haleks 8212 Posted July 18, 2014 I dont really see the bug, but something is wrong with the stereo audio. The soldier is to your front a bit right, but the sound comes directly from the right, as if he would stand next to you. Or is this the bug? Also happens with your own footsteps when free-looking around you and it is goddamn annoying. :( Share this post Link to post Share on other sites
-=seany=- 5 Posted July 18, 2014 I see bis are adjusting some sounds the past few updates. Can BIS PLEASE reduce the volume of the Titan Missile Search/Lock Tone sound and launch sound, they are way too loud! (it is near ear damaging levels) It effects me EVERY game. :( Share this post Link to post Share on other sites
metralla 19 Posted July 18, 2014 God put a sound to open the parachute to give a little dive. These small details stand out in the game and do not understand how they can pass these as basic and as easy to add things to the game. Share this post Link to post Share on other sites
Bouben 3 Posted July 19, 2014 I see bis are adjusting some sounds the past few updates.Can BIS PLEASE reduce the volume of the Titan Missile Search/Lock Tone sound and launch sound, they are way too loud! (it is near ear damaging levels) It effects me EVERY game. :( Yes. It just needs a simple lowering of volume. Nothing more. Share this post Link to post Share on other sites
captncaps 26 Posted July 20, 2014 I'm so glad I've dropped SOS this issue makes it not worth all the hard work. What? You dropped SOS? Well then, back to vanilla sounds... Share this post Link to post Share on other sites
Tonci87 163 Posted July 21, 2014 There is still the updated JSRS (Thank God and Lord J) Share this post Link to post Share on other sites
CaptainAzimuth 714 Posted July 21, 2014 You know what i'd love? If BI did what Laxeman's doing with his Sound-scape mod. I'm pretty sure BI can pull it off, they've made echo sounds for guns before in Arma 2, but never seemed to be used. If they did that with Arma 3, and made an environmental sound-scape, it would boost Vanilla sounds to a whole new level. It would benefit them, and us. Can't really go wrong. Either way, something's gotta be done about the Audio. It's better than, Arma 2... maybe.. but can be, should be, and NEEDS to be a lot better. Share this post Link to post Share on other sites
bigpickle 0 Posted July 21, 2014 What? You dropped SOS?Well then, back to vanilla sounds... Until this sound engine if sorted out, I cant even bear play the game right now that's how bad its got for me. Share this post Link to post Share on other sites
the_demongod 31 Posted July 22, 2014 I see bis are adjusting some sounds the past few updates.Can BIS PLEASE reduce the volume of the Titan Missile Search/Lock Tone sound and launch sound, they are way too loud! (it is near ear damaging levels) It effects me EVERY game. :( To be honest, this is probably my least favorite part of Arma's sound. It's awful, earsplitting, and just an ugly placeholder sample in general. Share this post Link to post Share on other sites
Bouben 3 Posted July 22, 2014 To be honest, this is probably my least favorite part of Arma's sound. It's awful, earsplitting, and just an ugly placeholder sample in general. I believe with a proper volume changes it would be good. I like the sound itself. Very dry and real. Nothing fancy and that is how it usually is with military systems. Share this post Link to post Share on other sites
Variable 322 Posted July 22, 2014 I see bis are adjusting some sounds the past few updates.Can BIS PLEASE reduce the volume of the Titan Missile Search/Lock Tone sound and launch sound, they are way too loud! (it is near ear damaging levels) It effects me EVERY game. :( I fully agree, it's much too loud! Share this post Link to post Share on other sites
EDcase 87 Posted July 22, 2014 It's especially annoying with infantry because you can kill a guy and hear his last three shots or so after he dies, and it sounds like there's someone else still over there. This has been bugging me a lot. Only seems to have started doing this since the last patch (1.24) Share this post Link to post Share on other sites
x3kj 1247 Posted July 22, 2014 SOUND ENGINE One of the most critical parts of creating a believable world is sound, and Arma 3 is no exception. Representing a significant step forward in the simulation of sound, with a single rifle shot consisting of various different sounds, the proper simulation of the speed of sound, different sounds when inside and outside of vehicles, and more, Arma 3 puts you right in the middle of a living, breathing environment. When will BI actually fullfill this claim and assign some people to improve the bad implementation of the sound system? What i mean by bad soundsystem is not the recordings/samples, i'm talking about the volume balancing, surround stuff etc. It's the biggest immersion breaker in A3 and there is no sign that BI is attempting to do something about it. Share this post Link to post Share on other sites
