LSD_Timewarp82 21 Posted November 29, 2014 Er, nope, there never was an MSR in Arma 2 :) Yeah, you´re right. Hope you still work on your Mod where the MSR is in there too, the Remington pack when i remember correctly ^^ Share this post Link to post Share on other sites
Punisher5555 0 Posted November 29, 2014 When are you groups going to put stuff on the Workshop? You know you catch more flies with honey. Share this post Link to post Share on other sites
AndrewsRG 22 Posted November 29, 2014 Looking at this content for some "back to" missions. It's refreshing yo have our old weapons back, thanks for the hard work. Share this post Link to post Share on other sites
Alwarren 2767 Posted November 29, 2014 Yeah, you´re right. Hope you still work on your Mod where the MSR is in there too, the Remington pack when i remember correctly ^^ Yeah, still working on that, but I suck at animations. Share this post Link to post Share on other sites
onlyrazor 11 Posted November 29, 2014 The mod's really nice and I hope the rest of it is just as good in quality. The only problems I noted were some borked animations when firing from vehicles, but that's not really a massive problem. Share this post Link to post Share on other sites
Alwarren 2767 Posted November 29, 2014 When are you groups going to put stuff on the Workshop? You know you catch more flies with honey. Size of workshop files are limited to 1 gigabyte. This project will get much larger than that, so the Workshop right now is not an option. Share this post Link to post Share on other sites
Alex-X-xSQ 10 Posted November 29, 2014 why BIS wouldn't make a free DLC of this, something like: "Weaponry from the Past" includes all weapons, from previous arma series! Share this post Link to post Share on other sites
Kerc Kasha 102 Posted November 29, 2014 why BIS wouldn't make a free DLC of this, something like: "Weaponry from the Past" includes all weapons, from previous arma series! Because it's a lot of work? Share this post Link to post Share on other sites
almanzo 144 Posted November 29, 2014 I don't know if it's intended that the weapons list correct caliber sizes, but if it is, there is a problem with the G3A3. In real life, it uses 7.62(no?), at least not he listed 5,56 Share this post Link to post Share on other sites
Drakedge 10 Posted November 29, 2014 Okay thank you, my joint rails mod was out of date. Share this post Link to post Share on other sites
Alex-X-xSQ 10 Posted November 29, 2014 Because it's a lot of work? in what way, when CUP weapon pack is out at the moment? Share this post Link to post Share on other sites
ImperialAlex 72 Posted November 29, 2014 The L85 and variants do not accept any tracer magazines. ( http://dev.withsix.com/issues/75745 ) The L85 UGL's silencer clips into the UGL ( http://dev.withsix.com/issues/75744 ) Share this post Link to post Share on other sites
Alwarren 2767 Posted November 29, 2014 I don't know if it's intended that the weapons list correct caliber sizes, but if it is, there is a problem with the G3A3. In real life, it uses 7.62(no?), at least not he listed 5,56 I'd be surprised if there was a G3A3 in the pack. Indeed that one in reality uses 7.62, but you probably misread, the weapons in game is the G36A, which is a 5.56 NATO :) OR I misspelled the name, which is also possible. Share this post Link to post Share on other sites
enti 0 Posted November 29, 2014 wow nice job chaps, actually forgot i was playing a3 before, felt like an deluxe version of arma 2 :) awesome job. Share this post Link to post Share on other sites
benargee 20 Posted November 29, 2014 in what way, when CUP weapon pack is out at the moment? Well because its a lot of work for a company that doesnt do a lot of work for free. They are in the business of making money. They already helped a lot by releasing source material for us to use. Share this post Link to post Share on other sites
Nife 33 Posted November 29, 2014 Before anything, congratulations on release and on the incredible work put into this. I've made a quick video with some of my impressions about this release. Share this post Link to post Share on other sites
Iceman_TF_Timberwolf 12 Posted November 29, 2014 Glad we're up and running again! Are A2 modules planned as well? Share this post Link to post Share on other sites
Deathstruck 375 Posted November 29, 2014 (edited) One thing I've meant to ask: I have noticed that toadie2k is mentioned in the credits. So are the weapons (AKs for example) supposed to utilize his animations as well? Because right now, all the weapons have the normal reloading anims from ArmA2. Apologies if this is a dumb question or it has been already answered elsewhere. :) Edited November 29, 2014 by Salvatore_Lee Share this post Link to post Share on other sites
