Rene-k 10 Posted June 24, 2014 Hi, im new at this Forum. I have used the search function but dident find anything what is helping me. I ask me if it gives a way to encrypt the .pbo file. That just People that i wand can open it. I wand to encrypt them to safe my work. It gives things then skins or scripts that i dident wand sharing. And normal each user ther gomes on the server downloading the mission file, and he can open it. I wand to encrypt them that the user diden`t can open it. Gives it a way to encrypt the .pbo or is there no way? I hope you understand me and sry for my ba english Share this post Link to post Share on other sites
ProfTournesol 956 Posted June 24, 2014 No, it isn't possible and that's a good thing IMHO. 2 Share this post Link to post Share on other sites
SilentSpike 84 Posted June 24, 2014 Encrypting pbo files would lead to all sorts of nonsense and exploits :p If you want to protect your work then just release it under a licence. Share this post Link to post Share on other sites
Tankbuster 1747 Posted June 24, 2014 Oh dear - this question again. :) Rene, this does get asked from time to time and it usually isn't popular. It's very much against the spirit of the community, especially where mission making is concerned. Presumably you can see the irony in you coming here asking for help from the community in a project where you specifically want to withhold what you do from that same community? You might have your reasons. Some time ago a chap wanted to run a competition where he didn't want his contestants to see the mission ahead of time, but you've not given any reasons yet. Share this post Link to post Share on other sites
rakowozz 14 Posted June 24, 2014 (edited) No, it isn't possible and that's a good thing IMHO. And it'd likely cause problems for Arma to read the mission, depending on what encryption we're talking about. But I'm not going to lie, I've seen some "bad apples" in communities claiming other people's work! Just by adding their names to it and calling it theirs. Of course totally blocking the files is extreme, but maybe hiding a piece of code, a signature, is the way to go. Check this out, also, Rene: http://forums.bistudio.com/showthread.php?178029-Encryption-in-SQF-SQF-Crypt-Script Edited June 24, 2014 by rakowozz Share this post Link to post Share on other sites
colinm9991 20 Posted June 24, 2014 That time of the year again :P If the "user" can't open it then neither can your server, or each user that downloads it upon connection. Share this post Link to post Share on other sites
IndeedPete 1038 Posted June 24, 2014 (edited) Well, I'm sharing theatopinion with the others that encrypting your work is somehow against the spirit and the community that make this game so great. However, there must be some way as I read somewhere that BIS encrypts DLC content (for a certain time at least). I've got no idea how they did it though. Edited June 24, 2014 by IndeedPete Share this post Link to post Share on other sites
SilentSpike 84 Posted June 24, 2014 Yeah, BIS have encrypted pbo's (.ebo) for DLC content. Share this post Link to post Share on other sites
colinm9991 20 Posted June 24, 2014 BIS binarize PBO files just how the game handles it. There has been no reverse-engineering of this method nor have there been any "reversal" tools to de-binarize a file which would offer a method of binarizing a pbo. Share this post Link to post Share on other sites
tortuosit 486 Posted June 24, 2014 Gives it a way to encrypt the .pbo or is there no way? You can encrypt it with GPG so that nobody can use it ;) -Your english is pretty funny... german? :) Share this post Link to post Share on other sites
Tajin 349 Posted June 24, 2014 It's very much against the spirit of the community, especially where mission making is concerned. ^ This However, IF it is a mission that you only plan to run on your own server, then you can outsource the vital script-parts (serverside stuff) by not putting it in the missionfolder and instead loading them directly from a directory on your server. So even though I generally don't support the idea of encrypting user-made content – I can understand that in some cases it does make sense to keep the server-side stuff out of the pbo. Your english is pretty funny... german? :) Sounds like it. Share this post Link to post Share on other sites
Rene-k 10 Posted June 24, 2014 Yes im still German ^^ that i why my english sucks as well ;) i give you guys right its nice to share scripts and i share and help other how i can. But i still mean it sucks that some one edit his name in it and says its my one. Or when i sitting here to make a nice texture vor a car that some on steal it and made it public with this name. That is why i wand encrypt it. So that no one can steal my things. And can use only that what im sharing. Share this post Link to post Share on other sites
Beerkan 71 Posted June 24, 2014 (edited) Yes im still German ^^ that i why my english sucks as well ;)i give you guys right its nice to share scripts and i share and help other how i can. But i still mean it sucks that some one edit his name in it and says its my one. Or when i sitting here to make a nice texture vor a car that some on steal it and made it public with this name. That is why i wand encrypt it. So that no one can steal my things. And can use only that what im sharing. Actually I've found the community are pretty quick to "out" someone trying to pass of others work as their own.I've had some of my work ripped off without credit. One way is to publish it on a couple of forums, i.e. here and armaholic.com. And of course forums in your home nation. P.S. And forget anyone mocking your English, lest we go searching through all their posts, and go "Grammar Nazi" on their use of English. (no offence meant in that pun). See how they'd like it then. Edited July 17, 2014 by Beerkan Share this post Link to post Share on other sites
