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About vsm

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  1. Great job on quick release guys but I think colours are oversaturated. While it may be ok with desert maps Chernarus looks rather unrealistic.
  2. Thanks for the great addons. Just couple of issues with your recent Taliban Fighters RC. As u can see on the pictures below there's weird hat misalignment affecting some of the models: U_Afghan06: U_Afghan04, U_Afghan05:
  3. vsm

    RHS Escalation (AFRF and USAF)

    Its not true. Nobody in their right mind will mix vanilla stuff with RHS and especially not HEMTTS nor TEMPESTS which seem to be extremly difficult to destroy using RHS assets.
  4. vsm

    RHS Escalation (AFRF and USAF)

    Hopefully with next update you guys include finished truck interiors. Keep up the good work and wish you all as much determination as you had before winning MANW contest.
  5. vsm

    RHS Escalation (AFRF and USAF)

    Yup, had exactly the same problem with BMD-2. Also seems that either label position arrays for some vehicles has been messed up or there's a bug with proper displaying of decals.
  6. Hi Would it be possible to weaken compound walls a bit to make them destructible by APCs and other heavy vehicles?
  7. Hi guys. Just to let everybody know we'r going to host weekly events on Kunduz with RHS. Missions played will be TvT Sector Control maps using eRazers Total Warfare engine. For more info as well for events schedule visit our steam group http://steamcommunity.com/groups/a3totalwar
  8. after installing all the patches most things seem to be all right except ger/rus tanks. the sound of running engine on both seems to be generated few meters ahead of the actual vehicle. also on normady's scenario distant smoke looks terrible (looks like LOD issue to me). is it how it should look like or did I mess something up?
  9. vsm

    RHS Escalation (AFRF and USAF)

    All helicopters seem to have this issue, it takes 4-8 stingers/iglas to shoot them down. Also found that "rhs_weap_mk14" class name gives you no weapon at all but "rhs_weap_m14ebrri" does.
  10. Unfortunately it looks like the problem is still there. Its a pity cause it actually disqualifies quite a nice mod from its wider use ie. in pvp games.