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About rebelvg

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  1. KLPQ Music Radio

    I'll take a look.
  2. KLPQ Music Radio

    @blackyesp The config is not correct. Select the folder one level above that one. That also gave me an idea on how to improve the tool a bit so you can't select the folder with an incorrect structure. @Seed Freeman That is correct.
  3. Immersion Cigs

    Thanks. Also, it's great to receive all the credit, but I'm not the only one responsible. Facel is the guy that makes it happen too, so, huge props to @Facel Happy holidays everybody!
  4. Immersion Cigs

    XOXOXO. It's time for another update! "Sometimes a cigar is just a cigar" update. Version 1.4 CIGARS. Downloads. https://github.com/rebelvg/immersion_cigs/releases/download/1.4/immersion_cigs.zip http://steamcommunity.com/sharedfiles/filedetails/?id=753946944
  5. KLPQ Music Radio

    Now available on steam workshop. http://steamcommunity.com/sharedfiles/filedetails/?id=1241545493
  6. KLPQ Music Radio

    It should work, there's nothing in the mod that could conflict with anything. Both server and clients should have identical set of files.
  7. KLPQ Music Radio

    Small update. https://github.com/rebelvg/klpq_musicRadio/releases/tag/1.0.8 Vanilla interaction menu support. CBA is still a requirement. Tool is now located inside of the zip release archive.
  8. KLPQ Dynasound Patches

    Some time soon. Probably not, would require too much hassle to find sounds that match the guns correctly. Plus these patches only cover explosions mainly.
  9. KLPQ Music Radio

    I already answered you on youtube. This mod doesn't support any kind of streaming from anywhere.
  10. KLPQ Dynasound Patches

    Update. RHS support. Okay, so RHS support was added, but it was kinda hacky, RHS doesn't use vanilla shaders anywhere, so it was hard to differentiate between what new shaders should correspond with vanilla ones, but it works. If you find any issues, PM me or post some info here. GREF and SAF do not need their own pbos, changes made in rhs base pbos are enough to cover them too. https://github.com/rebelvg/klpq_ds2/releases/download/1.0.1/klpq_ds2.zip
  11. KLPQ Dynasound Patches What is this? It's a pack of different patches for Dynasound 2. I really like dynasound and I know it's WIP, but I just wanted to switch all explosion sounds to dynasound ones, even if they didn't fit too well. So this project takes dynasound and makes a patch that applies explosion sounds to other vanilla stuff that wasn't covered by dynasound (yet). So almost all mines, bombs, satches, clusters, etc. All configs were generated via script based on names of the original sound shaders, so all explosions should at least match the firepower. Patches also provide a few fixes, ability to disable scripting in dynasound and compatibility with CUP and RHS. This only touches explosions, dynasound covers vanilla weapons, plus LAxemann already makes sounds for CUP and RHS. So all sounds are consistent across the board, major thanks to LX for his effort! More details. klpq_arma3_ds2 - is a base pbo, contains a few fixes and applies dynasound sounds to other vanilla content. klpq_arma3_ds2_ns - pbo that disables all scripting in dynasound. I personally don't really recommend this, dynasound has very fast and good scripting and very little of it, only some very small features rely on scripting but you can completely disable even them if you want and keep your dynasound completely script free. Dynasound uses new arma sound system so that makes everything else purely engine based and perform with the same speed as vanilla sounds. Basically I can only recommend this for huge multiplayer communities that want to save any frames possible, even if it's only 0.1 fps. klpq_cup_ds2 - pbo that enables CUP compatibility and adds explosion sounds to all cup rockets, missiles, bombs, etc. Requires base pbo to work. klpq_rhs_ds2 - pbos that add RHS compatibility. Both should be enough to cover GREF and SAF too. If you find any issues, PM me or post here in the thread. Dynasound. https://forums.bistudio.com/forums/topic/200911-dynasound-20-by-laxemann-and-jokoho482/ Coming soon. Steam workshop repo. Sources. https://github.com/rebelvg/klpq_ds2 Downloads. https://github.com/rebelvg/klpq_ds2/releases
  12. Vanilla 1.76 https://www.dropbox.com/s/fwx145chl51sqtr/AiO.1.76.142872.zip?dl=0
  13. KLPQ Music Radio

    It's planned, no ETA atm. CBA will stay as a requirement though.
  14. KLPQ Music Radio

    If I understood your question correctly, the answer is yes, it's probably doable using nradio. You can even create your own internet radio station with software like icecast or etc.
  15. KLPQ Music Radio

    I guess I can try installing this exile and see what happens. No way atm. Read answer bellow. It's possible to do of course, but will require a lot of changes. Skip button is possible too, just not sure how balance it in multiplayer. Allow only admin to skip tracks? Not sure. That is sorta possible to do in arma. Yes, you'll need to make a special arma extension for that (.dll). I had a few ideas of what I can do with that, mainly I wanted to combat some of the arma's playback issues with say3d command (one of the obvious one is that you can't start 3d positioned sound from a certain second). Using the same dll it'll probably would be possible to fetch music files from some server that hosts these files. So in short, yes, it's possible. I'm just kinda busy lately so can't promise anything. Maybe some time in the future.