teabagginpeople 398 Posted September 1, 2017 1 hour ago, DnA said: Hi, very likely not sadly. It's not feasible in A3 character gear tech to avoid all clipping. We've adjusted asset meshes and skinning over the course of development to fit as best as possible together, but there are going to be cases that will not work well together visually. This applies also to combinations between existing vanilla gear. We'll try if it's somehow possible to solve without side effects here. The risk of adjusting them to solve this case is that usually it creates clipping for another combination. This is a shame. Because I was hoping to get a bigger holster for my magnum. If you catch my subtle drift. If not then I'm talking about my monster dong. if it's a toss up between nothing or more options but sometimes with certain combinations clipping gonna happen? I'll take the latter all day. Appreciate the straight forward honesty. Share this post Link to post Share on other sites
lex__1 422 Posted September 1, 2017 Who can explain the function in menu - "support", what is it and what is it intended for? And associated glare of the screen, the lack of the ability to use UAV fully, after using the function in menu - "support" - what it all means. A change in the UAV mode menu does not change the UAV behavior, UAV tends to return to the point where the "support" mode was turned on. https://feedback.bistudio.com/T120280 Share this post Link to post Share on other sites
R3vo 2654 Posted September 4, 2017 Quote Tweaked: Crew of vehicles now better react to small forces (acceleration, gun fired) Any details on this? Share this post Link to post Share on other sites
POLPOX 778 Posted September 4, 2017 Some LOD don't have cargo doors on Kajman. Share this post Link to post Share on other sites
AveryTheKitty 2626 Posted September 4, 2017 The IFV-6c Panther has an issue with its side skirts. The selection isn't rotating along the right axis/any axis, and this is the distance that you'll see it at: Share this post Link to post Share on other sites
the_one_and_only_Venator 163 Posted September 5, 2017 The search functionality in the custom compositions group in 3den editor doesn't work. I made 50+ custom compositions and it would be very nice to have the ability to filter them. Share this post Link to post Share on other sites
das attorney 858 Posted September 6, 2017 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/CivilDefense.drawStyle'. 8:03:43 Warning Message: '/' is not a value 8:03:43 Wrong location draw style - "" 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/CivilDefense.texture'. 8:03:43 Warning Message: '/' is not a value 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/CivilDefense.color'. 8:03:43 Warning Message: Size: '/' not an array 8:03:43 Warning Message: Size: '/' not an array 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/CivilDefense.size'. 8:03:43 Warning Message: '/' is not a value 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/CivilDefense.shadow'. 8:03:43 Warning Message: '/' is not a value 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/CivilDefense.textSize'. 8:03:43 Warning Message: '/' is not a value 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/CulturalProperty.drawStyle'. 8:03:43 Warning Message: '/' is not a value 8:03:43 Wrong location draw style - "" 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/CulturalProperty.texture'. 8:03:43 Warning Message: '/' is not a value 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/CulturalProperty.color'. 8:03:43 Warning Message: Size: '/' not an array 8:03:43 Warning Message: Size: '/' not an array 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/CulturalProperty.size'. 8:03:43 Warning Message: '/' is not a value 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/CulturalProperty.shadow'. 8:03:43 Warning Message: '/' is not a value 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/CulturalProperty.textSize'. 8:03:43 Warning Message: '/' is not a value 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/DangerousForces.drawStyle'. 8:03:43 Warning Message: '/' is not a value 8:03:43 Wrong location draw style - "" 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/DangerousForces.texture'. 8:03:43 Warning Message: '/' is not a value 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/DangerousForces.color'. 8:03:43 Warning Message: Size: '/' not an array 8:03:43 Warning Message: Size: '/' not an array 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/DangerousForces.size'. 