Jump to content


  • Content count

  • Joined

  • Last visited

  • Medals

  • Medals

Community Reputation

98 Excellent


About almanzo

  • Rank
    Gunnery Sergeant
  1. So, I just finished playing through this and I would like to summarize my thoughts a bit. I will only talk about it in general terms, so it should be rather spoiler free. I'll use tags after all, but yeah. In summary though, very well done!
  2. ARMA (#) future path

    1.: If there is one thing that is obvious, it's that Bohemia does keep an eye on modders. Even though the relationship between the modding community and BIS could be better, there is no question that this is a focal point of BI. ARMA lives and breathes due to mods, and they are fully aware of that fact. The amount of documentation, the free modding tools and the effort of keeping in touch with modders is quite unique of BIS. I'm not aware of any developer who are more involved with it's modding scene than BIS are, even though there might be room for improvement. Now, the fact that ARMA has spawned new, spinoff titles is great. The fact that someone can make the beginning of their career are independent developers making mods for ARMA is nothing but positive, and it speaks volume about BI and ARMA as a platform. Other modding teams have moved on to commercialize addons and plugins for VBS, and I think that is great. 2: No, just no. ARMA is not tailored towards competative play, and especially not e-sports. ARGO has demonstrated that ARMA is hard to balance, has to much input lag, and has a netcode that doesn't combine well with a competative shooting scene. Large scale operations, maybe... But not e-sport. It's a bad idea to try to cash in on something that's big, when the game itself has it's strenghts elsewhere. Trying to achieve anything on the e-sports scene with ARMA will only move attention away from where ARMA has potential. 3. Dead horse, no need to beat on it. 4. I struggle to see how they are not. The modding community are very helpful, in my experience.
  3. Helmet Mounted Displays MOD

    Will the declutter also have an impact on the RHS littlebird HUD? For as much as I love it, the reticle is a bit large, and has a tendency to obscure the target. What have you modeled it after? Are they supposed to be that big? I downright love this mod though, and the declutter option looks to make it even better!
  4. As a representative of the COOP community, I can tell you that there are a vast variety of groups out there, that do different things. Most train their members within "closed doors" as you say, but some groups have a more open approach. A group called "FOLK" (http://folkarps.com/) hosts public sessions each week, with no requirements of membership or much prior knowledge. Then there are other groups that are more closed, and it varies how strict the different communities are maintained and nurtured. Some aim for large scale communities with alot of versitility in terms of gameplay, while others try to maintain smaller and more tight knit communities. Some communities have strict attendance policies, others are more leanient. I do highly recommend trying to find a community though, regardless of your gameplay preferences. ARMA is best served in an organized fashion, and at least for a large part of the community, mods are quite essential. You could try to play with FOLK or other open groups to get a taste I guess, or you could visit r/FindAunit on reddit.
  5. CTD on VTOL showcase

    Had this happen to me twice now while testing at the exact same location. It happens right after escorting the helicopter to the airfield, after recieving the new task and right after turning to fly against it. Where can I find the crash logs so that I can post them?
  6. CSAT Based Official Campaign

