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evromalarkey

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Everything posted by evromalarkey

  1. Current version: 1.4.0 Description: This mod contains various infantry high quality units, vehicles and equipment. Certain additional weapons and vehicles are only available with either CUP extension or RHS extension. This project is open source and all the source can be found on GitHub - https://gitlab.com/ascz/acr_a3 You can contribute, create issues, requests and so on. But please do not re-release or alter any part of our mod without our permission. Optional: @ACR_A3_CUP + @CUP or @ACR_A3_RHS + @RHS Download: (400 MB) The mod can be found on these official release mirrors: STEAM WORKSHOP GOOGLE DRIVE ARMAHOLIC Discord (czech): https://discord.gg/6CQudN Donate: If you like our work, please consider donating 😉 Gallery: This work is licensed under a Arma Public License PROJECT TEAM / CONTRIBUTORS EvroMalarkey - Project lead, Configs, Model ports Taurus - Textures, Icons, Configs Kllrt - Weapons, Configs, Model ports, Icons Qinetix - Weapons, Vehicles, Models, Configs WendaF - Vehicles, Models, Configs Kadlik - Vehicles, Models, Configs ADDITIONAL CREDITS Bohemia Interactive - Arma2 Sample Models (ACR rvmats, textures and models) Robalo - ASDG Joint Rails CUP team - For help and sharing RHS team - For RHS AFRF and some their config values Reyhard - For sharing his A2 ports Aplion - For sharing his A2 ports RedPhoenix - For PhysX of T72M4 and BMP-2 Cinco - For sharing his Nomex uniform Filipsons - Initial textures
  2. evromalarkey

    Army of the Czech Republic A3 - ACR_A3

    Version 1.4.0 released New update after long time, we got some new help with the mod, welcome Qinetix, WendaF and Kadlik to the team! This also means more new stuff is planned in the future, mainly vehicles. Main goodies in this update are BREN2, JAS 39 Gripen, ACE3 compability and minor fixes. Also we made ACR_A3_Weapons part of the main package, so you don't need it separate anymore. There are also new berets with ranks in this update, thanks to Qinetix. They are hidden from arsenal though, so if you want to use them in the mission - here are the classnames. Optional: @ACR_A3_CUP + @CUP or @ACR_A3_RHS + @RHS Download: (400 MB) STEAM WORKSHOP GOOGLE DRIVE Donate: If you like our work, please consider donating 😉 Website: https://gitlab.com/ascz/acr_a3 Discord (czech): https://discord.gg/6CQudN Changelog: - Added: acr_a3_weapons moved to acr_a3 main package - Added: BREN2 - Added: JAS 39 Gripen - Added: Berets with ranks - Added: ACE3 compability (gforce, hearing-framework) - Fixed: NPP-2006 vest shaddow and lod bug - Fixed: Pandur II bug after 1.82 update - Improved: removed obsolete asdg_jointrails requirement - Added(RHS): T72M1 - Fixed(RHS): Missing magazines on some units - Fixed(RHS): Wrong textures on some vehicles - Improved(RHS): added MAAWS, Vz58 and BREN2 to soldiers
  3. evromalarkey

    Army of the Czech Republic A3 - ACR_A3

    There will be update soon addressing some issues and adding new stuff, stay tuned 😉
  4. Version: 1.0 Picture: Description: I once did a mission on Takistan and I missed the old A2 Takistan colors. So I made this little mod which adds few new post-process effects into editor and zeus modules. This mod also aims to make look of some other maps in Arma 3 even better. You can find out the post-process effects in modules (category Environment). That applies for editor and zeus. So you can either set your coloring for a mission or change it on the fly with zeus. List of new post-process effects: - Middle East (Takistan-like coloring) - Real Is Brown 2 (One of default coloring, but tweaked) - Nightstalkers (Namalsk-like coloring) - Gray Tone (Namalsk-like coloring) - Cold Tone (Namalsk-like coloring) more will come soon in next versions. If you want to make your own coloring you are free to contribute, take a look here - https://community.bistudio.com/wiki/Post_process_effects Then you can post your values here and if they are good I will gladly add them into mod. Curret values in script form: [b]Middle East[/b] "colorCorrections" ppEffectEnable true; "colorCorrections" ppEffectAdjust [0.9, 1, 0, [0.1, 0.1, 0.1, -0.1], [1, 1, 0.8, 0.528], [1, 0.2, 0, 0]]; "colorCorrections" ppEffectCommit 0; [b]Real Is Brown 2[/b] "colorCorrections" ppEffectEnable true; "colorCorrections" ppEffectAdjust [1,1,0,[0.1,0.2,0.3,-0.3],[1,1,1,0.5],[0.5,0.2,0,1]]; "colorCorrections" ppEffectCommit 0; [b]Nightstalkers[/b] "colorCorrections" ppEffectEnable true; "colorCorrections" ppEffectAdjust [1, 1.1, 0.0, [0.0, 0.0, 0.0, 0.0], [1.0,0.7, 0.6, 0.60], [0.200, 0.600, 0.100, 0.0]]; "colorCorrections" ppEffectCommit 0; [b]Gray Tone[/b] "colorCorrections" ppEffectEnable true; "colorCorrections" ppEffectAdjust [1.0, 1.0, 0.0,[1.0, 1.0, 1.0, 0.0],[1.0, 1.0, 0.9, 0.35],[0.3,0.3,0.3,-0.1]]; "colorCorrections" ppEffectCommit 0; [b]Cold Tone[/b] "colorCorrections" ppEffectEnable true; "colorCorrections" ppEffectAdjust [1.0, 1.0, 0.0,[0.2, 0.2, 1.0, 0.0],[0.4, 0.75, 1.0, 0.60],[0.5,0.3,1.0,-0.1]]; "colorCorrections" ppEffectCommit 0; Download: or Dropbox
  5. Is it even possible to download mods? I think this works only for missions or am I wrong?
  6. evromalarkey

