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About evromalarkey

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    Gunnery Sergeant

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  1. Is it even possible to download mods? I think this works only for missions or am I wrong?
  2. Army of the Czech Republic A3 - ACR_A3

    @Tejkr will be fixed in the next update, CUP changed the ammo for the BRENs
  3. Great job on the campaign, this was really impressive and nice surprise!
  4. PO4? Excited!
  5. Feedback Thread

    It does not matter if you are playing hardcore or easy servers. The only reliable indicator to know if your opponent is friendly or enemy is the mini map and that's just bad design. You should really alter the equipment for each side, because now it's really just deathmatch, everyone is using NATO equipement - you can identify the enemy only by the uniform and that's just very hard. My proposal is to restrict the BLUFOR and OPFOR equipment for each side and make it more balanced. Also there should be more visible indicator when you kill someone, because now I often have to look if I killed friendly or enemy :D
  6. Army of the Czech Republic A3 - ACR_A3

    The kneepads are ported from Arma 2, but they are part of the vest. The uniform is default NATO model with custom rvmats. If you want it, you can find it in our gitlab repo (addons/acr_a3_characters/vesta*), permission granted. @foxhound thanks for the mirrors!
  7. Army of the Czech Republic A3 - ACR_A3

    Version 1.3 released Mainly maintenance update, but we're also releasing separate acr_a3_weapons extention with czech weapons. They were ported back from CUP, kudos to CUP Team! You can use the package also with rhs and cup extention. Other big change was separating desert units and vehicles into new faction, so it can be used better with missions. Optional: @ACR_A3_CUP + @CUP or @ACR_A3_RHS + @RHS or @ACR_A3_Weapons Download: (200 MB) STEAM WORKSHOP GOOGLE DRIVE WITHSIX Donate: If you like our work, please consider donating ;) Website: https://gitlab.com/ascz/acr_a3 Changelog: - Added: desert faction separately - Fixed: bad texture of vest in vehicles - Fixed: missing textures in Kamaz
  8. http://imgur.com/a/QnfcH Also, here are some splendid postcards ;)
  9. Army of the Czech Republic A3 - ACR_A3

    T-72M4 is available only with CUP optional extension.
  10. Army of the Czech Republic A3 - ACR_A3

    Version 1.2 released We were working hard on this update and we're glad to release it today on this first day of the year! We have completly redone all the textures, so everything looks much more accurate to the real vz.95 camo (comparision before/after). With this update we are also releasing the RHS optional extention, which adds ACR related vehicles, weapons and dubbing from RHS to ACR_A3 mod. Basically we had redone a lot of things, you can find all the details in changelog and in gallery, enjoy! Optional: @ACR_A3_CUP + @CUP or @ACR_A3_RHS + @RHS Download: (200 MB) STEAM WORKSHOP GOOGLE DRIVE WITHSIX ARMAHOLIC Donate: If you like our work, please consider donating ;) Website: https://gitlab.com/ascz/acr_a3 Changelog: - Added: new characters and equipment textures - Added: zamak trucks - Added: new vest variants - Added: new unit and blood insignias - Added: new pandur textures - Added: blood insignias are now added random to units - Added: eden preview pictures - Added: RHS compablity config (Mi17, Mi24, UAZs, Czech dubbing etc.) - Improved: default units equipment - Improved: helmet armor values - Improved: overall structure, improvements and fixes - Fixed: icon for groups in eden editor - Fixed: pandur had incorrect gear - Fixed: blood insignias were not visible in arsenal - Fixed: wrong or missing equipment icons - Removed: AAF vest variants - Removed: some NATO vest variants - Removed: alternative beret - Removed: legacy CBA compability, it is not needed anymore Gallery:
  11. great work everyone! SPLENDID update!
  12. Army of the Czech Republic A3 - ACR_A3

    @sargken Most of the stuff is already in cup, mostly vehicles and weapons. We are also planning to include infantry equipment and textures in the future.
  13. Army of the Czech Republic A3 - ACR_A3

    Yes we are planning to release new version with improved infantry and textures. The acr_a3_cup package stays, but now includes only compatibility configs and you will need full CUP to make the mod working with weapons and vehicles. We decided to switch over to full CUP because maintaining the previous package was too complicated.
  14. Co-op Campaign: APEX PROTOCOL

    Am I the only one who is kind of dissapointed that if you play solo, you are kind of alone wolf in your "own team"? I didn't play the whole campaign yet, only the first mission - but it's really huge drop in authenticity for me, when I suppose to have team and yet I am alone. I really don't understand why you can't have AI's in your team like in Arma 2 campaign. Anyone else agrees with me? I made a ticket on feedback tracker - https://feedback.bistudio.com/T120393