djol 10 Posted April 26, 2015 Nice work, I am currently working on an SP mission to take advantage of it. I have an issue though. // here is it impossible to climb on the roof this setPosATL [1681.24,2534.2,6.84862] ; this setdir 189.229; // here also impossible to climb this setPosATL [1686.76,2526.94,2.55555] ; this setdir 8.90809; I guess the ladder prevents from going on the roof. Hope you can solve it. Thanks for the terrific work. Share this post Link to post Share on other sites
james2464 177 Posted April 26, 2015 Thanks for all your feedback everyone! :D v1.08 Final Update Fixed AI offset for roads. Fixed floating trees. Fixed floating rocks. Fixed clipping wall. Fixed vegetation irregularities. Tweaked Minaret roadway. Tweaked compound walls. 3 Phase Wall Destruction Infantry or Armored breach: http://i.imgur.com/vxC40la.png Result: http://i.imgur.com/a8l1yir.png & http://i.imgur.com/ydpIWD0.png This can be done on all types of walls. FOB Clearings for Construction: FOB Area 1: http://i.imgur.com/NDZSfSP.jpg FOB Area 2: http://i.imgur.com/FHG7FXJ.jpg You will have to construct the FOB's as I've provided the foundation, this is the best way because there are mods for it and allows custom-ability. Secret Bunkers: http://i.imgur.com/ot8OEQJ.png http://i.imgur.com/lm69wkR.png 4 Tunnel Systems http://i.imgur.com/BtOYZBW.png http://i.imgur.com/yhBaR08.png http://i.imgur.com/S3Kexl2.png http://i.imgur.com/6lm9Xi6.png http://i.imgur.com/xYRzRKX.png DOWNLOAD HERE [1Gb]STEAM DOWNLOAD HERE Share this post Link to post Share on other sites
ice_age0815 37 Posted April 26, 2015 thank you for the new up date lol this is arma you never done updateing lol just joking Share this post Link to post Share on other sites
-poet- 98 Posted April 26, 2015 You said that this is the final update.....is it NOT going to be ALiVE indexed Sir? If not I truly hope that you reconsider. Please reconsider. Thank you for all the hard work and for such an amazing map. Share this post Link to post Share on other sites
Jona33 51 Posted April 26, 2015 You said that this is the final update.....is it NOT going to be ALiVE indexed Sir? If not I truly hope that you reconsider. Please reconsider. Thank you for all the hard work and for such an amazing map. Alive indexing is done by the ALiVE team, not the map maker. If anything it is more likely to be indexed now they don't have to worry about it being updated and needing them to redo it. Share this post Link to post Share on other sites
Guest Posted April 26, 2015 New version frontpaged on the Armaholic homepage. Kunduz, Afghanistan v1.08 Share this post Link to post Share on other sites
Evil-One 18 Posted April 26, 2015 Hi James 2464 - This new version seems to have the unleveled terrain at the FOB and all the bushes back ? Share this post Link to post Share on other sites
citazenman 10 Posted April 26, 2015 I made a trailer for my upcoming campaign that uses this awesome terrain. Share this post Link to post Share on other sites
ice_age0815 37 Posted April 26, 2015 I made a trailer for my upcoming campaign that uses this awesome terrain. nice job with that trailer Share this post Link to post Share on other sites
Evil-One 18 Posted April 26, 2015 i made a trailer for my upcoming campaign that uses this awesome terrain.https://www.youtube.com/watch?v=kkmu592a2ms nice ! Share this post Link to post Share on other sites
accuracythruvolume 547 Posted April 26, 2015 Hi James 2464 - This new version seems to have the unleveled terrain at the FOB and all the bushes back ? Flattened area on the east side of the map looks fine. Share this post Link to post Share on other sites
sonsalt6 105 Posted April 28, 2015 Updated mod v1.0.8 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
terox 316 Posted April 28, 2015 Thankyou for making a terrain that doesnt require AiA Share this post Link to post Share on other sites
EricJ 763 Posted April 28, 2015 Thankyou for making a terrain that doesnt require AiA Agreed, kudos to the AiA team for their hard work but seriously, the less mod dependencies the better. Share this post Link to post Share on other sites
owmyeye 14 Posted April 28, 2015 Thanks for the update... Anyone else caught in the news how the real Kunduz province is kicking off crazy right now? Apparently about 2/3 of the province is back under Taliban control... a bit of inspiration for mission makers? Share this post Link to post Share on other sites
docb58 10 Posted April 29, 2015 I found a bug with the walls allowing you to jump through them Share this post Link to post Share on other sites
SavageCDN 231 Posted April 29, 2015 (edited) Alive indexing is done by the ALiVE team, not the map maker. If anything it is more likely to be indexed now they don't have to worry about it being updated and needing them to redo it. It's first in the queue for indexing... we were waiting for it to be "finalized" before proceeding as any changes to map object IDs require a re-index. edit: it's been indexed now expect it in next release Edited May 4, 2015 by SavageCDN Share this post Link to post Share on other sites
vsm 12 Posted April 29, 2015 Hi Would it be possible to weaken compound walls a bit to make them destructible by APCs and other heavy vehicles? Share this post Link to post Share on other sites
Dogone 32 Posted April 30, 2015 What a great map/terrain, well done James.:ok: Love your work mate. Cheers. Share this post Link to post Share on other sites
herr_kaleun 80 Posted May 3, 2015 I love this map. Any plans for more maps of this kind? Only complaint would be the rather small size ;) Share this post Link to post Share on other sites
hg2012trigger 13 Posted May 3, 2015 Some cornfields can not be traveled by vehicles. The vehicles are damaged :/ It takes too much power to destroy compound walls. 2-3 RPG Shoots to destroy a wall?! Also many fields are marked as forests on the Satmap. Thank you for you great work. I hope for many updates :) Share this post Link to post Share on other sites
gibonez 18 Posted May 3, 2015 It takes too much power to destroy compound walls. 2-3 RPG Shoots to destroy a wall?! That sounds realistic actually. The shaped charge warhead of a pg7 will not do much to a wall and it would take multiple hits to take one out. Share this post Link to post Share on other sites
hg2012trigger 13 Posted May 3, 2015 I Talk about a Vanilla RPG. Not the old think. Also the german RGW90 destroy this Wall to in real. Share this post Link to post Share on other sites
kdk11 1 Posted May 5, 2015 Anyone have the locations to the bunkers and underground tunnels? I managed to find one tunnel after driving around the map on x4 speed in a hunter that couldnt take damage. But it seems my eyes cant take much more of that and also I have no idea where they could be. Share this post Link to post Share on other sites
SavageCDN 231 Posted May 5, 2015 ^ check first post it lists them Share this post Link to post Share on other sites