    Army of the Czech Republic A3 - ACR_A3

    @Tejkr will be fixed in the next update, CUP changed the ammo for the BRENs
  7. Great job on the campaign, this was really impressive and nice surprise!
  8. PO4? Excited!
  9. evromalarkey

    Feedback Thread

    It does not matter if you are playing hardcore or easy servers. The only reliable indicator to know if your opponent is friendly or enemy is the mini map and that's just bad design. You should really alter the equipment for each side, because now it's really just deathmatch, everyone is using NATO equipement - you can identify the enemy only by the uniform and that's just very hard. My proposal is to restrict the BLUFOR and OPFOR equipment for each side and make it more balanced. Also there should be more visible indicator when you kill someone, because now I often have to look if I killed friendly or enemy :D
  10. evromalarkey

    Army of the Czech Republic A3 - ACR_A3

    The kneepads are ported from Arma 2, but they are part of the vest. The uniform is default NATO model with custom rvmats. If you want it, you can find it in our gitlab repo (addons/acr_a3_characters/vesta*), permission granted. @foxhound thanks for the mirrors!
  11. evromalarkey

    Army of the Czech Republic A3 - ACR_A3

    Version 1.3 released Mainly maintenance update, but we're also releasing separate acr_a3_weapons extention with czech weapons. They were ported back from CUP, kudos to CUP Team! You can use the package also with rhs and cup extention. Other big change was separating desert units and vehicles into new faction, so it can be used better with missions. Optional: @ACR_A3_CUP + @CUP or @ACR_A3_RHS + @RHS or @ACR_A3_Weapons Download: (200 MB) STEAM WORKSHOP GOOGLE DRIVE WITHSIX Donate: If you like our work, please consider donating ;) Website: https://gitlab.com/ascz/acr_a3 Changelog: - Added: desert faction separately - Fixed: bad texture of vest in vehicles - Fixed: missing textures in Kamaz
  12. http://imgur.com/a/QnfcH Also, here are some splendid postcards ;)
  13. evromalarkey

