Posted February 22, 2018 So, BIS devs just dropped this WIKI info regarding the new extended damage model and Armor Configuration info. Dunno if it something that can be looked into by RHS or other modders to see how granular they can make Armored assets going forward. I have no idea if that is similar to RHS armor values or damage model. Considering that TANKS will be adding new Ammo damage types also (AP, HE, HEAT, and Tandem HEAT). But the new system is apparently open ended and allows for new ammo/damage types to be built. As well as Armor types/protection.https://community.bistudio.com/wiki/Arma_3_Damage_Enhancement Share this post Link to post Share on other sites
reconteam 19 Posted February 23, 2018 23 hours ago, BLACKOUT6IX said: Can someone explain what the difference between the SU-230/PVS and the SU-230/PVS (CX5395) optics? Just the reticle as both as ranged for 5.56x45mm weapons. The SU-230A is for 7.62x51mm weapons. 1 Share this post Link to post Share on other sites