Dorak 11 Posted November 29, 2014 One thing I've meant to ask:I have noticed that toadie2k is mentioned in the credits. So are the weapons (AKs for example) supposed to utilize his animations as well? Because right now, all the weapons have the normal reloading anims from ArmA2. Apologies if this is a dumb question or it has been already answered elsewhere. :) You can adapt toadie gestures to CUP in five minutes flat. Plus, the mod has the merit to be very modular. Forget syncing magazines though, seems like only HopeJohnson is able to pull this shit off. Share this post Link to post Share on other sites
Deathstruck 375 Posted November 29, 2014 (edited) You can adapt toadie gestures to CUP in five minutes flat. Plus, the mod has the merit to be very modular. Forget syncing magazines though, seems like only HopeJohnson is able to pull this shit off. Allright, I'll look into it. Edited November 29, 2014 by Salvatore_Lee Share this post Link to post Share on other sites
Tsark 12 Posted November 29, 2014 Hello Guys, first of all absolutely fantastic work, congratulations to all those involved. Here are a few tiny issues that i noted: The Saiga and Benelli only have slug magazines, and the M107' s recoil seem a little low, in addition to the already noted lmg mag of course:p Somes optics back up sights still have the Arma2 FOV values: -Elcan Specter DR -Leupold MK4 CQT -Acog TA31F (Only when zooming in) -ACOG TA01(Only when zooming in) -G36 Red dot sight. XM8 Sight? (Not sure what type of sight it' s supposed to be irl). Some optics and accessories seem to have some sizing issues: The Acog TA31F seem to be a bit to big, while the Trijicon relfex seem a tad bit to small. The ANPEQ2 from BAF is smaller than the other PEQ2s. Still regarding the optics, i believe that some of them should be placed further in the front of the rail to avoid cliping issues with some weapons back up rear sight: -Eotech 553 -M68CCO -Meopta ZD dot And while we' re on optic proxy issues, i also think that the optic proxy is placed too much to the rear of the rail on the CZ805B family. Imo, some weapons are held a little too high, making the shooter aim with his forehead. Those are: -XM8 Railed and Carbine -MK48 -M249 -L110a1 -MK17 family -G36C -M110 While some others are held slightly too low: -SVD Camo -MK12 -M4A1 Family -Lee Enfield -CZ805 A1 And finally, there are a few problems with some GL sights: -M32: The adjustement of the m32 sight isn' t working. -CZ805A1 GL: When adjusting the GL sight of the CZ805A1 the camera doesn' t move. -M203: I' m pretty sure that the adjustment for the m203 sight present in game is 50/100/150/200/250. I fully understand that this a first release and that you are probably aware of many of the issues that i mentioned. I' m sure that many improvements will come and i applaud with both hands the amount of work that went into this. You guys have done an absolutely fantastic job and it is an absolute delight for my friends and i to play again with so many of those assets in great quality. Thanks again CUP team. Share this post Link to post Share on other sites
mobile_medic 43 Posted November 29, 2014 Thanks very much for your hard work. I assume there will be no issues if I am using jsrs 2.2 along with CUP? Share this post Link to post Share on other sites
GDent 10 Posted November 29, 2014 Great work, I can't wait to use it. But I can see it being an issue for some people (me and my group included) when this mod comes out with vehicles and other weapons that duplicate what RHS has Would I have to remove the .pbos manually for this? Share this post Link to post Share on other sites
Tsark 12 Posted November 29, 2014 Thanks very much for your hard work.I assume there will be no issues if I am using jsrs 2.2 along with CUP? I' m using it along with JSRS 2.2 and i have no issues. The volumes of the sound is a bit higher in general than the vanilla weapons with jsrs in general, but that seem to be the case for all the modded weapons. Share this post Link to post Share on other sites
CaptainGalaxy 10 Posted November 29, 2014 Amazing work! I must say I was a bit sceptical about the quality but the weapons look (and sound) really good. I would like disposable launchers to be actually disposable but apart from this and couple other minor animation issues CUP is outstanding. Congrats on the release! Share this post Link to post Share on other sites