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About rebelvg

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  1. KLPQ Music Radio

    New update! https://github.com/rebelvg/klpq_musicRadio/releases/tag/1.0.9 The disappearing turn off option after reconnect bug has been fixed. Easy pack option for the configuration tool. The packing process is not properly streamlined yet, but in general it should work fine. You have to select a folder you want to pack, generate a config and after pressing an easy pack option the tool will ask you to point to the location of the addon builder (once) and also ask you where you want your pbos exported to. In the middle of the process the tool will create a temporary folder on your desktop with the config and pack both folders with the addon builder to the destination that you've selected previously.
  2. KLPQ Music Radio

    Hey, thanks a lot for your kind words, really appreciate it and really appreciate that you tried to find a fix yourself! The information that you've given here is a lot and I really appreciate it cause it makes it so much easier to find a fix for this issue, as they say, "A problem clearly stated is a problem half solved". Can't promise anything, but I'll definitely make a closer look at the problem as soon as I get some time for this. Really busy with all kinds of things right now (good things at least).
  3. KLPQ Music Radio

    https://github.com/rebelvg/klpq_musicRadio/issues/3 It looks like you have the same issue. Try disabling any kind of dynamic simulation for the object and check if the object has simulation enabled in the properties (or that it's not a simple object).
  4. KLPQ Music Radio

    I'll take a look.
  5. KLPQ Music Radio

    @blackyesp The config is not correct. Select the folder one level above that one. That also gave me an idea on how to improve the tool a bit so you can't select the folder with an incorrect structure. @Seed Freeman That is correct.
  6. Immersion Cigs

    Thanks. Also, it's great to receive all the credit, but I'm not the only one responsible. Facel is the guy that makes it happen too, so, huge props to @Facel Happy holidays everybody!
  7. Immersion Cigs

    XOXOXO. It's time for another update! "Sometimes a cigar is just a cigar" update. Version 1.4 CIGARS. Downloads. https://github.com/rebelvg/immersion_cigs/releases/download/1.4/immersion_cigs.zip http://steamcommunity.com/sharedfiles/filedetails/?id=753946944
  8. KLPQ Music Radio

    Now available on steam workshop. http://steamcommunity.com/sharedfiles/filedetails/?id=1241545493
  9. KLPQ Music Radio

    It should work, there's nothing in the mod that could conflict with anything. Both server and clients should have identical set of files.
  10. KLPQ Music Radio

    Small update. https://github.com/rebelvg/klpq_musicRadio/releases/tag/1.0.8 Vanilla interaction menu support. CBA is still a requirement. Tool is now located inside of the zip release archive.
  11. KLPQ Dynasound Patches

    Some time soon. Probably not, would require too much hassle to find sounds that match the guns correctly. Plus these patches only cover explosions mainly.
  12. KLPQ Music Radio

    I already answered you on youtube. This mod doesn't support any kind of streaming from anywhere.
  13. KLPQ Dynasound Patches

    Update. RHS support. Okay, so RHS support was added, but it was kinda hacky, RHS doesn't use vanilla shaders anywhere, so it was hard to differentiate between what new shaders should correspond with vanilla ones, but it works. If you find any issues, PM me or post some info here. GREF and SAF do not need their own pbos, changes made in rhs base pbos are enough to cover them too. https://github.com/rebelvg/klpq_ds2/releases/download/1.0.1/klpq_ds2.zip
  14. KLPQ Dynasound Patches What is this? It's a pack of different patches for Dynasound 2. I really like dynasound and I know it's WIP, but I just wanted to switch all explosion sounds to dynasound ones, even if they didn't fit too well. So this project takes dynasound and makes a patch that applies explosion sounds to other vanilla stuff that wasn't covered by dynasound (yet). So almost all mines, bombs, satches, clusters, etc. All configs were generated via script based on names of the original sound shaders, so all explosions should at least match the firepower. Patches also provide a few fixes, ability to disable scripting in dynasound and compatibility with CUP and RHS. This only touches explosions, dynasound covers vanilla weapons, plus LAxemann already makes sounds for CUP and RHS. So all sounds are consistent across the board, major thanks to LX for his effort! More details. klpq_arma3_ds2 - is a base pbo, contains a few fixes and applies dynasound sounds to other vanilla content. klpq_arma3_ds2_ns - pbo that disables all scripting in dynasound. I personally don't really recommend this, dynasound has very fast and good scripting and very little of it, only some very small features rely on scripting but you can completely disable even them if you want and keep your dynasound completely script free. Dynasound uses new arma sound system so that makes everything else purely engine based and perform with the same speed as vanilla sounds. Basically I can only recommend this for huge multiplayer communities that want to save any frames possible, even if it's only 0.1 fps. klpq_cup_ds2 - pbo that enables CUP compatibility and adds explosion sounds to all cup rockets, missiles, bombs, etc. Requires base pbo to work. klpq_rhs_ds2 - pbos that add RHS compatibility. Both should be enough to cover GREF and SAF too. If you find any issues, PM me or post here in the thread. Dynasound. https://forums.bistudio.com/forums/topic/200911-dynasound-20-by-laxemann-and-jokoho482/ Coming soon. Steam workshop repo. Sources. https://github.com/rebelvg/klpq_ds2 Downloads. https://github.com/rebelvg/klpq_ds2/releases
  15. Vanilla 1.76 https://www.dropbox.com/s/fwx145chl51sqtr/AiO.1.76.142872.zip?dl=0