houldendub 10 Posted August 18, 2014 Really nice, but there are graphical artifacts on all the ArmA 1 terrain and Utes - some of the A1 objects have strangely over-dramatic shadows, the hangars at the Paraiso airbase reflect through the ground, and on both all the A1 maps and Utes, from a distance you see grids on the map of ground textures that look out of place. I'll post screenshots soon. Also hope to see the infinite/beyond edge of map terrain return soon. Your last point about the grid weirdness has already been mentioned by soju on the page before! Also referenced this: http://feedback.arma3.com/view.php?id=15629 Seems to happen on a lot of maps, I've noticed it on Sangin and IIRC Thirsk as well. Share this post Link to post Share on other sites
Variable 322 Posted August 18, 2014 (edited) Guys, here's kju's Patreon page - http://www.patreon.com/PvPsceneWorkshop For whoever willing and capable, and have been enjoying kju's contributions, I think that's a really nice way to support him and ensure he'll continue to enrich our community. Edited August 18, 2014 by Variable Share this post Link to post Share on other sites
SavageCDN 231 Posted August 18, 2014 ^ thx for link reminder I am now a supporter Share this post Link to post Share on other sites
evromalarkey 150 Posted August 18, 2014 Well as I promised, here is updated trailer :D Hope you like it! Share this post Link to post Share on other sites
GDent 10 Posted August 18, 2014 it looks like the MEGA link for the 6 gb version isn't working (Temporary Error) and the torrent isn't giving very good speed, so I'll stay on the torrent until it's on SIX. Share this post Link to post Share on other sites
mcpxxl 2 Posted August 18, 2014 Great Post Q ! Will dl as soon as MEGA is back Share this post Link to post Share on other sites
RSF TheCapulet 59 Posted August 18, 2014 Ugh. 17 kb/s torrent, and mega took a shit. Come on, Pw6 guys! I need this! lol Share this post Link to post Share on other sites
bravo93 37 Posted August 18, 2014 I find mediafire, dropbox to be the best. Mega, I find just find mega unreliable, like I'll get 70% through a download then it'll start downloading at 10kb/s. Share this post Link to post Share on other sites
sixt 26 Posted August 18, 2014 really like this, no errors and i just looks and feels better then the a3mp version :-) The only thing that annoys me is that im getting arma 3 mediterranean sounds on chernarus, that takes some of the immersion from me... but else its really great, thanks :-) Share this post Link to post Share on other sites
NOON 10 Posted August 18, 2014 >kju > Fantastic work - waiting for this one for a long time... ! Share this post Link to post Share on other sites
fabio_chavez 103 Posted August 18, 2014 EvroMalarkey: now that was fast! :cheers: Share this post Link to post Share on other sites
cuel 25 Posted August 18, 2014 (edited) Thirsk island is causing a crash, 100% reproducible. 1. Load up Thirsk 2. Put down a unit and start the mission 3. Go back to the editor and switch to another island 4. Crash .BIDMP .RPT (FATA was also enabled but removed later, so only Thirsk was running with same results) I also had the same issue on Takistan Mountains (only when Thirsk was enabled) when doing the above and switching to other maps. Haven't had time to test other. Edited August 18, 2014 by cuel Share this post Link to post Share on other sites
tinter 186 Posted August 18, 2014 Thirsk island is causing a crash, 100% reproducible.1. Load up Thirsk 2. Put down a unit and start the mission 3. Go back to the editor and switch to another island 4. Crash .BIDMP .RPT I also had the same issue on Takistan Mountains (only when Thirsk was enabled) when doing the above and switching to other maps. Haven't had time to test other. Can confirm this. Happens the same. Share this post Link to post Share on other sites
Tyl3r99 41 Posted August 18, 2014 i cant find it on pws guys... Share this post Link to post Share on other sites
zerith 1 Posted August 18, 2014 @cuel - I am noticing the same thing on celle 2. We've had this map switch crash issue on an in-house map for the past 6 months, but no other maps were affected until I started testing AiA last night. I am running the data only pack along with single download for each terrain. I'm also seeing this spam in the rpt (on chernarus): Cannot load sound 'ca\sounds\ambient\meadows\wind-meadow-2.wss' Cannot load sound 'ca\sounds\ambient\forest\wind-global-2.wss' Share this post Link to post Share on other sites
LykosMactire 298 Posted August 18, 2014 i cant find it on pws guys... the SIX guys have not made a mirror yet. i too await the mirror, as i want to see the differences Share this post Link to post Share on other sites
Donut_10 10 Posted August 18, 2014 Damn Mega took a shit real hard, can't wait to test it once its on Armaholic/PWS. A3MP was a great mod, but this looks like it does so much more! Share this post Link to post Share on other sites
Spoor 23 Posted August 18, 2014 Outstanding work Gents !! Share this post Link to post Share on other sites
Niklas 1 Posted August 18, 2014 (edited) Yea, can confirm the Thirsk CTD, haven't tried Zerith problem with Celle 2, but I guess it is likely related. ---------- Post added at 22:23 ---------- Previous post was at 22:14 ---------- Same crash to desktop issue happens on shapur and bukovina Edited August 18, 2014 by Niklas Share this post Link to post Share on other sites
serjames 357 Posted August 18, 2014 I assume you guys with errors are posting them up where the Team can actually action them ? ================== = How can you assist = ================== If you want to help with this project, you can do so in many ways: Try it and play it If you like it, tell your friends or reddit Promote it with screenshots or videos Join the Community Upgrade Project to help further improve it Give feedback and report issues Anything else you can think of being useful Feel free to contact me by PM or mail, if you want to contribute. Please report any issues you encounter in the AiA issue tracker. Please read the notes how to report problems in the AiA wiki. :rolleyes: Share this post Link to post Share on other sites
Incomitatum 11 Posted August 18, 2014 How hard is it to get the 'ToH Seattle' map into this? Share this post Link to post Share on other sites
cuel 25 Posted August 18, 2014 I assume you guys with errors are posting them up where the Team can actually action them ?================== = How can you assist = ================== If you want to help with this project, you can do so in many ways: Try it and play it If you like it, tell your friends or reddit Promote it with screenshots or videos Join the Community Upgrade Project to help further improve it Give feedback and report issues Anything else you can think of being useful Feel free to contact me by PM or mail, if you want to contribute. Please report any issues you encounter in the AiA issue tracker. Please read the notes how to report problems in the AiA wiki. :rolleyes: Of course :cool: Share this post Link to post Share on other sites
bravo93 37 Posted August 19, 2014 Foxhound..where are youuu? ;) Share this post Link to post Share on other sites
corporal_lib[br] 396 Posted August 19, 2014 (edited) I suspect that missions created while using A3MP won´t work if you disable it in favor of AiA TP... or they will? Or maybe re-phrasing: is it possible to have both A3MP+A2MP_AM+AiA TP? Keeping AiA TP at last on modline (for gamelaunchers) would make it ovewrite A3MP but sitll keeping old missions working? cheers! Edited August 19, 2014 by Corporal_Lib[BR] Share this post Link to post Share on other sites