zukov 490 Posted September 9, 2014 (edited) Will this work for towing vehicles too, potentially? Armor vehicle recovery and stuff like that would be nice too have. uh? i didn't understand in which manner? edit hehehehe now i understand Edited September 9, 2014 by Zukov Share this post Link to post Share on other sites
bad benson 1733 Posted September 9, 2014 It's not granted that the heli explodes too, I smashed an ATV into a hospital at some 200km/h, sure enough the ATV stopped right there and exploded as I flew into the sunset unharmed. now that is how you test a new feature :D The targeted (closest) cargo is already circled:http://i.imgur.com/NzP6zVw.jpg i have yet to test how practical that HUD is but just as a first impulse i'd like to see the PiP tech used here instead, as in a camera pointing down. that would be way more immersive than this. and some people might call it unrealistic how it is now, watch out BI :868: Share this post Link to post Share on other sites
CaptainAzimuth 714 Posted September 9, 2014 uh? i didn't understand in which manner?edit hehehehe now i understand I see why this wasn't working, as the cars wheels do not move unless a player is in driver seat, but even then, turning the wheels is still an issue. This would work perfectly, if the wheels of the Offroad moved freely, but to enable that, and how it can bee executed, still unknown. Share this post Link to post Share on other sites
Guest Posted September 9, 2014 Added: Neophron, Buzzard, Greyhawk / Ababil, Speed Boat, Assault Boat, SDV, most of wheeled vehicles (except APCs), and various objects are Sling Loadable Could we have a complet list of available vehicles ? Share this post Link to post Share on other sites
enex 11 Posted September 9, 2014 now that is how you test a new feature :Di have yet to test how practical that HUD is but just as a first impulse i'd like to see the PiP tech used here instead, as in a camera pointing down. that would be way more immersive than this. and some people might call it unrealistic how it is now, watch out BI :868: hehe I would rather see something like this 00:59 In game terms: Freely floating sling + players on the ground hooking it up (simply pressing B when sling is above vehicle) Share this post Link to post Share on other sites
neodammerung 8 Posted September 9, 2014 ACE did that Share this post Link to post Share on other sites
lordheart 1 Posted September 9, 2014 I see why this wasn't working, as the cars wheels do not move unless a player is in driver seat, but even then, turning the wheels is still an issue. This would work perfectly, if the wheels of the Offroad moved freely, but to enable that, and how it can bee executed, still unknown. I assume they will need to introduce a function to disable auto-braking on a vehicle, I think that is the issue. Share this post Link to post Share on other sites
zukov 490 Posted September 9, 2014 my first thought was how to transport a D30 from static pack edit and the Hemmt without trailer? maybe the function is easy to modify...... Share this post Link to post Share on other sites
Kydoimos 916 Posted September 9, 2014 I'd love to see those shipping containers in a sling (even if it's just the shorter ones!). Share this post Link to post Share on other sites
Llucmk 10 Posted September 9, 2014 Guys, i don't get it. I can't even enable the Advanced flight model and the sling load doesn't works for me. I tried to search in configuration and i don't have anything about sling load. Rx2 doesn't work. B and Right CTRL + B neither... You need any kind of Beta test code or something? or is open test for everyone? Share this post Link to post Share on other sites
CaptainAzimuth 714 Posted September 9, 2014 script = ropeCreate [(Name of object),[0,0,0],(name of second Object),[0,0,0],20] Without the brackets of course. I've been having a whirl at testing what can be done with the ropes. Currently, the man class looks overly glitchy when connected to the rope. Share this post Link to post Share on other sites
chompster 29 Posted September 9, 2014 You need any kind of Beta test code or something? or is open test for everyone?it's open to everyone. Open your steam, right-click on arma3, go to properties, click on the beta tab and then on the drop down menu and select development - development build. Launch arma3 to start downloading it then launch it again to play.hehe I would rather see something like this00:59 In game terms: Freely floating sling + players on the ground hooking it up (simply pressing B when sling is above vehicle) Oh god yes PLEASE. So much this. Share this post Link to post Share on other sites
Varanon 892 Posted September 9, 2014 @VaranonHow much those UGV's weights? the UGV is based off the Crusher UGV, which weights 5.9 tons Share this post Link to post Share on other sites
M1kke 10 Posted September 9, 2014 This command would be much appreciated - as an players addaction of course :) ropeCreate[player, [0,0,0], CursorTarget, [0,0,0]] All rope-to-people would give so much possibilities.... nice and less nice ones :rolleyes: Share this post Link to post Share on other sites
Varanon 892 Posted September 9, 2014 I like how easy it is to add sling loading: Just add a memory point, and name that point in the config and the capacity. Of course, I couldn't resist: Chinook with sling loaded UGV Share this post Link to post Share on other sites