8:03:43 Warning Message: '/' is not a value 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/DangerousForces.shadow'. 8:03:43 Warning Message: '/' is not a value 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/DangerousForces.textSize'. 8:03:43 Warning Message: '/' is not a value 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/SafetyZone.drawStyle'. 8:03:43 Warning Message: '/' is not a value 8:03:43 Wrong location draw style - "" 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/SafetyZone.texture'. 8:03:43 Warning Message: '/' is not a value 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/SafetyZone.color'. 8:03:43 Warning Message: Size: '/' not an array 8:03:43 Warning Message: Size: '/' not an array 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/SafetyZone.size'. 8:03:43 Warning Message: '/' is not a value 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/SafetyZone.shadow'. 8:03:43 Warning Message: '/' is not a value 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/SafetyZone.textSize'. 8:03:43 Warning Message: '/' is not a value Share this post Link to post Share on other sites
reyhard 2082 Posted September 6, 2017 Spoiler 1 hour ago, das attorney said: 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/CivilDefense.drawStyle'. 8:03:43 Warning Message: '/' is not a value 8:03:43 Wrong location draw style - "" 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/CivilDefense.texture'. 8:03:43 Warning Message: '/' is not a value 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/CivilDefense.color'. 8:03:43 Warning Message: Size: '/' not an array 8:03:43 Warning Message: Size: '/' not an array 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/CivilDefense.size'. 8:03:43 Warning Message: '/' is not a value 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/CivilDefense.shadow'. 8:03:43 Warning Message: '/' is not a value 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/CivilDefense.textSize'. 8:03:43 Warning Message: '/' is not a value 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/CulturalProperty.drawStyle'. 8:03:43 Warning Message: '/' is not a value 8:03:43 Wrong location draw style - "" 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/CulturalProperty.texture'. 8:03:43 Warning Message: '/' is not a value 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/CulturalProperty.color'. 8:03:43 Warning Message: Size: '/' not an array 8:03:43 Warning Message: Size: '/' not an array 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/CulturalProperty.size'. 8:03:43 Warning Message: '/' is not a value 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/CulturalProperty.shadow'. 8:03:43 Warning Message: '/' is not a value 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/CulturalProperty.textSize'. 8:03:43 Warning Message: '/' is not a value 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/DangerousForces.drawStyle'. 8:03:43 Warning Message: '/' is not a value 8:03:43 Wrong location draw style - "" 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/DangerousForces.texture'. 8:03:43 Warning Message: '/' is not a value 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/DangerousForces.color'. 8:03:43 Warning Message: Size: '/' not an array 8:03:43 Warning Message: Size: '/' not an array 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/DangerousForces.size'. 8:03:43 Warning Message: '/' is not a value 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/DangerousForces.shadow'. 8:03:43 Warning Message: '/' is not a value 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/DangerousForces.textSize'. 8:03:43 Warning Message: '/' is not a value 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/SafetyZone.drawStyle'. 8:03:43 Warning Message: '/' is not a value 8:03:43 Wrong location draw style - "" 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/SafetyZone.texture'. 8:03:43 Warning Message: '/' is not a value 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/SafetyZone.color'. 8:03:43 Warning Message: Size: '/' not an array 8:03:43 Warning Message: Size: '/' not an array 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/SafetyZone.size'. 8:03:43 Warning Message: '/' is not a value 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/SafetyZone.shadow'. 8:03:43 Warning Message: '/' is not a value 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/SafetyZone.textSize'. 8:03:43 Warning Message: '/' is not a value Hi, could you provide some more details about this? I tried placing makers on map & couldn't reproduce those .rpt error neither on devbranch or RC so more data (whole .rpt file + some steps to reproduce it) will be more than welcome. Thanks! 4 Share this post Link to post Share on other sites
