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About colinm9991

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  1. colinm9991

    Arma 3 Server - Weapon Info not fading in

    Any ideas?
  2. There may be some downtime experienced over the coming days/weeks. I've created a Raspberry Pi cluster and will be moving this to k3s fronted by a web proxy. Domain names and what not will stay the same. Currently doing some internal testing prior to switching the domain over.
  3. Hi all, I've recently noticed that pressing the J key does not fade in the weapon info HUD element when the weaponInfo difficulty setting is set to 1. This is contrary to what the following wiki page says https://community.bistudio.com/wiki/Arma_3:_Difficulty_Settings I'd prefer to keep weaponInfo set to fade out and allow people to press J to review their fire rate and current grenade selection. Have I overlooked something here? These are my difficulty settings configured on the server difficulty="Custom"; class DifficultyPresets { class CustomDifficulty { class Options { groupIndicators=0; friendlyTags=0; enemyTags=0; detectedMines=0; commands=0; waypoints=0; weaponInfo=2; stanceIndicator=1; reducedDamage=0; staminaBar=1; weaponCrosshair=0; visionAid=0; thirdPersonView=0; cameraShake=1; scoreTable=0; deathMessages=0; vonID=1; mapContent=0; autoReport=0; multipleSaves=0; squadRadar=0; tacticalPing=0; }; aiLevelPreset=1; }; };
  4. Good to see an asynchronous database wrapper
  5. Brought this back online after being contacted by several people and I've also introduced link sharing so that you can embed links on your site or in Discord, Teamspeak or Steam groups. A donation button has been added, but not mandatory of course. I earn more than enough to cover the costs of the server, this is optional. All source code is available on GitHub.
  6. I brought the web server down over the course of this month as I've decided to no longer support this. I've released the server side source code on GitHub if anybody is curious as to how I achieved this. https://github.com/ColinM9991/Arma-Preset-Creator
  7. Hello, Firstly, thank you for including my Preset Creator on this list. This month I decided to bring the server down as it wasn't receiving a great deal of traffic and (selfishly) I've lost some interest in Arma. Ignore this, I've switched it back on as a few people reached out to me asking where it had gone.
  8. The cloud server went offline over the past week, I've just given it a swift & hard kick and it's back online again.
  9. Change Notice: I've just today noticed that this was no longer working due to DNS problems. I have migrated away from Azure DNS and this is now up and running again. Azure DNS certainly wasn't the issue, but as the domain was previously registered via Azure; it was time to finally migrate away. This is now up & running again.
  10. This has been updated recently, is there any reason for versioning the keys of a mod which adds nothing but client side changes? There is now a need to automate the update of the keys for this mod to allow for players to join while I'm away or working and unable to connect to the server to push keys. It makes sense for mods to be version signed if they add something that can impact a lot of different players, but it just seems like everybody is versioning their key for no reason.
  11. Change Notice: I'm going to temporarily switch off the website this Saturday (02/02/2018) at 1800 GMT 0, I've had a certificate sitting on my desktop for a few weeks now waiting to be installed but I've been somewhat lazy, this will enable HTTPS support - there is nothing sensitive handled over the connection but it doesn't harm the SEO for being indexed on Google. I'm also going to update the error handling, in one case I noticed that a single collection seems to cause Steam's Web API to return a 500 status code - there is nothing I can do about this but the preset creator currently leaves this fall through and doesn't return an error to the end user. I'm going to find this again in the logs and report this with Steam's API developers. Update: HTTPS is now enabled with HTTP being redirected.
  12. colinm9991

    [release] RPT shortener

    Well done! Back in the day I began looking at making a .NET WPF app to parse RPT's and present errors red and warning yellow - an easy reader. May have to resurrect that with WPF nearly being supported on Linux via .NET Core :-) One suggestion: Make the keywords configurable via JSON file
  13. Updated: The preset creator can now handle workshop items whose dependencies also contain dependencies, and can go n levels deep. It will also filter duplicates based on their published file ID. Please report any issues, findings or suggestions in this thread and I will pick them up in due course depending on how severe, feedback also welcomed, I am now focusing on API integration & end to end testing to begin maintaining quality and backward compatibility.
  14. I run KP Liberation on my server using the Lythium map, that keeps folks occupied and when we've finished the entire mission, in a few weeks, we just roll another map on that mission.
  15. colinm9991

    Launcher for linux/mac?

    Bumping this thread. With .NET Core 3 adding support for WPF and WinForms on Linux, can a Bohemia dev indicate whether this is achievable?