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james2464

Kunduz, Afghanistan [10km] v1.20

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Thats great to know - thank you ! :)

+1

That's very useful Phronk, thank you for sharing the code.

Gonna be hugely easier to fake det-cord clearing an area of trees than actually making a det-cord addon :)

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James, is there a way to change the alarm sound to a mosque call?

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@Phronk

Thank you. I will test it as soon as possible.

Edited by reforger

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Love this map! curious though, when it comes to AI pathing. I found the AI take some odd paths around places (more so on Kunduz than other maps). especially when using other mods which control AI path behavior such as the great C2 (advanced squad movement mod). Anything unusual about paths in the making of this great map??

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Is anyone having wall breaching problems? Today we were playing, wanted to breach a wall, for some guys it exploded, for others it didn't. It's the same with doors. Someone opens one, and for some it's not open.

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There is definitely some pathing issues for AI on this map. I've been comparing to others with the new C2 mod and also with moving patrol zones using UPSMON. Both work much better on other maps but on this one have all sorts of odd struggles in taking correct paths (easiest paths)...

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Is anyone having wall breaching problems? Today we were playing, wanted to breach a wall, for some guys it exploded, for others it didn't. It's the same with doors. Someone opens one, and for some it's not open.

Me and a friend have been having this problem. Got him killed when we went to clear a house and i slammed my face into the door as he went through and got shot in the back. I was also walking through openings in walls he couldn't see.

Other than that this map is INCREDIBLE! I absolutely adore this map. I don't think I've played anything else since it's release!;)

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Thanks for all your feedback everyone! :D

v1.07 Update

- Fixed popping corner wall lod.

- Fixed popping tree lod.

- Removed bush from FOB 2 area.

- Fixed damage states for market objects.

- Fixed compound foundations.

3 Phase Wall Destruction

Infantry or Armored breach: http://i.imgur.com/vxC40la.png

Result: http://i.imgur.com/a8l1yir.png & http://i.imgur.com/ydpIWD0.png

This can be done on all types of walls.

FOB Clearings for Construction:

FOB Area 1: http://i.imgur.com/NDZSfSP.jpg

FOB Area 2: http://i.imgur.com/FHG7FXJ.jpg

You will have to construct the FOB's as i've provided the foundation, this is the best way because there are mods for it and allows custom-ability.

Secret Bunkers:

http://i.imgur.com/ot8OEQJ.png

http://i.imgur.com/lm69wkR.png

4 Tunnel Systems

http://i.imgur.com/BtOYZBW.png

http://i.imgur.com/yhBaR08.png

http://i.imgur.com/S3Kexl2.png

http://i.imgur.com/6lm9Xi6.png

http://i.imgur.com/xYRzRKX.png

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Thanks as always. Can't wait for alive to update their map index with this and their new insurgent modules :)

Possibly this weekend but dont hold me to that!

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Thanks as always. Can't wait for alive to update their map index with this and their new insurgent modules :)

Possibly this weekend but dont hold me to that!

Very unlikely, ALiVE releases indexes with their main releases, unless they make a hotfix we wouldn't be seeing the index of Kunduz until the next release which is set to release in ~12 days.

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New version frontpaged on the Armaholic homepage.

================================================

We have also "connected" these pages to your account on Armaholic.

This means soon you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have.

When you have any questions already feel free to PM or email me!

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Very unlikely, ALiVE releases indexes with their main releases, unless they make a hotfix we wouldn't be seeing the index of Kunduz until the next release which is set to release in ~12 days.

That's the thing, there might be a hotfix that could include the index....but again this can be completely wrong. Just hopes at this point. ;)

Edited by JCae2798
spelling

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Here's a fun mission I helped put together on the newly finished map. It shows off some of the goodies... but bear with it, we had 100% fresh meat in leadership positions.

fnkHocqEokw

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Very nice map :) really love it alot and my community had a great deployment session!

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With over one year of work and many failed attempts I'd like to thank Bohemia Interactive, contributors and the Arma 3 terrain modding community for their part in the successful completion of this terrain.

The goal was to create a detailed Afghani green-zone to help represent real world campaigns and missions undertaken in similar areas against a resurgent Taliban. I've always felt the Afghani green-zone could be done differently since the release of Arma 3. Despite the specific location of the terrain it should be appropriate for the following countries: Germany, Australia, Canada, United Kingdom, United States & some ISAF Forces.

The community we have here is truly special, as long as we continue to collaborate and pool our knowledge anything is possible! A big thank you to Bohemia Interactive too, never give up! Building a terrain for Arma little lone anything else is very difficult so be sure to support any modders you see!