slatts 1978 Posted September 9, 2014 I like how easy it is to add sling loading: Just add a memory point, and name that point in the config and the capacity.Of course, I couldn't resist: Chinook with sling loaded UGV Could you post the name of the point and the bits of config? Share this post Link to post Share on other sites
Varanon 892 Posted September 9, 2014 (edited) Could you post the name of the point and the bits of config? You need to add this to the config ("root class"): slingLoadMaxCargoMass = 13000; // Maximum mass in kg slingLoadMemoryPoint = "slingLoad0"; // Name of the memory point That's basically it. Every crew station can operate the winch, so to prevent that, you can add slingLoadOperator = 0; to the turret that shouldn't be able to use the winch. The default helis also add a hit point: class HitWinch { armor = 0.1; material = 51; name = "slingLoad0"; visual = ""; passThrough = 0; radius = 0.1; }; Edited September 9, 2014 by Varanon Share this post Link to post Share on other sites
slatts 1978 Posted September 9, 2014 Nice one mate I'm assuming the memory point "slingLoad0" placed directly on the helos belly to indicate where the ropes should spawn from, correct? Share this post Link to post Share on other sites
Varanon 892 Posted September 9, 2014 Nice one mateI'm assuming the memory point "slingLoad0" placed directly on the helos belly to indicate where the ropes should spawn from, correct? Yes, correct. In addition, there is an array of cargo memory points defined for those vehicles that can be sling loaded (from the Hunter config): slingLoadCargoMemoryPoints[] = {"SlingLoadCargo1", "SlingLoadCargo2", "SlingLoadCargo3", "SlingLoadCargo4"}; Share this post Link to post Share on other sites
chompster 29 Posted September 9, 2014 (edited) http://cloud-4.steampowered.com/ugc/536248928008076960/E021F3F7527E46212174D20A5822605DBD449537/ Wasn't expecting to be able to do that, but cool i guess! Also, i might have missed it, but has there been any talk/thoughts on loading more than 1 item? Plenty of pictures around of helicopters sling loading more than 1 crate or cargo net. If not, being able to "bundle them up" and transport them as 1 would probably be asking for too much, right? Edited September 10, 2014 by Chompster Share this post Link to post Share on other sites
Smurf 12 Posted September 9, 2014 uh? i didn't understand in which manner?edit hehehehe now i understand Fix that. And add rain. And mud! And animated recovery vehicles. Share this post Link to post Share on other sites
DJankovic 401 Posted September 10, 2014 Just finished testing Splendid work on the Sling rope :) I do need to say that i would like to see attaching to from the player on the ground,mybe if sling load is near that he gets a option to attach it but other than that LOVE IT! :) Gonna be fun to fly and deliver now THANK YOU BIS Share this post Link to post Share on other sites
mordeaniischaos 3 Posted September 10, 2014 I think it needs to be easier to attach to items when on the ground. Every sling lift I've seen (only a couple, to be fair) everything got attached to a grounded chopper, which then lifted off until it ran out of slack and then lifted the item. That SORT of works as it is currently, but the items have to be really close to the chopper to attach. Too close, in the case of an actual vehicle. Even if it has to be done by a crew member actually moving the ropes over to attach instead of automagically being done by the pilot, some sort of option for that would be really, really useful. Especially for those of us that hate hovering :3 Awesome system so far. I have noticed that going too hard on the yaw will cause random explosions. Few other things seem to as well. Share this post Link to post Share on other sites
sykocrazy 67 Posted September 10, 2014 I think it needs to be easier to attach to items when on the ground. Every sling lift I've seen (only a couple, to be fair) everything got attached to a grounded chopper, which then lifted off until it ran out of slack and then lifted the item. That SORT of works as it is currently, but the items have to be really close to the chopper to attach. Too close, in the case of an actual vehicle. Even if it has to be done by a crew member actually moving the ropes over to attach instead of automagically being done by the pilot, some sort of option for that would be really, really useful. Especially for those of us that hate hovering :3 I don't have actual stats to back this up. But a quick youtube search for "sling load" shows that most lifts occur with crew attaching the hooks to a hovering helicopter. So going with this idea, as many have suggested, it would be awesome to have the ability to attach the sling from outside. Share this post Link to post Share on other sites
mordeaniischaos 3 Posted September 10, 2014 I don't have actual stats to back this up. But a quick youtube search for "sling load" shows that most lifts occur with crew attaching the hooks to a hovering helicopter. So going with this idea, as many have suggested, it would be awesome to have the ability to attach the sling from outside. It's possible that it's more for specific types of loads, I think the few times I saw anything it was artillery pieces being lifted. I have no idea. ---------- Post added at 22:15 ---------- Previous post was at 21:56 ---------- Wanted to see how shooting from a lifted vic would work. Pretty well, as it turns out! Share this post Link to post Share on other sites