OMAC 254 Posted December 26, 2015 Note that "cup_weapons readme.txt" included in 1.4 still lists old version: CUP Weapon Pack Version 1.3.1 (06|11|2015) Share this post Link to post Share on other sites
tupolov 520 Posted December 26, 2015 Yes i know , but that's not for vehicles. I ask that question for object placement like a briefing room , an arsenal area. Fire up an LHD and check the height of spawned vehicles or units using the debug console - should be the same as ATLAS. Share this post Link to post Share on other sites
tebbbs 33 Posted December 26, 2015 Will there be a fix for the missing interaction menu's (ACE3) on the CH53 and the C130 ? Devs from ACE3 said, they cant do nothing and that basically you have to fix it Share this post Link to post Share on other sites
Guest Posted December 26, 2015 New version frontpaged on the Armaholic homepage. Community Upgrade Project - Weapon Pack v1.4 Community Base addons A3 Share this post Link to post Share on other sites
Guest Posted December 26, 2015 New version frontpaged on the Armaholic homepage. Community Upgrade Project - Units Pack v1.1.2 Community Base addons A3 Community Upgrade Project - Weapon Pack Share this post Link to post Share on other sites
semiconductor 309 Posted December 26, 2015 I have a question we have run into a problem with the guns because we can shoot our guns and locally we can hear the shots, but my friends wont hear the gunshots just the bullets going past. Welcome to the club. It's an Arma's problem and the only somewhat reliable solution is to make sure that all connected clients use exactly same modset. Share this post Link to post Share on other sites
AIF_Infantrymen 264 Posted December 26, 2015 um something is wrong..... i download CUP vehicles thru Steam workshop and spawned in the LHD and it look like this, i am use 1.52 Ver of ARMA http://images.akamai.steamusercontent.com/ugc/610600741859629819/C4D2CD2063743D6F404E637809276065E4EB04ED/ Share this post Link to post Share on other sites
tupolov 520 Posted December 26, 2015 um something is wrong..... i download CUP vehicles thru Steam workshop and spawned in the LHD and it look like this, i am use 1.52 Ver of ARMA http://images.akamai.steamusercontent.com/ugc/610600741859629819/C4D2CD2063743D6F404E637809276065E4EB04ED/ You need to use 1.54 as the LHD relies on BIS Extended Eventhandlers. Share this post Link to post Share on other sites
cdn_biggdogg 29 Posted December 26, 2015 Did the issue of the AI, in the Cobra and Apache gunner position(and possibly other attack choppers), not shooting at infantry on the ground get resolved? I looked through the bug tracker and didn't see it listed any where but I could have missed it! Share this post Link to post Share on other sites
Chairborne 2594 Posted December 26, 2015 Did the issue of the AI, in the Cobra and Apache gunner position(and possibly other attack choppers), not shooting at infantry on the ground get resolved? I looked through the bug tracker and didn't see it listed any where but I could have missed it! Nope, and you want to know why? Because as i wrote here several times, issues that aren't posted in the feedback tracker get forgotten. We don't do that on purpose (ignoring bugs reported here) but we already have enough on our hands and we can't spend our time checking every single public thread of ours looking for this stuff, if you want to see stuff getting fixed do us a favor and use the feedback tracker. :) Share this post Link to post Share on other sites
officeramr 269 Posted December 26, 2015 I remember AiA had tonnes of Civilian vehicles from the previous games, will those be ported by CUP too? NM first post says all content, i thought it said most for some reason Share this post Link to post Share on other sites
sfod-d_snakebite 80 Posted December 26, 2015 Question, maybe alreay asked, and in case of it I'm sorry for asking again: With AiA Standalone u can load A2 addonsand make it work with A3. There is a way to do this with CUP? Or generically there is a way to have A2 addons on A3 w/o modelling/modding/ etc etc? Thanks for the info :) Share this post Link to post Share on other sites
officeramr 269 Posted December 26, 2015 Question, maybe alreay asked, and in case of it I'm sorry for asking again: With AiA Standalone u can load A2 addonsand make it work with A3. There is a way to do this with CUP? Or generically there is a way to have A2 addons on A3 w/o modelling/modding/ etc etc? Thanks for the info :) A2:OA vehicle and weapons mods work with A3....kinda. You wont get any weapon sounds but vehicles do move and stuff, providing they're not big planes, they don't work what-so-ever If you remember there was a patch a while ago (might of been the transition between Beta and full release) where it broken weapon sounds (they changed the sound archive destination i believe) and mod authors had to update their mods for the sounds to work again. Thats why A2 mods don't work with A3 anymore, before that patch you could use the Eurofighter in A3. And big planes don't work because of a physics X change, it broke Denzik's Jets and the E3 AWACS from the USAF mod (for a time). The Wings of the East Mod for A2 could work fully if you know how to update the vehicles physics to work 1 Share this post Link to post Share on other sites