_.Dardo._ 15 Posted May 10, 2016 Sorry for the bump By the way,i discovered a pbo , downloaded from a server as a normal mission,that can not be opened. Pbo manager just crashes when i try to open that mission file. How is this even possibile? Share this post Link to post Share on other sites
Arkensor 96 Posted May 10, 2016 Sorry for the bump By the way,i discovered a pbo , downloaded from a server as a normal mission,that can not be opened. Pbo manager just crashes when i try to open that mission file. How is this even possibile? If you are interested in this contact me via pm, I think I can help you with that ;) Regards Arkensor 1 Share this post Link to post Share on other sites
M3gz 0 Posted March 6, 2017 On 10/05/2016 at 11:07 PM, _.Dardo._ said: Sorry for the bump By the way,i discovered a pbo , downloaded from a server as a normal mission,that can not be opened. Pbo manager just crashes when i try to open that mission file. How is this even possibile? Hi guys, yes I too have one like that, PBO manager just crashes and says that the file is corrupt, so I deleted it, rejoined the server again, same thing when I try to open it. Share this post Link to post Share on other sites
celludriel 79 Posted March 6, 2017 Selfish dick move wanting to encrypt knowledge if you ask me. There is probably a way by altering some bytes in the pbo that pbo manager will crash on but the game won't. There always are some bytes not used by the engine that are filler. However dick move, regardless if you want to "safeguard" your work. Share the wealth, anyone is free to use my work they don't even have to give me credit AND they can claim it as their own I don't give a rats ass as long as people enjoy the content I have made I'm happy and fullfilled. 2 Share this post Link to post Share on other sites
bloodwyn1756 130 Posted March 6, 2017 Let's say yes, there is a way to kinda encrypt, but Ingame you will always be able to have a look at the scripts etc. The Arma community does not like encrypted stuff, so you won't get a tutorial for that I guess. 3 Share this post Link to post Share on other sites
TAW_PHI 1 Posted March 6, 2017 If you create mission you can change the settings in the eden editor to not binarize your mission file. But that makes it readable for everyone and has to be done before the first save. Share this post Link to post Share on other sites
BlacKnightBK 47 Posted March 7, 2017 (edited) There is a way in which you can block your mission file so no one can open it but it is a teeny bit costly, I discovered it when I wanted to unpack a PBO file to take a look at some of their scripts (before you start assuming, I just wanted to learn). Edited March 7, 2017 by R0adki11 link removed - as likely breaking BIS EULA Share this post Link to post Share on other sites
Beerkan 71 Posted March 7, 2017 6 hours ago, BlacKnightBK said: There is a way in which you can block your mission file so no one can open it but it is a teeny bit costly, I discovered it when I wanted to unpack a PBO file to take a look at some of their scripts (before you start assuming, I just wanted to learn). BK, you've posted some very helpful stuff at times on these forums, but your above post is way and above your worst ever. Way to contribute. 1 Share this post Link to post Share on other sites
R0adki11 3949 Posted March 7, 2017 7 hours ago, BlacKnightBK said: There is a way in which you can block your mission file so no one can open it but it is a teeny bit costly, I discovered it when I wanted to unpack a PBO file to take a look at some of their scripts (before you start assuming, I just wanted to learn). Link has been removed, as its likely the BIS EULA could have been broken. Share this post Link to post Share on other sites
BlacKnightBK 47 Posted March 7, 2017 1 minute ago, Beerkan said: BK, you've posted some very helpful stuff at times on these forums, but your above post is way and above your worst ever. Way to contribute. The thing is mate as a dev I will be annoyed if someone just takes my whole mission file and runs it on their server as it is like they own it. People spend a lot of times on these scripts, if they share it is awesome, if they want to keep it to themselves it is their choice. I would never take someone else's work as mine and i have credited even the people who taught me something new or contributed a teeny bit. But not everyone does that and it worries some people Share this post Link to post Share on other sites
fn_Quiksilver 1636 Posted March 7, 2017 On 3/6/2017 at 8:04 PM, bloodwyn1756 said: Let's say yes, there is a way to kinda encrypt, but Ingame you will always be able to have a look at the scripts etc. The Arma community does not like encrypted stuff, so you won't get a tutorial for that I guess. bohemia encrypts their stuff, and awarded big money $50k to winners of MANW contest who heavily obfuscated and encrypted their stuff also there is no such thing as 'the arma community'. there is no community spirit between average Arma 3 Life player and most milsim unit members, for instance. there are half a dozen definable 'arma communities', and unfortunately some of them in recent years have turned to theft. i dont see problem with modder doing what he can to resist theft. 4 Share this post Link to post Share on other sites
simon1279 53 Posted March 7, 2017 A modder which don't want other people to use their stuff must make its own game with its own DLCs, locking stuff is totally against arma community, ArmA 3 Life it's Arma 3 using engine, editor, units and scripting from Arma 3 base game, As far as i can see reading here and there, Life game mode is bringing some players that are trying to make this awesome community a little bit toxic under my point of view......... 3 Share this post Link to post Share on other sites