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UK_Apollo

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About UK_Apollo

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    http://www.3commandobrigade.com

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  1. Blender 2.80 beta is out and looking very nice. All we need now is an update to our favourite toolbox... ;-)
  2. 3CB BAF Vehicles

    Thanks Flinty, opinions welcome and noted.
  3. 3CB BAF Vehicles

    It's just a re-texture of Snatch I'm afraid. That's the reason we didn't do a battleship grey version initially, as we weren't modelling a proper Tangi as you and da12th have correctly pointed out the differences. However, given the request and as the re-texture was only a few hours work, it seemed worth doing.
  4. 3CB BAF Vehicles

    SentryUK, Panther CLV: Objects > NATO > Cars > Panther CLV GPMG (Green/Sand) If you also run our 3CB BAF Units mod (version 4.6) you will see the Panther in multiple BAF factions crewed by appropriately clothed British soldiers: Objects > BAF-3CB, xxxxxx > Cars > Panther CLV GPMG (Green/Sand) The Panther CLV class names we have used are unique to 3CB and do not overwrite any other mod. Panama ROV: Objects > NATO > Drones > Land Rover Panama ROV (Green/Sand) For additional user guides and lots more information on these BAF vehicles: https://3cbmod.wordpress.com/released-mods/3cb-baf-vehicles/
  5. 3CB BAF Vehicles

    Image is Work in Progress, subject to change, but it should be in our next update.
  6. 3CB BAF Vehicles

    If Evrik's photo is representative of what you'd like, that will be fine as a reference image. Thanks da12thMonkey, you're a gold mine of info as always, appreciated.
  7. 3CB BAF Vehicles

    I'd need an actual photo of the correct vehicle please. I don't really want to reference the wrong version or a model when texturing. Aside from that, it should be possible.
  8. 3CB BAF Weapons

    I've played the Altis mission for about 20 minutes and no errors. Were you continuing to play from a saved game? If so, try from mission start and see if it's ok.
  9. 3CB BAF Weapons

    I see your post was edited to answer my last question, thanks. If you're able to send me your mission file I can test it for you too in case there is something odd we've overlooked in our mod.
  10. 3CB BAF Weapons

    You're welcome, we're happy to help. What happens if you run your mission without 3CB BAF Weapons? Does the RHS error message still come up?
  11. 3CB BAF Weapons

    Thanks, that should help us troubleshoot your bug. Having looked through the rpt, my first thought is that it might be something in your Pilgrimage mission file that you are loading, and not related to our mod at all. Can you check that you don't have some RHS magazine class names in a character Eden INIT or load-out script? The error message appears to occur after loading Indfor soldiers. Perhaps try with a blank mission and place units, seeing if you can replicate the error.
  12. 3CB BAF Weapons

    Can you paste your complete RPT log onto www.hastebin.com and put the link here please? If you're not familiar with it, you can probably find it in: C:\Users\yourName\AppData\Local\Arma 3\ and the file will be named something like: arma3_x64_2018-11-05_13-30-50.rpt where the numbers represent the date and time that you last ran the game.
  13. Custom Vehicle Door Animations

    Check your UserAction condition statement. You want something like this: class AnimationSources { class Door_Open { source = "door"; animPeriod = 1; initPhase = 0; sound = "MetalDoorsSound"; soundPosition = "door_pos"; }; }; class UserActions { class DoorOpen { ... condition = "(this doorPhase 'Door_Open' < 0.5) AND (player in this) AND (alive this)"; statement = "this animateDoor ['Door_Open', 1];"; }; class DoorClose : DoorOpen { ... condition = "(this doorPhase 'Door_Open' > 0.5) AND (player in this) AND (alive this)"; statement = "this animateDoor ['Door_Open', 0];"; }; };
  14. 3CB BAF Vehicles

    Wrong vehicle Andy. You're referring to the Panther CLV, Hamakaze mentioned the Panama ROV. Perhaps making two vehicles with similar names in the same release was a mistake. ;-)
  15. Objects "showing" through glasses

    In Object Builder, select the glass faces on the car and then Faces > Move Top. If it also happens on a vanilla vehicle, like a Hunter, please show a screenshot.
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