Fushko 59 Posted July 22, 2014 When will BI actually fullfill this claim and assign some people to improve the bad implementation of the sound system? What i mean by bad soundsystem is not the recordings/samples, i'm talking about the volume balancing, surround stuff etc. It's the biggest immersion breaker in A3 and there is no sign that BI is attempting to do something about it. It's also false advertising. Speed of sound simulation is half done. Some sounds have speed of sound, but most of them do not. Find me a single vehicle and/or aircraft that has speed of sound simulation. Share this post Link to post Share on other sites
bigpickle 0 Posted July 23, 2014 Added: Doors now make a sound when being opened [and closed] http://awesomegifs.com/wp-content/uploads/cheers-slow-clap.gif :D Share this post Link to post Share on other sites
blackpixxel 53 Posted July 25, 2014 Are there any plans on changing ambient sounds into positional 3d sounds? It is very immersion breaking when you turn your head and the wind is turning with you... Share this post Link to post Share on other sites
haleks 8212 Posted July 25, 2014 Are there any plans on changing ambient sounds into positional 3d sounds? It is very immersion breaking when you turn your head and the wind is turning with you... +10! Currently it's not even close to what was done in Arma2... Wind audio needs to be completely overhauled - but I'll be happy with just the positionnal audio (in that regard Arma3 is worst than any game I've been playing). Share this post Link to post Share on other sites
blackpixxel 53 Posted July 25, 2014 It would be a huge step forward if they would place an "imaginary" soundsource somewhere around the character that moves with him but does not rotate when he does. So that you get the feeling that you are in a 3D world. It's all about immersion! Share this post Link to post Share on other sites
bigpickle 0 Posted July 26, 2014 It would be a huge step forward if they would place an "imaginary" soundsource somewhere around the character that moves with him but does not rotate when he does. So that you get the feeling that you are in a 3D world.It's all about immersion! How would that be a huge step forward, it backwards thinking. How about they just do positional audio correctly, your already in a 3D world, what your suggesting is create a 2D world within a 3D world. Share this post Link to post Share on other sites
paulone 10 Posted July 27, 2014 Until this sound engine if sorted out, I cant even bear play the game right now that's how bad its got for me. Man, fix your modification SOS. She was the best! Share this post Link to post Share on other sites
vegeta897 13 Posted July 27, 2014 How would that be a huge step forward, it backwards thinking. How about they just do positional audio correctly, your already in a 3D world, what your suggesting is create a 2D world within a 3D world. It's a huge step forward because currently those ambient sounds are 1 dimensional, and now they would be 2. It's not "creating" a 2D world. There's no reason for those sounds to originate from an actual position in the map, only a degree relative to the player, and sticking to that degree as the player turns. Share this post Link to post Share on other sites
Fushko 59 Posted July 31, 2014 Please vote for the audio bug, it's really important for vehicle and aircraft pilots http://feedback.arma3.com/view.php?id=19940 Share this post Link to post Share on other sites
haleks 8212 Posted August 14, 2014 Lol... Positional audio for footsteps are still not fixed in rc 1.26... Don't want to sound like I'm ranting but damn, how hard can it be to fix that? (And how did this issue appear anyway? It was working fine before the 1.24 update; I'm wondering how they work in the QA department! >_<') Share this post Link to post Share on other sites
Greenfist 1863 Posted August 14, 2014 Lol... Positional audio for footsteps are still not fixed in rc 1.26...Don't want to sound like I'm ranting but damn, how hard can it be to fix that? (And how did this issue appear anyway? It was working fine before the 1.24 update; I'm wondering how they work in the QA department! >_<') Damn. It's already fixed in the dev, why not in the RC too? :( Share this post Link to post Share on other sites
haleks 8212 Posted August 14, 2014 Damn. It's already fixed in the dev, why not in the RC too? :( o_O Seriously? What the heck is going on? Share this post Link to post Share on other sites