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colinm9991

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About colinm9991

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  1. There is never a dull moment with Namecheap. I've no idea what's happened, but the DNS is no longer resolving. I've shifted DNS responsibilities over to DigitalOcean. Please bear with as this takes some time to propagate. It's back online now.
  2. Pushed an update to overhaul the UI and update to Bootstrap 5. Inspired and motivated, to stop being lazy, by the great work on arma3pregen, I've added support to specify multiple collections so you can generate a preset based on mandatory and optional items. You can specify up to 5 collections. The first item is always mandatory, so this should be your required mods. All other items can be specified as optional or mandatory. There is now a new page where you can toggle which optional mods you'd like included in your preset. There are of course similarities between this and arma3pregen as there are only so many ways to skin a cat (as the saying goes). In the coming days I'll begin tweaking the UI to make it a bit cleaner and nicer (feedback welcome), as well as de-duping the mods so, as an example, CBA_A3 only appears in the mandatory mods and not as a selectable optional mod. Also, I'll include an option to name the preset when there's more than 1 collection ID specified.
  3. I like the idea of optional mods, very intuitive implementation.
  4. I've brought this back online under a new TLD. https://armapresetcreator.co.uk/
  5. I'm no longer in control of this domain as I decided to move away from this project some time back. Unfortunately the license has not been upheld as my name has been removed from the website. The source code, however, remains to be open source on GitHub
  6. There may be some downtime experienced over the coming days/weeks. I've created a Raspberry Pi cluster and will be moving this to k3s fronted by a web proxy. Domain names and what not will stay the same. Currently doing some internal testing prior to switching the domain over.
  7. Hi all, I've recently noticed that pressing the J key does not fade in the weapon info HUD element when the weaponInfo difficulty setting is set to 1. This is contrary to what the following wiki page says https://community.bistudio.com/wiki/Arma_3:_Difficulty_Settings I'd prefer to keep weaponInfo set to fade out and allow people to press J to review their fire rate and current grenade selection. Have I overlooked something here? These are my difficulty settings configured on the server difficulty="Custom"; class DifficultyPresets { class CustomDifficulty { class Options { groupIndicators=0; friendlyTags=0; enemyTags=0; detectedMines=0; commands=0; waypoints=0; weaponInfo=2; stanceIndicator=1; reducedDamage=0; staminaBar=1; weaponCrosshair=0; visionAid=0; thirdPersonView=0; cameraShake=1; scoreTable=0; deathMessages=0; vonID=1; mapContent=0; autoReport=0; multipleSaves=0; squadRadar=0; tacticalPing=0; }; aiLevelPreset=1; }; };
  8. Good to see an asynchronous database wrapper
  9. Brought this back online after being contacted by several people and I've also introduced link sharing so that you can embed links on your site or in Discord, Teamspeak or Steam groups. A donation button has been added, but not mandatory of course. I earn more than enough to cover the costs of the server, this is optional. All source code is available on GitHub.
  10. I brought the web server down over the course of this month as I've decided to no longer support this. I've released the server side source code on GitHub if anybody is curious as to how I achieved this. https://github.com/ColinM9991/Arma-Preset-Creator
  11. Hello, Firstly, thank you for including my Preset Creator on this list. This month I decided to bring the server down as it wasn't receiving a great deal of traffic and (selfishly) I've lost some interest in Arma. Ignore this, I've switched it back on as a few people reached out to me asking where it had gone.
  12. The cloud server went offline over the past week, I've just given it a swift & hard kick and it's back online again.
  13. Change Notice: I've just today noticed that this was no longer working due to DNS problems. I have migrated away from Azure DNS and this is now up and running again. Azure DNS certainly wasn't the issue, but as the domain was previously registered via Azure; it was time to finally migrate away. This is now up & running again.
  14. This has been updated recently, is there any reason for versioning the keys of a mod which adds nothing but client side changes? There is now a need to automate the update of the keys for this mod to allow for players to join while I'm away or working and unable to connect to the server to push keys. It makes sense for mods to be version signed if they add something that can impact a lot of different players, but it just seems like everybody is versioning their key for no reason.
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