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james2464

Kunduz, Afghanistan [10km] v1.20

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New version frontpaged on the Armaholic homepage.

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We have also "connected" these pages to your account on Armaholic.

This means soon you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have.

When you have any questions already feel free to PM or email me!

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- Tweaked loading text to accurately reflect German causalities (RIP).

Thank you.

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Very rough nothing special Coop from 1.03 taking out enemy commander in cave and escaping, diver insertion. Will update mission with releases over time. (apologies for the language!)

Thanks again James!

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BUGS:

While playing yesterday in the town Ka Shek I saw AI walk through mud walls in 2 different locations. Sorry I don't have the waypoints but I have some photo's. If the photo's are no help, i'll try to find the spot in the editor (where no one is shooting at me).

xKIHOv

Here you can see a limb hanging through the wall. The AI just walked straight through that spot.

JZKEU0

Here is the same location but looking back the other direction. The point is in the corner of the walls near the weed.

Hm ok it appears I didn't save the other picture/location to steam. I will find the spot I remember it happening and send a picture of the map with a player icon on the spot.

I didn't think at the time to check if a player can walk through the same places the AI did.

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Thanks for all your feedback! :D

v1.05 - LAST DAILY UPDATE!

- Fixed AI getting stuck in walls.

- Fixed mosque wall damage state roadways.

- Fixed time of day for intro mission.

- Fixed floating rocks.

- Fixed heightmap issues.

- Fixed weapon bi-pod deployment on the fort Qalat towers.

- Tweaked Qalat.

- Tweaked expansion description.

- New sand effect when driving in a vehicle on certain surfaces.

- New terrain loading picture.

- Added buildings and trees to certain areas.

- Added special easter egg.

- Improved AI pathfinding for certain areas.

3 Phase Wall Destruction

Infantry or Armored breach: http://i.imgur.com/vxC40la.png

Result: http://i.imgur.com/a8l1yir.png & http://i.imgur.com/ydpIWD0.png

This can be done on all types of walls.

FOB Clearings for Construction:

FOB Area 1: http://i.imgur.com/NDZSfSP.jpg

FOB Area 2: http://i.imgur.com/FHG7FXJ.jpg

You will have to construct the FOB's as i've provided the foundation, this is the best way because there are mods for it and allows custom-ability.

Secret Bunkers:

http://i.imgur.com/ot8OEQJ.png

http://i.imgur.com/lm69wkR.png

4 Tunnel Systems

http://i.imgur.com/BtOYZBW.png

http://i.imgur.com/yhBaR08.png

http://i.imgur.com/S3Kexl2.png

http://i.imgur.com/6lm9Xi6.png

http://i.imgur.com/xYRzRKX.png

BUGS:

While playing yesterday in the town Ka Shek I saw AI walk through mud walls in 2 different locations. .

Fixed. :)

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New version frontpaged on the Armaholic homepage.

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We have also "connected" these pages to your account on Armaholic.

This means soon you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have.

When you have any questions already feel free to PM or email me!

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v1.05 - LAST DAILY UPDATE!

Thank goodness. Had just about exhausted my monthly bandwidth allowance on updating this map :P

Edited by Jackal326
Changing old-school OFP terminology (island // map)

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OK Jackal326 you won , you are the world record holder for quick updates!! :D

BTW excellent work with your island, the immersion is amazing!

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In case you still needed to know, here are 2 links to pictures which show on the map 2 locations the AI ghosted through the walls (before your 1.05 update).

This one is the one near the weed: http://goo.gl/zAtnYL

Here is the other area, but I can't remember the very exact spot it happened. Within a couple meters from here: http://goo.gl/WM3bgh

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I am glad the amazing daily updates are finished. ALiVE did not want to add this map because of it (hence why it missed being added in the new 0.9.7 update.). Great work on the map, I am sure it will be very popular to the masses.

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Thanks for the update James! Here is 1.05 video, some compound clearing, cave killing and base attack.

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Hello,

I would like to start this out by saying Myself and the many others I play with and have used this map LOVE it. I am here to make one suggestion however.

In updated 1.02 when you added the flat areas for the bases to be put, the flat area in the desert. I have put a medium sized FOB up there in my template, however the road( or path i should say) is very narrow, almost like a goat path.

My question is, in the next update if this road can be widened to accommodate for an MTVR or other larger vehicles. It can still be that same desert dirt material, just wider and flattened to a road and not a path.

Once again, love the map, not trying to tell you what to do. You guys are the ones with the skills and I am the one playing, just a small suggestion from something I noticed building templates for Kunduz.

Thank you,

Cariddo

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Thank goodness. Had just about exhausted my monthly bandwidth allowance on updating this map :P

I know right.... every day I check armaholic and its just like "Eh, why not"

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As much as I appreciate the daily updates, with the crazy file size it's really beginning to hurt having to get everyone to update 1GB every day :/

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Between my GF on Netflix and me on arma... I had to pony up for unlimited bandwidth... I was on 250gb per month and used it in about 10 days ....

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Better to have frequent updates than wait a month IMO. But I also have fast internet with no limit. :P

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Better to have frequent updates than wait a month IMO. But I also have fast internet with no limit. :P

Same here, I've no limits and it takes me a few min to download the GB.

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