das attorney 858 Posted September 6, 2017 Ok cool, I'll try and get something more solid for you. Share this post Link to post Share on other sites
das attorney 858 Posted September 6, 2017 1 hour ago, reyhard said: Reveal hidden contents Hi, could you provide some more details about this? I tried placing makers on map & couldn't reproduce those .rpt error neither on devbranch or RC so more data (whole .rpt file + some steps to reproduce it) will be more than welcome. Thanks! I've had a look and the config for "cfgLocationTypes" >> "CivilDefence" seems empty apart from a lone entry: font = "RobotoCondensed"; But there's none of the other entries you would expect from a location config. Presumably, then when I access it in the setup of my mission, Arma goes bonkers because it's all missing. fyi, It seems there's no inheritance, so I'm presuming it should all be defined in there (parents tab is []). Also, "CulturalProperty","DangerousForces", and "safetyZone" are the same (as per the errors above). I've verified files on Steam Here's a pastebin - is there anything else I can try? https://pastebin.com/7VSkUusM Edit: I have no problem placing the markers in Eden either, so really not sure what's going on there Edit2: I thought I'd dump the config class to double check so I used Denis Usenko's configDump script: [configfile >> "CfgLocationTypes" >> "CivilDefense", true] call compile preprocessFileLineNumbers "misc\dumpConfig.sqf" And this was the output: class CivilDefense { font = "RobotoCondensed"; }; So it looks like it's all missing from my PC for some reason. Share this post Link to post Share on other sites
reyhard 2082 Posted September 6, 2017 @das attorney - I can confirm that issue was in config & it should be probably fixed today. Out of curiosity - how did you triggered those .rpt errors exactly? 1 Share this post Link to post Share on other sites
das attorney 858 Posted September 6, 2017 31 minutes ago, reyhard said: @das attorney - I can confirm that issue was in config & it should be probably fixed today. Out of curiosity - how did you triggered those .rpt errors exactly? Cool beans, thought it was just me for a moment. Here's some code I've pasted out of my mission you can replicate it with. Paste it in the debug console to get to those juicy errors: ncb_gv_allLocationTypes = []; "ncb_gv_allLocationTypes pushBack configName _x;true" configClasses ( configFile >> "CfgLocationTypes" ); private _locs = []; { if not (text _x isEqualTo "") then { _locs pushBack [_x,position _x] }; } forEach nearestLocations [position player,ncb_gv_allLocationTypes,1000]; 1 Share this post Link to post Share on other sites
pr9inichek 133 Posted September 6, 2017 (edited) Sorry for my English. In .rpt after spawn some vehicles you have some errors. As example: Duplicate HitPoint name 'HitTurret' in 'B_APC_Tracked_01_CRV_F' Duplicate HitPoint name 'HitGun' in 'B_APC_Tracked_01_CRV_F' If u execute this code for Bobcat - getAllHitPointsDamage vehicle player; u have some results: [["HitHull","HitFuel","HitEngine","HitLTrack","HitRTrack","","","","","HitTurret","HitGun","HitTurret","HitGun"], ["hull_hit","engine_hit","engine_hit","track_l_hit","track_r_hit","light_l","light_l","light_r","light_r","otochlaven","otochlaven","",""], [0,0,0,0,0,0,0,0,0,0,0,0,0]] As u can see some hitpoints using czech names, some strange, some duplicate. This situation repeated in different vehicles. Tigris: [["HitHull","HitFuel","HitEngine","HitLTrack","HitRTrack","","","","","HitTurret","HitGun","HitTurret","HitGun"], ["hull_hit","engine_hit","engine_hit","track_l_hit","track_r_hit","light_l","light_l","light_r","light_r","main_turret_hit","main_gun_hit","commander_turret_hit","commander_gun_hit"], [0,0,0,0,0,0,0,0,0,0,0,0,0]] Slammer's: [["HitHull","HitFuel","HitEngine","HitLTrack","HitRTrack","","","HitTurret","HitGun","HitTurret","HitGun"], ["hull_hit","engine_hit","engine_hit","track_l_hit","track_r_hit","light_l","light_r","main_turret_hit","main_gun_hit","commander_turret_hit","commander_gun_hit"], [0,0,0,0,0,0,0,0,0,0,0]] etc In my opinion need to rename czech selections to english, and edit others. HitHull = hithull, not hull_hit HitFuel = hitfuel, not engine_hit HitEngine = hitengine, not engine_hit HitLTrack = hitltrack, not track_l_hit HitRTrack = hitrtrack, not track_r_hit HitTurret = hitturret, not main_turret_hit