.kju 3244 Posted November 28, 2014 (edited) In short --- The Community Upgrade Project is the initiative to bring all the content of Arma 2 [+ OA and DLCs] from BI into Arma 3, upgraded to the Arma 3 feature set. Its goal is to provide those assets to the community as a mod ready to use in the game, and as an open-source repository for modders to build upon and learn from. Cooperative and coordinated effort to get a coherent port of Arma 2 content [+ OA and DLCs] from BI to ARMA 3 standards. Full availability of all source material under share-alike license (APL-SA). In essence everyone can make use of the work to build mods on his own as long as he provides credits, shares also his sources and keeps the same license. Release of the content in a coherent way Content to come soon: vehicles, infantry, uniforms, terrains, objects, buildings, vegetation, wild life. For more details on the project read the introduction thread. Media --- More images.. Content --- 3 Shotguns 3 Grenade launchers 7 SMGs 11 Accessories 14 Launchers 19 Machine guns 22 Pistols 39 Sniper rifles 42 Optics 142 Assault rifles Powered by JSRS1.5 sounds by LordJarhead. Additional assets: 2 Mines 3 Flags 4 Explosives 7 Misc items 12 Extra vehicle classes 49 Backpack variants 51 Ammobox variants 97 Pre-configured infantry groups 378 Pre-configured infantry units Documentation --- Weapons class list (online overview) Complete class list (text files) A2OA to CUP class mapping Recruitment --- However the task at hand is huge and this baby needs YOUR help. The CUP project is looking for additional manpower - especially modelers, texture artists and config writers. Want to join? Contact kju via PM or send an e-mail to contact@cup-arma3.org. Download --- CUP_WeaponPack_v1__2014_11_28.7z (750.8 MB) Requires: ASDG JR Options: Mega HTTP mirror GoogleDrive HTTP mirror GamesUpdates.org torrent Community Upgrade Project - Weapon Pack v1.0 ASDG Joint Rails Post issues at: http://dev.withsix.com/projects/cup/issues Server key: https://dev.withsix.com/projects/cup/files Missions --- CUP_DAC_SectorFight_Missions (8) - powered by Silola's DAC V3.1 (Dynamic-AI-Creator) CUP_T8_Units_DAC_Missions (5) - powered by t-800a's T8 Units - a less dynamic AI creator EP1_@15-foothold by ALIAS (details) CUP_co32_insurgency.stratis.pbo - powered by DAP's Insurgency CUP_co37_insurgency.stratis.pbo - powered by DAP's Insurgency Download at: https://dev.withsix.com/projects/cup/files Credits --- Contributors: [GLT] Legislator (infantry, objects) Apilon (vehicles) Argument (buildings) deltagamer (vehicles) EvroMalarkey (weapons, infantry) geraldbolso1899 (vehicles) Giallustio (weapons) Lennard (infantry) LordJarhead (sounds) Pansyfaust (buildings, vehicles) Redstone (ponds) Reyhard (vehicles, infantry, buildings, terrains) RichardsD (vehicles, infantry) soju (lighting, configs) Taurus (weapons) Tierprot (materials, vegetation) toadie2k (animations) Tester: Jones ShackTactical (zx64, Bricks, Rspctd, Renzol) TaskForce47.de Team: Ace (terrains, buildings) alias (PR/promo, website) Alwarren (weapons and attachments, backpacks, infantry) Aoi (configs, data mgmt) Benargee (vehicles) Bismarck (buildings) Blip (promo) Bobman (weapons) BusterBlader (vehicles) chortles (promo) CypeRevenge (buildings) CypeRevenge (buildings, vegetation) eggbeast (configs, vehicles) fabiochavez (lighting, promo) Fluit (scripting) gagagu (buildings) hcpookie (vehicles) J_g0re (promo) James (buildings) Keeway (vehicles) kju (PM, configs, data mgmt) Kllrt (weapons) Ligthert (configs) M1lkm8n (buildings) meat (backend) Meaty (buildings, vegetation) Mitsu (PR/promo) NonovUrbizniz (buildings, promo) Olds (RAM) Raid (vehicles) RedPhoenix (physx) SGTGunner (vehicles, buildings, vegetation) smokedog (buildings, terrains) TheRob (buildings) Tupolov (vehicles) Varanon (vehicles) WinteR5 (weapons) zGuba (vehicles) Enjoy :bounce3: Edited November 29, 2014 by .kju [PvPscene] Share this post Link to post Share on other sites
Alwarren 2767 Posted November 28, 2014 (edited) Frequently Asked (and other important) Questions This frequently asked questions list will be continuously updated as new questions (and answers) become available. - What addons are required You will need ASDG Joint Rails, as CUP depends on that. It provides compatibility to other attachment packs, and allows CUP attachments to be used on standard Arma 3 or user-created weapons compatible with ASDG Joint Rails. - Is it intended that some weapons can't fit attachments on them? Apart from the rquirements of ASDG Joint Rails, some weapons are indeed intentionally not able to fit certain attachments. For example, since the Lee Enfield has no rails, it cannot attach scopes or any other attachment. Likewise, dovetail mount attachments can only be put on weapons that have a dovetail side mount, like the AK's, Bizon, SVD and similar rifles. In the future there might be more variants of e.g. AK's with a dovetail-to-Picatinny adaptor. Note that if you do not see the Attachments in the Virtual Arsenal, you have an outdated version of ASDG Joint Rails. Install the latest one. - The first post mentions infantry units... The infantry units included in this release are placeholders. They will eventually be replaced by the "real" units. Right now, these are default Arma 3 units/uniforms with the appropriate inventory. Expect these to be tweaked in upcoming patches (for example, medics do not have a medikit yet, etc). - What can I do to help? If you have modding experience, or are simply willing to learn something new, contact us. We do need modellers, animators, and config writers, but there might be other tasks that can be done. For example, many of the weapons have generic descriptions (I think I left a "gun thingy" somewhere). Even without modding experience, this is something that everybody can help out with. Contact us if you think you can help (see the first post). - Are you going to make 3D-Scopes? Yes. As time goes by, we're planning of making step-by-step improvements to the attachments and the weapons. This includes making the scopes 3D instead of flat as well as things like working selector switches, custom animations, etc. However, these things are secondary for usage; You can perfectly use an AK-47 with a PSO scope now, even though the latter isn't 3D yet. Things that improve basic performance and looks are the next step, not the first. Edited December 3, 2014 by Alwarren Share this post Link to post Share on other sites
