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All in Arma Terrain Pack (AiA TP) - A1/A2/OA terrains from BI in A3

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Really nice, but there are graphical artifacts on all the ArmA 1 terrain and Utes - some of the A1 objects have strangely over-dramatic shadows, the hangars at the Paraiso airbase reflect through the ground, and on both all the A1 maps and Utes, from a distance you see grids on the map of ground textures that look out of place. I'll post screenshots soon. Also hope to see the infinite/beyond edge of map terrain return soon.

Your last point about the grid weirdness has already been mentioned by soju on the page before! Also referenced this:

http://feedback.arma3.com/view.php?id=15629

Seems to happen on a lot of maps, I've noticed it on Sangin and IIRC Thirsk as well.

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Guys, here's kju's Patreon page - http://www.patreon.com/PvPsceneWorkshop

For whoever willing and capable, and have been enjoying kju's contributions, I think that's a really nice way to support him and ensure he'll continue to enrich our community.

Edited by Variable

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^ thx for link reminder I am now a supporter :yay:

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it looks like the MEGA link for the 6 gb version isn't working (Temporary Error) and the torrent isn't giving very good speed, so I'll stay on the torrent until it's on SIX.

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I find mediafire, dropbox to be the best. Mega, I find just find mega unreliable, like I'll get 70% through a download then it'll start downloading at 10kb/s.

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really like this, no errors and i just looks and feels better then the a3mp version :-)

The only thing that annoys me is that im getting arma 3 mediterranean sounds on chernarus, that takes some of the immersion from me... but else its really great, thanks :-)

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>kju > Fantastic work - waiting for this one for a long time... !

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Thirsk island is causing a crash, 100% reproducible.

1. Load up Thirsk

2. Put down a unit and start the mission

3. Go back to the editor and switch to another island

4. Crash

.BIDMP

.RPT (FATA was also enabled but removed later, so only Thirsk was running with same results)

I also had the same issue on Takistan Mountains (only when Thirsk was enabled) when doing the above and switching to other maps. Haven't had time to test other.

Edited by cuel

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Thirsk island is causing a crash, 100% reproducible.

1. Load up Thirsk

2. Put down a unit and start the mission

3. Go back to the editor and switch to another island

4. Crash

.BIDMP

.RPT

I also had the same issue on Takistan Mountains (only when Thirsk was enabled) when doing the above and switching to other maps. Haven't had time to test other.

Can confirm this. Happens the same.

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@cuel - I am noticing the same thing on celle 2. We've had this map switch crash issue on an in-house map for the past 6 months, but no other maps were affected until I started testing AiA last night. I am running the data only pack along with single download for each terrain.

I'm also seeing this spam in the rpt (on chernarus):

Cannot load sound 'ca\sounds\ambient\meadows\wind-meadow-2.wss'
Cannot load sound 'ca\sounds\ambient\forest\wind-global-2.wss'

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i cant find it on pws guys...

the SIX guys have not made a mirror yet. i too await the mirror, as i want to see the differences

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Damn Mega took a shit real hard, can't wait to test it once its on Armaholic/PWS. A3MP was a great mod, but this looks like it does so much more!

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Outstanding work Gents !!

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Yea, can confirm the Thirsk CTD, haven't tried Zerith problem with Celle 2, but I guess it is likely related.

---------- Post added at 22:23 ---------- Previous post was at 22:14 ----------

Same crash to desktop issue happens on shapur and bukovina

Edited by Niklas

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I assume you guys with errors are posting them up where the Team can actually action them ?

==================

= How can you assist =

==================

If you want to help with this project, you can do so in many ways:

Try it and play it

If you like it, tell your friends or reddit

Promote it with screenshots or videos

Join the Community Upgrade Project to help further improve it

Give feedback and report issues

Anything else you can think of being useful

Feel free to contact me by PM or mail, if you want to contribute.

Please report any issues you encounter in the AiA issue tracker.

Please read the notes how to report problems in the AiA wiki.

:rolleyes:

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I assume you guys with errors are posting them up where the Team can actually action them ?

==================

= How can you assist =

==================

If you want to help with this project, you can do so in many ways:

Try it and play it

If you like it, tell your friends or reddit

Promote it with screenshots or videos

Join the Community Upgrade Project to help further improve it

Give feedback and report issues

Anything else you can think of being useful

Feel free to contact me by PM or mail, if you want to contribute.

Please report any issues you encounter in the AiA issue tracker.

Please read the notes how to report problems in the AiA wiki.

:rolleyes:

Of course :cool:

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I suspect that missions created while using A3MP won´t work if you disable it in favor of AiA TP... or they will?

Or maybe re-phrasing: is it possible to have both A3MP+A2MP_AM+AiA TP? Keeping AiA TP at last on modline (for gamelaunchers) would make it ovewrite A3MP but sitll keeping old missions working?

cheers!

Edited by Corporal_Lib[BR]

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