JD Wang 352 Posted December 26, 2018 Thanks again lads for a top notch piece of work. Just noticed in the mission I'm working on, my chaps won't spawn with their HMNVS even though I have the "Remove HMNVS" option disabled in the unit configuration module. They're not in the appropriate slot, not in uniform, vest or bag. Any idea what I might have ballsed up? Share this post Link to post Share on other sites
UK_Apollo 476 Posted December 26, 2018 2 hours ago, JD Wang said: Thanks again lads for a top notch piece of work. Just noticed in the mission I'm working on, my chaps won't spawn with their HMNVS even though I have the "Remove HMNVS" option disabled in the unit configuration module. They're not in the appropriate slot, not in uniform, vest or bag. Any idea what I might have ballsed up? They'll be in the vest usually. I see them ok in a quick test. Can you post a link (hastebin.com) to your rpt or pm me with it? What exact group or unit class names are you spawning? Share this post Link to post Share on other sites
INF_MIke64 53 Posted January 15, 2019 Hey guys trying to get my mod to work with your mod and I'm having some issues with is isPlayer My current config; class Extended_Init_EventHandlers { class CAManBase { init="_this spawn inf_fnc_setInsignias"; }; }; My script sleeps 2 seconds then does an isPlayer, with vanilla units its fine but with yours even if I am player it returns false. Help! I don't want to make your mod a requirement of my mod if I can avoid it.SOLVED: I used PostInit handler and it worked. Share this post Link to post Share on other sites
3cb 476 Posted January 17, 2019 I'm please to announce that version 4.9 of our BAF unit is now available VERSION 4.9 Added MAN Trucks to factions Added preloaded containers Fixed dismounting AI from Panama 8 Share this post Link to post Share on other sites
autigergrad 2034 Posted January 17, 2019 Congrats fellas. One of the truly great mods for ARMA gets even better. 2 Share this post Link to post Share on other sites
krycek 349 Posted January 18, 2019 The units archive is 18mb on Armaholic and 51mb on your site, is something missing? Share this post Link to post Share on other sites
MitchJC 49 Posted January 27, 2019 Hey guys, Not sure if this is the right forum for this post but here it is anyway. We've notice recently that players playing in 3CB Pilot class types are effected more by @ACE G-force than before. I ran a check of the ACE_GForceCoef and found that 3CB roles always returned the default value of 1, even with 3CB ACE Compats running. As it's defined in CfgVehicles this is not something we're willing to add to our own mod due to the dependency it would create. Now I never checked it prior to the recent update but the feedback I've received is it's worse than it used to be, but pilots like someone to blame when they blackout and crash. Long story short: Can I request that 3CB Helipilots have the following applied/fixed in Cfgvehicles to come in line with Vanilla and RHS classes: ACE_GForceCoef = 0.55; @ACE3 Geforce CfgVehicles.hpp git Thanks again guys! 1 Share this post Link to post Share on other sites
evrik 843 Posted January 27, 2019 We can take a look at that. They should be receiving whatever ACE3 give to the base helicopter pilot class as they are inheriting from there, and the uniform is set as a flight suit, so should get the G-force protection. If not, we'll look to add something. 1 Share this post Link to post Share on other sites
sentryuk 25 Posted February 3, 2019 guys, not sure if this been reported before or not... but in the editor if I change army / mtp backpacks out for parachutes (cup t10), then in the editor they show as having parachutes on - however soon as scenario starts they revert to the 3cb backpacks. Makes for a messy parachute jump :-) - any plans to do a uk specific chute ? ideally where we can carry regular pack between legs ? Cheers Share this post Link to post Share on other sites
andy1 71 Posted February 4, 2019 Have you disabled the randomisation process? That might be what is causing you the issues. Share this post Link to post Share on other sites
lifetap 188 Posted February 5, 2019 @sentryuk If you double click on a 3cb unit in EDEN, we have added 3 properties. If you un-tick ""Enable 3CB unit randomization" this will stop the loadout script from replacing your parachute with a random backpack Share this post Link to post Share on other sites
sentryuk 25 Posted February 5, 2019 7 hours ago, lifetap said: @sentryuk If you double click on a 3cb unit in EDEN, we have added 3 properties. If you un-tick ""Enable 3CB unit randomization" this will stop the loadout script from replacing your parachute with a random backpack Doh ! Yeah sorry that’s it Share this post Link to post Share on other sites