History of Kunduz

The War in Afghanistan and specifically within the Kunduz Province saw German Forces fighting the Taliban for over 10 years, for more information see the links below.

http://en.wikipedia.org/wiki/Kunduz_Province

http://en.wikipedia.org/wiki/Kunduz

Technical Details

http://i.imgur.com/Te3kuzb.jpg

Grid size : 2048

Cell size : 2.5

Terrain size : 5120

Texture layer : 20m

Satellite image : 10240px

5 Surfaces + Normal Map

Total objects : 158,431

Development time : 1 year

Real world location : https://www.google.com.au/maps/@36.6170455,68.8562593,7763m/data=!3m1!1e3?hl=en

3 Phase Wall Destruction

Infantry or Armored breach: http://i.imgur.com/vxC40la.png

Result: http://i.imgur.com/a8l1yir.png

This can be done on all types of walls.

FOB Clearings for Construction:

FOB Area 1: http://i.imgur.com/NDZSfSP.jpg

FOB Area 2: http://i.imgur.com/FHG7FXJ.jpg

You will have to construct the FOB's as i've provided the foundation, this is the best way because there are mods for it and allows custom-ability.

Secret Bunkers:

http://i.imgur.com/ot8OEQJ.png

http://i.imgur.com/lm69wkR.png

4 Tunnel Systems

http://i.imgur.com/BtOYZBW.png

http://i.imgur.com/yhBaR08.png

http://i.imgur.com/S3Kexl2.png

http://i.imgur.com/6lm9Xi6.png

http://i.imgur.com/xYRzRKX.png

v1.07

- Tweaked Qalat.

- Fixed AI wall issue.

- Fixed long standing ruin texture issue.

- Fixed RPT model errors.

- Fixed PhysX Lod.

- Fixed bushes on roads.

- Fixed corn crop collisions.

- Fixed bunker roadways.

Credits

Author

- James2464

Contributors

- Project Reality

- JBAD by Milkman & SmokeDog

- Afghan Lighting by Fabiano Celentano

- Northwest placement by Minimalaco

- Qalat Tower by Robster

- Wheat fields by Opteryx

Special Thanks

- Mikero Tools by Mikero

- X-Cam by Silola

- Ben Rampling

Thank you. :yay:

Thank you for featuring my community's video on the main page. Really had a lovely time in the map, though it tends to lag and we have to set our view distance and object view distance to like 1000, but it was really awesome. Many thanks from SG Milsim Gaming Community!

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Has the workshop been updated to 1.0.7 yet?

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I love the terrain, I just have one glaring problem with it

On normal settings, the terrain in the distance looks like garbage. Much more so than other islands, I'm not sure how to describe it but basically anything past 100m looks blurry and blobby.

My settings arent anything special, terrain, textures and objects are all normal etc.

My friend had the same problem when he dropped down to medium settings, fixed it by setting those back to high again. So clearly its related to the settings but I just dont understand why thats much more prevalent on this map than others?

Edited by icehollowpoint

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I love the terrain, I just have one glaring problem with it

On normal settings, the terrain in the distance looks like garbage. Much more so than other islands, I'm not sure how to describe it but basically anything past 100m looks blurry and blobby.

My settings arent anything special, terrain, textures and objects are all normal etc.

My friend had the same problem when he dropped down to medium settings, fixed it by setting those back to high again. So clearly its related to the settings but I just dont understand why thats much more prevalent on this map than others?

Might be a sat-map issue, it certainly sounds like one at least.

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Give template please.

I will upload it to dropbox for you in a bit.

---------- Post added at 19:07 ---------- Previous post was at 18:55 ----------

Here is the dropbox link:

Clicky

You will probably need Massi's vehicle pack and his 75th Rangers / Devgru / Weapons pack

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I will upload it to dropbox for you in a bit.

---------- Post added at 19:07 ---------- Previous post was at 18:55 ----------

Here is the dropbox link:

Clicky

You will probably need Massi's vehicle pack and his 75th Rangers / Devgru / Weapons pack

Nice base... I made this one for w2e: TO. Using a bunch of templates etc

Will check yours out

Edited by CosmiC10R

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Hi guys.

Just to let everybody know we'r going to host weekly events on Kunduz with RHS. Missions played will be TvT Sector Control maps using eRazers Total Warfare engine. For more info as well for events schedule visit our steam group http://steamcommunity.com/groups/a3totalwar

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