KLPQ Dynasound Patches
What is this?
It's a pack of different patches for Dynasound 2.
I really like dynasound and I know it's WIP, but I just wanted to switch all explosion sounds to dynasound ones, even if they didn't fit too well.
So this project takes dynasound and makes a patch that applies explosion sounds to other vanilla stuff that wasn't covered by dynasound (yet). So almost all mines, bombs, satches, clusters, etc. All configs were generated via script based on names of the original sound shaders, so all explosions should at least match the firepower.
Patches also provide a few fixes, ability to disable scripting in dynasound and compatibility with CUP and RHS.
This only touches explosions, dynasound covers vanilla weapons, plus LAxemann already makes sounds for CUP and RHS. So all sounds are consistent across the board, major thanks to LX for his effort!
klpq_arma3_ds2 - is a base pbo, contains a few fixes and applies dynasound sounds to other vanilla content.
klpq_arma3_ds2_ns - pbo that disables all scripting in dynasound. I personally don't really recommend this, dynasound has very fast and good scripting and very little of it, only some very small features rely on scripting but you can completely disable even them if you want and keep your dynasound completely script free. Dynasound uses new arma sound system so that makes everything else purely engine based and perform with the same speed as vanilla sounds. Basically I can only recommend this for huge multiplayer communities that want to save any frames possible, even if it's only 0.1 fps.
klpq_cup_ds2 - pbo that enables CUP compatibility and adds explosion sounds to all cup rockets, missiles, bombs, etc. Requires base pbo to work.
klpq_rhs_ds2 - pbos that add RHS compatibility. Both should be enough to cover GREF and SAF too.
If you find any issues, PM me or post here in the thread.
Steam workshop repo.