redman7g7 3 Posted December 25, 2015 We're thinking through some possibilies to achieve this, maybe (and only maybe, this is not a promise) for the next release. Man that would be great, ty for that :) Share this post Link to post Share on other sites
Alwarren 2767 Posted December 25, 2015 Does it make me a bad person if my only feedback is a complaint? The bug-fix I were waiting for didn't happen! http://bugs.cup-arma3.org/view.php?id=140 :( Are you volunteering to do the fix? ;) Share this post Link to post Share on other sites
Undeceived 392 Posted December 25, 2015 Thanks a lot, CUP team and merry christmas! :) Share this post Link to post Share on other sites
Flatlined 1 Posted December 25, 2015 Are you volunteering to do the fix? ;) I wish, but I wouldn't know how to. I would probably just introduce 50 new bugs and make another 200 people cry. ;) Share this post Link to post Share on other sites
dr death jm 117 Posted December 25, 2015 is it possible to make 1 LHD look enemy or set as enemy So east and west can use it? and will show up as enemy? just a scripting question, I'm not asking you all to edit the whole LHD .. (you've do enuf).. I just wanted to have the ship show up and be usable for both sides.. I'm thinking if I added the LHD to RTS V all the possible things I could do... Share this post Link to post Share on other sites
Chairborne 2594 Posted December 25, 2015 I wish, but I wouldn't know how to. I would probably just introduce 50 new bugs and make another 200 people cry. ;) This takes time to process, also personally i don't have any way to do any proper testing on AFM. If you want to see them fixed join CUP, clone the repository so you can see the latest fixes, tell us what is broken and wait patiently for one of us to fix it so you can test again, then repeat for every helicopter we have in game. The doors are always open for new devs. :) Share this post Link to post Share on other sites
NightIntruder 710 Posted December 25, 2015 Great job Team! Thank you very much for you hard work and wish you Merry Christmas and Happy New Year! 1 Share this post Link to post Share on other sites
mobile_medic 43 Posted December 25, 2015 I went ahead and did it anyway, to be safe, but just wanted to clarify that (according to the readme in one of the cup mods) it is necessary to unsubscribe/delete the mods first if you are using workshop and then subscribe and download them fresh. Is that correct? Share this post Link to post Share on other sites
slatts 1978 Posted December 25, 2015 Nollaig Shona! (Merry Christmas) Hope you all have a great day and enjoy our presents to you :) 1 Share this post Link to post Share on other sites
dr@gon 118 Posted December 25, 2015 this is awesome, thanks guys. Merry Christmas. Share this post Link to post Share on other sites
mdtorch 39 Posted December 25, 2015 I love how PW6 missed all these updates AGAIN and just added one obscure "CUP Terrain Maps" (What is that? complete? Core? Just the islands?) instead of the core, complete, and map- packs. Now Im gonna download these masterpiece updates on my own... Thanks a lot guys, fantastic work. And PW6 gets more frouzy every week -.- Share this post Link to post Share on other sites
officeramr 269 Posted December 25, 2015 MI-6T is awesome Share this post Link to post Share on other sites
GrooveDJ 38 Posted December 25, 2015 Merry Christmas and thanks for all the hardwork! Share this post Link to post Share on other sites
CUP 1532 Posted December 25, 2015 I love how PW6 missed all these updates AGAIN and just added one obscure "CUP Terrain Maps" (What is that? complete? Core? Just the islands?) instead of the core, complete, and map- packs. Now Im gonna download these masterpiece updates on my own... Thanks a lot guys, fantastic work. And PW6 gets more frouzy every week -.- We're maintain PWS ourselves, so sorry for the delay.. Terrains Core is processing right now, it could take while (it's a lot of data). Units are up and Vehicles and Weapons are processing right now too, but that should be fast. 1 Share this post Link to post Share on other sites
mdtorch 39 Posted December 25, 2015 We're maintain PWS ourselves, so sorry for the delay.. Terrains Core is processing right now, it could take while (it's a lot of data). Units are up and Vehicles and Weapons are processing right now too, but that should be fast. Thx guys - oops sry to the pw6 guys here I mailed outraged :) Share this post Link to post Share on other sites
m1n1d0u 29 Posted December 25, 2015 Thanks for this great update i love it ! i've got a question about the altitude of the different deck and zone.Are they the same than the atlas mod ? so flight deck is 16 , vehicle deck 9.4 , ect ... ?Thanks again and merry christmas Share this post Link to post Share on other sites
TheConen 78 Posted December 25, 2015 Read the documentation provided by tupolov: https://docs.google.com/document/d/1iXjN0pLlbJ51n5e4SoKR00491WkbHpbhFxbVyTEkwxk CUP provides functions to place vehicles and players on the LHD, so there is no need to fiddle with deck heights. Share this post Link to post Share on other sites
m1n1d0u 29 Posted December 25, 2015 Yes i know , but that's not for vehicles. I ask that question for object placement like a briefing room , an arsenal area. Share this post Link to post Share on other sites
OMAC 254 Posted December 25, 2015 Hi, Thanks for 1.4 pack! Nice X-mas present, to say the least. I'm getting this error when placing US Army Special Weapons crate: 16:05:12 Warning Message: No entry 'bin\config.bin/CfgWeapons/CUP_muzzle_snds_M14/ItemInfo/MagazineCoef.initSpeed'. Merry Christmas! Cheers, OMAC Share this post Link to post Share on other sites
TheConen 78 Posted December 25, 2015 Hi OMAC, please open a detailed bug report at http://bugs.cup-arma3.org Thanks TheConen Share this post Link to post Share on other sites
OMAC 254 Posted December 26, 2015 Done. http://bugs.cup-arma3.org/view.php?id=168 Share this post Link to post Share on other sites
TheConen 78 Posted December 26, 2015 Thanks, we will take care of it for the next release. Share this post Link to post Share on other sites
bullet purveyor 85 Posted December 26, 2015 Thanks for the update!I see all mods are up to date on PW6 except the ace3 comp patch. It's still 1.0, can you update it to the latest 1.1 please? Share this post Link to post Share on other sites
fecesreturns 10 Posted December 26, 2015 Not really a bug but a complaint. With both SUV's and even the one ported for exile (since I am guessing thats your model too) I find it more or less gutless in terms of torque. The handling feels fine now but on Chenerus in the AIA terrain pack I cant even make it up the klem hill in the forest. The vanilla pickup truck can make it just fine so there is no reason the suv cant as well. Even in Arma 2 the SUV could pretty much go anywhere. Thats what made it so great. Otherwise I really like it! Share this post Link to post Share on other sites
sargken 286 Posted December 26, 2015 I have a question we have run into a problem with the guns because we can shoot our guns and locally we can hear the shots, but my friends wont hear the gunshots just the bullets going past. Share this post Link to post Share on other sites