    But the APEX campaign wasn't very good to be honest. I can't say that I remember the names of any of the characters, or that the story was in any way coherent. Not a single conversation is memorable, so the motivation for actually doing the missions is just the gameplay. Now, if you take into the account the fact that the missions are designed around respawn, this even furthers the mismatch between how the characters and the campaign is portrayed and the gameplay that is actually on show here. ARMA doesn't care if your player character is a special forces operator or not, you'll die just as easily to a grunt as a regular soldier would (with some exceptions regarding gear, though). So your portrayed as this four man team killing a lot of enemies without even getting a scratch, while the reality is most likely that several of you have either respawned or been downed several times. In addition, with unlimited (or even limited respawn) all of the tension is gone. The entire APEX experience was bland, unimaginative and booring. With a map like Tanoa and a game like ARMA, the potential for story telling isn't even scratched in the APEX campaign. The potential to convey the horrors of jungle warfare, the confusion and the lack of awareness is just begging to be explored. Imagine yourself in the shoes of one of the local rebels, fighting for your life in the cover of the jungle, relying on your superiour knowlege of the rainforest to get the jump on the enemy. Or in the shoes of a regular soldier who is faced with hostile and foreign terrain, who has to fight for every inch of land and that has to live through the loss of his comrades. The mistake done here is that all of the tension is at the global scale, and while that can be part of it, it is at the human scale the most engaging stories often are found, especially in a game like ARMA, whom by it's very nature will be bound to the individual perspective of a soldier. Maybe you just got a child back home that you haven't met yet? Or that you ended up in the military as a result of there not being any other options, and now you are stuck fighting a war you have no real investment in other than to live. A very good example of this is how Cold War Rising approached the global scale. For the first quarter of the game or something, you don't even know who you are fighting and are caught by surprise. All this war is about to begin with is to survive and get home. When General Guba is introduced he doesn't have that much of an impact, but once you meet up with the ressistance you all of a sudden have a personal stake in the conflict, a motivation causing a conflict of interest with the brass. ARMA III campaign has none of this, nor do APEX. And as to prove my point in regards to memorability: "I spy with my little I, something beggining with "G""
  7. movement latency in Arma is awful

    Last time I played Wasteland, it was indeed heavily impacted by scripts. A lot of the popular game modes are heavily scripted in order to alter the main game, add the fact that server admins often costumize stuff in addition (often without the knowlege required to keep performance in check) and you'll end up with rather laggy servers. Now, part of this is a direct result of how ARMA is a very open platform that can be altered significantly. A downside of opening up a game for user generated content is that you loose control over the users experience. I have no idea of what to suggest for you to try out though, as I never play public games except the odd round of Tactical Battlefield. If I could suggest anything, then it would be to find a unit on reddit (r/findaunit) and try that out. There is a group called FOLK that organizes sessions that doesn't require membership and that does not have any required mods. You can visit them here: http://folkarps.com/
  8. movement latency in Arma is awful

    A lot of game modes relies heavily on scripting, something that can cripple the server, causing status updates to clients be delayed. Finding a good server can be difficult, what game modes did you guys play?
  9. CSAT Based Official Campaign

    For the love of god no, if there is one thing Bohemia needs to learn when it comes to their compaigns, is to make them coherent with their gameplay. The entire game is tailored against super soldiers who covertly runs their own little war, but it is perfect for conveying the feeling of being a cog in the machine, as that's basicly what you are. Your vounerable, and that's the best strength ARMA has. BIS hasn't understood the story potential in their engine yet, and are trying to mimmic Hollywood and games that are designed towards making you feel like the hero from the ground up. ARMA isn't, and they haven't understood this since OFP. Special forces missions can be done well in ARMA, but not this fantasy of a single team single handedly solving a conflict. Let COD and Battlefield keep their action heroes, and have ARMA focus on conveying war stories. (not that there is something wrong with action heroes, but ARMA is a terrible plattform for such an experience)
  10. Helmet Mounted Displays MOD

    That is so awesome!
  11. Helmet Mounted Displays MOD

    Kimi, quick question before I give this a test run: Regarding the RHS helicopters, especially the MELBS: Does your mod introduce a reticle for the weapons on it as part of the HUD? For as much as I love the MELBS, flying them with TrackIR makes it very hard to aim, and this mod could potentially save me so much pain.
  12. bipod improvements

    Yes, this!
  13. Thanks to both of you, I was not aware that the binding of custom keys was a feature of CBA, I must adress them then. Thanks for pointing me in the right direction! :D
  14. Quick question: Does the latest ACRE build have support for setting thumb buttons on mice as keybinds? The version we use does not recognize thumb button presses, yet ARMA does fine.
  15. Thanks! Oh, and by the way, great thread! The soundtrack for OFP is one of my favorite soundtracks for any game, besides Final Fantasy VII and Deus Ex. Nice to get a chance to let the old music shine a bit =)