    Army of the Czech Republic A3 - ACR_A3

    T-72M4 is available only with CUP optional extension.
  14. evromalarkey

    Army of the Czech Republic A3 - ACR_A3

    Version 1.2 released We were working hard on this update and we're glad to release it today on this first day of the year! We have completly redone all the textures, so everything looks much more accurate to the real vz.95 camo (comparision before/after). With this update we are also releasing the RHS optional extention, which adds ACR related vehicles, weapons and dubbing from RHS to ACR_A3 mod. Basically we had redone a lot of things, you can find all the details in changelog and in gallery, enjoy! Optional: @ACR_A3_CUP + @CUP or @ACR_A3_RHS + @RHS Download: (200 MB) STEAM WORKSHOP GOOGLE DRIVE WITHSIX ARMAHOLIC Donate: If you like our work, please consider donating ;) Website: https://gitlab.com/ascz/acr_a3 Changelog: - Added: new characters and equipment textures - Added: zamak trucks - Added: new vest variants - Added: new unit and blood insignias - Added: new pandur textures - Added: blood insignias are now added random to units - Added: eden preview pictures - Added: RHS compablity config (Mi17, Mi24, UAZs, Czech dubbing etc.) - Improved: default units equipment - Improved: helmet armor values - Improved: overall structure, improvements and fixes - Fixed: icon for groups in eden editor - Fixed: pandur had incorrect gear - Fixed: blood insignias were not visible in arsenal - Fixed: wrong or missing equipment icons - Removed: AAF vest variants - Removed: some NATO vest variants - Removed: alternative beret - Removed: legacy CBA compability, it is not needed anymore Gallery:
  15. [table=width: 1200] [tr][td][/td][td][/td][/tr] [/table] Version: 1.0 Description: This little mod will add some additional content which is already in the game, but not available. Mainly adds NATO and AAF vests in additional variants (Khaki, Coyote, Olive, Black) and NATO Uniforms in Woodland and Sage variants. Further more it allows you to spawn Dogs (and other animals) in the editor, which were for some unknown reason hidden from editor. This mod is using stringtables for all available Arma 3 languages. So all content has proper name as it would be, if it was official. In future I plan to add some missing backpacks color variants and unlock some other hidden content. Download: or GITHUB STEAM WORKSHOP Classnames: - Uniforms U_B_CombatUniform_wdl U_B_CombatUniform_wdl_tshirt U_B_CombatUniform_wdl_vest U_B_CombatUniform_sgg U_B_CombatUniform_sgg_tshirt U_B_CombatUniform_sgg_vest - Vests V_PlateCarrier1_oli V_PlateCarrier2_oli V_PlateCarrierIA1_oli V_PlateCarrierIA2_oli V_Rangemaster_belt_oli V_PlateCarrier1_khk V_PlateCarrier2_khk V_PlateCarrierIA1_khk V_PlateCarrierIA2_khk V_Rangemaster_belt_khk V_PlateCarrier1_cbr V_PlateCarrier2_cbr V_PlateCarrierIA1_cbr V_PlateCarrierIA2_cbr V_Rangemaster_belt_cbr V_PlateCarrier1_blk V_PlateCarrier2_blk V_PlateCarrierIA1_blk V_PlateCarrierIA2_blk V_Rangemaster_belt_blk Thanks to: Bohemia Interactive - for their hidden stuff Soronelite - for AAF vest textures Taurus - for icons Pictures: [table=width: 1200] [tr][td][/td][td][/td][/tr] [tr][td][/td][td][/td][/tr] [/table]
  16. great work everyone! SPLENDID update!
  17. evromalarkey

    Army of the Czech Republic A3 - ACR_A3

    @sargken Most of the stuff is already in cup, mostly vehicles and weapons. We are also planning to include infantry equipment and textures in the future.
  18. evromalarkey

    Army of the Czech Republic A3 - ACR_A3

    Yes we are planning to release new version with improved infantry and textures. The acr_a3_cup package stays, but now includes only compatibility configs and you will need full CUP to make the mod working with weapons and vehicles. We decided to switch over to full CUP because maintaining the previous package was too complicated.
  19. evromalarkey

    Co-op Campaign: APEX PROTOCOL

    Am I the only one who is kind of dissapointed that if you play solo, you are kind of alone wolf in your "own team"? I didn't play the whole campaign yet, only the first mission - but it's really huge drop in authenticity for me, when I suppose to have team and yet I am alone. I really don't understand why you can't have AI's in your team like in Arma 2 campaign. Anyone else agrees with me? I made a ticket on feedback tracker - https://feedback.bistudio.com/T120393
  20. evromalarkey

    Army of the Czech Republic A3 - ACR_A3

    No, you have to delete the old version and replace it with new one, and if you use CUP, you need to download also the @acr_a3_cup
  21. evromalarkey

    Army of the Czech Republic A3 - ACR_A3

    Version 1.1 released This is mainly an maintenance update for Apex release. We fixed few annoying bugs and made the mod independent of CUP. The acr_a3_cup package stays, but now includes only compatibility configs and you will need full CUP to make the mod working with weapons and vehicles. We decided to switch over to full CUP because maintaining the previous package was too complicated. For these who don't want to use CUP, you can still use the mod without it and with only infantry included. What are our future plans now? We want to improve the mod just a little more, we have some sweet new textures for infantry. Also we're planning to make acr_a3_rhs compatibility package. Download: (210 MB) STEAM WORKSHOP, GOOGLE DRIVE, WITHSIX Optional: @CBA_A3, @ACR_A3_CUP, @CUP Donate: If you like our work, please consider donating ;) Website: https://gitlab.com/ascz/acr_a3 Changelog: - Fixed: error in main menu - Fixed: error with tfar ammobox - Improved: tfar compatibility - Improved: cup compatibility (mod is now independent of cup and can be launched without vehicles, weapons and dubbing) Gallery:
  22. evromalarkey

    3CB BAF Vehicles

    https://github.com/headswe/Swifty/issues/144#issuecomment-223746903 Any chance you are using obsfucation in pboProject? It's making problems in Swifty
  23. CUP Terrains Core is being processed right now on PWS, Steam is already updated and here are google drive links: CUP Terrains - Core - 1.1.0 - https://drive.google.com/file/d/0B9pLLNiesSsbNlRBQ1AtbnU4OGs/view?usp=sharing CUP Terrains - Maps - 1.1.0 - https://drive.google.com/file/d/0B9pLLNiesSsbNUpvenlQejR0LW8/view?usp=sharing CUP Terrains - Complete - 1.1.0 - https://drive.google.com/file/d/0B9pLLNiesSsbTUxRZ01TVThQdUE/view?usp=sharing
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