Boonji 0 Posted June 17, 2019 Currently trying to host a server with your addons on it but I keep running into this error. Any ideas? Warning Message: Addon 'UK3CB_BAF_Units_Common' requires addon 'UK3CB_BAF_Weapons_LoadOrder' Share this post Link to post Share on other sites
lifetap 188 Posted June 18, 2019 Check that BAF_Weapons is in the mod pack. BAF_Units requires: BAF_weapons, BAF_equipment and BAF_vehicles Share this post Link to post Share on other sites
Mohsin666 9 Posted October 8, 2019 Did u guys remove the cold war era units? I can't find it Share this post Link to post Share on other sites
evrik 843 Posted October 8, 2019 They are in the optionals folder as they require RHS as a dependency for some of the vehicles. Just move the optional .pbo into your main folder. Share this post Link to post Share on other sites
DMaco 24 Posted October 12, 2019 Love the 3CB mods awesome work 1 Share this post Link to post Share on other sites
inf_h@wkeye 10 Posted November 5, 2019 Is anyone having wrong signature error with 3CB BAF Units? We have not changed anything & now it wont let us join our server when running 3CB BAF Units as it brings up a wrong signature. We have uninstalled the mod, reinstalled the mod & even though we know we are using the exact same key (UK3CB_BAF_Units_4_9.bikey) as the server it still will not let us join. For now we have disabled key signatures which we hate doing but for now we have no choice. Any help or enlightenment on this matter will be gratefully received. Share this post Link to post Share on other sites
evrik 843 Posted November 5, 2019 The issue is caused by the latest arma 3 update affecting a number of mods. We are waiting for BI to hotfix. Once their hotfix is out, if our issue is not resolved, we will look into it. There is not much point in us troubleshooting yet if BI's next hotfix resolves the issue. This problem has been mentioned in a number of mod threads and elsewhere. 1 Share this post Link to post Share on other sites
inf_h@wkeye 10 Posted November 6, 2019 23 hours ago, evrik said: The issue is caused by the latest arma 3 update affecting a number of mods. We are waiting for BI to hotfix. Once their hotfix is out, if our issue is not resolved, we will look into it. There is not much point in us troubleshooting yet if BI's next hotfix resolves the issue. This problem has been mentioned in a number of mod threads and elsewhere. Thx for the heads up. As we use 3CB all the time it was only the Units that seem affected. Share this post Link to post Share on other sites
Bukain 86 Posted November 22, 2019 The Brits start changing the organization of it's force with the adoption of l85a3. You guys should check this out! Here is the unrecognizable form of British rifle platoon structure 2019-20- https://www.battleorder.org/uk They just get rid of Minimi l110!! Unbelievable indeed! Share this post Link to post Share on other sites
evrik 843 Posted November 22, 2019 We know all about the changes. However, we haven't decided if we will alter the Units as we don't have any Virtus equipment in the pack, so it might be odd to give Units the L85a3 without the rest of the kit changes. Players will be able to do that themselves if required, especially if running the Virtus gear made by Mike Phoenix. 1 Share this post Link to post Share on other sites
Bukain 86 Posted November 25, 2019 Ah i haven't thought that point. Yeah that would definitely make the units look odd! Best is only make the changes when there's enough contents to portray the 2020 formation. Thank you guys for the mod, current form is already a quality Share this post Link to post Share on other sites
3cb 476 Posted December 16, 2019 I'm very pleased to announce version 4.10 of our 3CB BAF units. CHANGE LOG VESRION 4.10 Added Husky TSV to Factions Added RAF MQ-9a Reaper Drone to Factions Added Warrior to Factions Added separated MFC and FAC loadouts Added Jackal (with curved roll bar) to MTP Army and RM Units Added pistol mags to section supplies Added flashbangs to supplies Added new L85a2 RIS system to units Fixed a bug in the unit eden customizable loadouts, when the unit has no backpack Fixed glasses randomization bug Fixed empty container bug Removed non-ACE crates when ACE crates are present 3 3 Share this post Link to post Share on other sites
autigergrad 2034 Posted December 16, 2019 Congrats fellas. Yall continue to be at at the top of the quality Arma 3 mods utilized by the community. Share this post Link to post Share on other sites