ardvarkdb 104 Posted November 28, 2014 Congrats on release! Thanks for all of the hard work the CUP team has put into bringing back all these great things from Arma. Share this post Link to post Share on other sites
Dwarden 1125 Posted November 28, 2014 great, congrats on the release, makes me happy together with 1.36 RC2 ;) Share this post Link to post Share on other sites
evromalarkey 150 Posted November 28, 2014 Great to see this finally out, outstanding work guys! Share this post Link to post Share on other sites
taurus4k 25 Posted November 28, 2014 Cg on release guys :) Share this post Link to post Share on other sites
Phantom Six 25 Posted November 28, 2014 Yay, congrats on the weapons release guys. I hope to see vehicles and units someday soon. Good luck. Share this post Link to post Share on other sites
zir 10 Posted November 28, 2014 Hey, It's out! Congratulations guys. Keep it up. Share this post Link to post Share on other sites
giallustio 770 Posted November 28, 2014 Congrats guys! It's amazing! Thank you for your hard work Share this post Link to post Share on other sites
-ghost-tf 12 Posted November 28, 2014 Perfect! Congrats on release guys Share this post Link to post Share on other sites
rebelvg 281 Posted November 28, 2014 Amazing. JSRS sounds are awesome, thank you guys! Share this post Link to post Share on other sites
semiconductor 309 Posted November 28, 2014 At last! :D Thank you guys! Share this post Link to post Share on other sites
cosmic10r 2331 Posted November 28, 2014 Awesome work guys!... thanks again! Share this post Link to post Share on other sites
tinter 186 Posted November 28, 2014 Is it intended that some weapons can't fit attachments on them? Is there some mod requirement I'm missing? Share this post Link to post Share on other sites
SaOk 112 Posted November 28, 2014 Grats for release, looks amazing :), the pack work automatically with my Whole Lotta Altis SP mission if someone is looking for a single-player mission where to try it. You can combine it with RHS Escalation or play without (but if playing with RHS, better enable random AI weapons in shift+1 options after mission start): http://forums.bistudio.com/showthread.php?147768-SP-MP-Dynamic-Whole-Map-ArmA3-Missions-by-SaOk Share this post Link to post Share on other sites
evromalarkey 150 Posted November 28, 2014 (edited) @Tinter There should be ASDG JR as requirement, I guess kju had forgot to mention it in the post. Edited November 28, 2014 by EvroMalarkey Share this post Link to post Share on other sites
kllrt 154 Posted November 28, 2014 It requires ASDG Joint Rails! //Evro was faster... :P Share this post Link to post Share on other sites
Dr_Defimus 10 Posted November 28, 2014 awsome work keep it up guys - arma 3 is getting better and better Share this post Link to post Share on other sites
Robalo 465 Posted November 28, 2014 Awesomeness ! Big thanks for this. Time to clean up my mod folders :) Share this post Link to post Share on other sites
Alwarren 2767 Posted November 28, 2014 Is it intended that some weapons can't fit attachments on them? Is there some mod requirement I'm missing? Apart from the rquirements of ASDG Joint Rails, some weapons are indeed intentionally not able to fit certain attachments. For example, since the Lee Enfield has no rails, it cannot attach scopes or any other attachment. Likewise, dovetail mount attachments can only be put on weapons that have a dovetail side mount, like the AK's, Bizon, SVD and similar rifles. In the future there might be more variants of e.g. AK's with a dovetail-to-Picatinny adaptor. Note that if you do not see the Attachments in the Virtual Arsenal, you have an outdated version of ASDG Joint Rails. Install the latest one. Share this post Link to post Share on other sites
aliascartoons 182 Posted November 28, 2014 I should update my CUP installation as well, i'm still using the test version :rolleyes: Share this post Link to post Share on other sites
semiconductor 309 Posted November 29, 2014 (edited) Just checked out and may I say that you folks did an oustanding work! :D I didn't expected such outstanding quality of weapons considering that they are around since A2! Edited November 29, 2014 by Semiconductor Share this post Link to post Share on other sites
Guest Posted November 29, 2014 Thanks to Benargee for informing us of the release :cool: Release frontpaged on the Armaholic homepage. Community Upgrade Project - Weapon Pack v1.0ASDG Joint Rails ================================================ We have also "connected" these pages to your account (kju) on Armaholic. This means soon you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! ** Note: since this is a project on which more people are working we will contact you in the future to discuss how you want this to be setup on Armaholic. Share this post Link to post Share on other sites
malcom86 33 Posted November 29, 2014 Congratulations for the release !!! It's finally out ;) Share this post Link to post Share on other sites
twisted 128 Posted November 29, 2014 some of the best know add on makers all collaborating. amazing work! Share this post Link to post Share on other sites