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james2464

Kunduz, Afghanistan [10km] v1.20

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Nice work,

I am currently working on an SP mission to take advantage of it. I have an issue though.

// here is it impossible to climb on the roof

this setPosATL [1681.24,2534.2,6.84862] ; this setdir 189.229;

// here also impossible to climb

this setPosATL [1686.76,2526.94,2.55555] ; this setdir 8.90809;

I guess the ladder prevents from going on the roof.

Hope you can solve it.

Thanks for the terrific work.

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Thanks for all your feedback everyone! :D

v1.08 Final Update

Fixed AI offset for roads.

Fixed floating trees.

Fixed floating rocks.

Fixed clipping wall.

Fixed vegetation irregularities.

Tweaked Minaret roadway.

Tweaked compound walls.

3 Phase Wall Destruction

Infantry or Armored breach: http://i.imgur.com/vxC40la.png

Result: http://i.imgur.com/a8l1yir.png & http://i.imgur.com/ydpIWD0.png

This can be done on all types of walls.

FOB Clearings for Construction:

FOB Area 1: http://i.imgur.com/NDZSfSP.jpg

FOB Area 2: http://i.imgur.com/FHG7FXJ.jpg

You will have to construct the FOB's as I've provided the foundation, this is the best way because there are mods for it and allows custom-ability.

Secret Bunkers:

http://i.imgur.com/ot8OEQJ.png

http://i.imgur.com/lm69wkR.png

4 Tunnel Systems

http://i.imgur.com/BtOYZBW.png

http://i.imgur.com/yhBaR08.png

http://i.imgur.com/S3Kexl2.png

http://i.imgur.com/6lm9Xi6.png

http://i.imgur.com/xYRzRKX.png

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You said that this is the final update.....is it NOT going to be ALiVE indexed Sir? If not I truly hope that you reconsider. Please reconsider. Thank you for all the hard work and for such an amazing map.

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You said that this is the final update.....is it NOT going to be ALiVE indexed Sir? If not I truly hope that you reconsider. Please reconsider. Thank you for all the hard work and for such an amazing map.

Alive indexing is done by the ALiVE team, not the map maker. If anything it is more likely to be indexed now they don't have to worry about it being updated and needing them to redo it.

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Hi James 2464 - This new version seems to have the unleveled terrain at the FOB and all the bushes back ?

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I made a trailer for my upcoming campaign that uses this awesome terrain.

nice job with that trailer

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Hi James 2464 - This new version seems to have the unleveled terrain at the FOB and all the bushes back ?

Flattened area on the east side of the map looks fine.

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Thankyou for making a terrain that doesnt require AiA

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Thankyou for making a terrain that doesnt require AiA

Agreed, kudos to the AiA team for their hard work but seriously, the less mod dependencies the better.

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I found a bug with the walls allowing you to jump through them

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Alive indexing is done by the ALiVE team, not the map maker. If anything it is more likely to be indexed now they don't have to worry about it being updated and needing them to redo it.

It's first in the queue for indexing... we were waiting for it to be "finalized" before proceeding as any changes to map object IDs require a re-index.

edit: it's been indexed now expect it in next release

Edited by SavageCDN

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Hi

Would it be possible to weaken compound walls a bit to make them destructible by APCs and other heavy vehicles?

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What a great map/terrain, well done James.:ok:

Love your work mate.

Cheers.

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I love this map. Any plans for more maps of this kind?

Only complaint would be the rather small size ;)

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Some cornfields can not be traveled by vehicles. The vehicles are damaged :/

It takes too much power to destroy compound walls. 2-3 RPG Shoots to destroy a wall?!

Also many fields are marked as forests on the Satmap.

Thank you for you great work. I hope for many updates :)

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It takes too much power to destroy compound walls. 2-3 RPG Shoots to destroy a wall?!

That sounds realistic actually.

The shaped charge warhead of a pg7 will not do much to a wall and it would take multiple hits to take one out.

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Anyone have the locations to the bunkers and underground tunnels? I managed to find one tunnel after driving around the map on x4 speed in a hunter that couldnt take damage. But it seems my eyes cant take much more of that and also I have no idea where they could be.

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