autigergrad 2034 Posted December 27, 2015 The new LHDs are awesome, but I noticed some funky spawning happening. Some helicopters on the flight deck would spawn in the air, others would be at an angle. This happened on all 3 loadouts that had vehicles. Tried it on Stratis and Altis. Share this post Link to post Share on other sites
sfod-d_snakebite 80 Posted December 27, 2015 A2:OA vehicle and weapons mods work with A3....kinda. You wont get any weapon sounds but vehicles do move and stuff, providing they're not big planes, they don't work what-so-ever If you remember there was a patch a while ago (might of been the transition between Beta and full release) where it broken weapon sounds (they changed the sound archive destination i believe) and mod authors had to update their mods for the sounds to work again. Thats why A2 mods don't work with A3 anymore, before that patch you could use the Eurofighter in A3. And big planes don't work because of a physics X change, it broke Denzik's Jets and the E3 AWACS from the USAF mod (for a time). The Wings of the East Mod for A2 could work fully if you know how to update the vehicles physics to work First thanks for the info. However I looking only for veichles. Weapons there are too much of them in A3. I will try. Thanks again or the info officeramr! Share this post Link to post Share on other sites
ab_luca 24 Posted December 27, 2015 hi I' m waiting for pw6 update of the cup ace compatibility...maybe you forgot it because of this big last amount of Releases(Thank you !!) bYe Share this post Link to post Share on other sites
cdn_biggdogg 29 Posted December 27, 2015 Nope, and you want to know why? Because as i wrote here several times, issues that aren't posted in the feedback tracker get forgotten. We don't do that on purpose (ignoring bugs reported here) but we already have enough on our hands and we can't spend our time checking every single public thread of ours looking for this stuff, if you want to see stuff getting fixed do us a favor and use the feedback tracker. :) My apologizes! I had assumed that when the issue was tested and confirmed by one of the CUP team members that it would have been added. My bad! Edit: Issue has been added to the tracker! Share this post Link to post Share on other sites
Guest Posted December 27, 2015 The updated version has been frontpaged on the Armaholic homepage. Community Upgrade Project - Vehicles Pack v1.1 Community Base addons A3 Community Upgrade Project - Weapon Pack Community Upgrade Project - Units Pack Share this post Link to post Share on other sites
Guest Posted December 27, 2015 New version frontpaged on the Armaholic homepage. Community Upgrade Project - ACE3 Compatibility Addon v1.1 Community Base addons A3 Advanced Combat Environment 3 (ACE 3) Share this post Link to post Share on other sites
officeramr 269 Posted December 27, 2015 The updated version has been frontpaged on the Armaholic homepage. Community Upgrade Project - Vehicles Pack v1.1 Community Base addons A3 Community Upgrade Project - Weapon Pack Community Upgrade Project - Units Pack That link is for the units pack not vehicles :) Share this post Link to post Share on other sites
OMAC 254 Posted December 27, 2015 That link is for the units pack not vehicles :) Yep. Correct destination is: http://www.armaholic.com/page.php?id=29716 I downloaded v1.1 of the (awesome) vehicle pack yesterday, but today the download link on ArmaHolic points to v1.2? Has a new version just been released? :D B) Share this post Link to post Share on other sites
evromalarkey 150 Posted December 27, 2015 no it's 1.1, it was mistakenly named as 1.2 in one post Share this post Link to post Share on other sites
krycek 349 Posted December 27, 2015 Thanks a lot guys for porting the SUV,much appreciated.It was one of my fav vehicles in A2:OA for pmc&spec ops missions. Share this post Link to post Share on other sites
OMAC 254 Posted December 27, 2015 no it's 1.1, it was mistakenly named as 1.2 in one post The ArmaHolic download is named Community-Upgrade-Project-Vehicles-Pack-version-1.2.rar, so the version number is wrong there as well. Note that mod.cpp in the vehicle pack for v1.1 shows current version as "1.0.1." name = "CUP Vehicle Pack 1.0.1"; tooltip = "Community Upgrade Project Vehicle 1.0.1"; tooltipOwned = "Community Upgrade Project Vehicle 1.0.1"; Also note that cup_vehicles readme.txt also lists wrong version and release date: CUP Vehicles Pack Version 1.0.1 (06|11|2015) Share this post Link to post Share on other sites
dr death jm 117 Posted December 27, 2015 ok, now I'm getting I little confused... is this still all the things you gave us for x mas , or was there another update? Share this post Link to post Share on other sites