HitGun = hitgun, not main_gun_hit HitTurret = HitCTurret (hitcturret, not commander_turret_hit) HitGun = HitCGun (hitcgun, not commander_gun_hit) HitBody = HitHull (hithull, not karoserie) HitLFWheel = hitlfwheel, not wheel_1_1_steering HitLF2Wheel = hitlf2wheel, not wheel_1_2_steering HitLMWheel = hitlmwheel, not wheel_1_3_steering HitLBWheel = hitlbwheel, not wheel_1_4_steering HitRFWheel = hitrfwheel, not wheel_2_1_steering HitRF2Wheel= hitrf2wheel, not wheel_2_2_steering HitRMWheel = hitrmwheel, not wheel_2_3_steering HitRBWheel = hitrbwheel, not wheel_2_4_steering HitGlass1 = hitglass1, not glass1 HitGlass2 = hitglass2, not glass2 HitGlass3 = hitglass3, not glass3 HitGlass4 = hitglass4, not glass4 HitGlass5 = hitglass5, not glass5 HitGlass6 = hitglass6, not glass6 HitRGlass = hitrglass, not "" HitLGlass = hitlglass, not "" https://feedback.bistudio.com/T126642 Edited September 6, 2017 by pr9inichek 1 Share this post Link to post Share on other sites
roberthammer 582 Posted September 6, 2017 Quote Added: A new "zeroing" vehicle weapon animation source , also "OpticsModes" for vehicle weapons would be nice 2 Share this post Link to post Share on other sites
fn_Quiksilver 1636 Posted September 10, 2017 not sure if there is Dev awareness of this yet, but the Zeus interface (especially map) is causing a lot of game crashes for clients. Share this post Link to post Share on other sites
lex__1 422 Posted September 10, 2017 The pilot's camera at all unarmed UAV can not turn on the night vision mode. This is after updating 1.76 and in DEV 1.77. https://feedback.bistudio.com/T126684 Share this post Link to post Share on other sites
Electricleash 133 Posted September 10, 2017 In the EDEN editor, the Hide Terrain Objects Module does not turn off/hide environmental audio effects as it should. In the video the shed roof will still have rain audio sources playing even when the shed has been hidden. I would say that the Hide Terrain Objects Module should additionally hide the audio sources associated with the hidden objects. https://feedback.bistudio.com/T126682 There is also a related ticket for objects hidden using the Hide Terrain Objects module becoming visible when damaged. https://feedback.bistudio.com/T126662 2 Share this post Link to post Share on other sites
BIS_Dantes 183 Posted September 11, 2017 On 9/10/2017 at 5:23 AM, fn_Quiksilver said: not sure if there is Dev awareness of this yet, but the Zeus interface (especially map) is causing a lot of game crashes for clients. Hi, could you please provide more information? Crash dumps and RPT files will be nice help. Thanks! :) 1 Share this post Link to post Share on other sites
.kju 3244 Posted September 11, 2017 @Karloff see here: 1 Share this post Link to post Share on other sites
BIS_Dantes 183 Posted September 11, 2017 42 minutes ago, .kju said: @Karloff see here: Are you using any mods or community Zeus maps? Could you please try to reproduce this crash with vanilla ZGM mission, without any mods running? :) Or attach last crash report, based in C:\Users\*username*\AppData\Local\Arma 3 And there find *arma.rpt file and dumps files - be sure, that all file are from last session. Share this post Link to post Share on other sites
das attorney 858 Posted September 12, 2017 Quote Fixed: AI helicopters climbing indefinitely when focused on by a spectator (https://feedback.bistudio.com/T126582) Thanks for the fix on this. Did you chaps also take a look at objects like boats and cars? Often they fail to move if being spectated in 3rdpp camera. <The Heisenberg is strong on this one> Share this post Link to post Share on other sites
reyhard 2082 Posted September 12, 2017 12 minutes ago, das attorney said: Did you chaps also take a look at objects like boats and cars? Often they fail to move if being spectated in 3rdpp camera. <The Heisenberg is strong on this one> It should be fixed too. There was spawned invisible helipad (yeah, really) before as a camera point of interest, which was interacting with AI component in undesirable way. It is replaced with "Logic" now so hopefully everything should be fine now 3 Share this post Link to post Share on other sites
AveryTheKitty 2626 Posted September 12, 2017 Fixed: White texture for 1 frame when upon destruction of an object YES! Thank you! 2 Share this post Link to post Share on other sites
fn_Quiksilver 1636 Posted September 12, 2017 On this A3 anniversary, I'd like to say Thank You to all BIS developers past and present. 11 Share this post Link to post Share on other sites
das attorney 858 Posted September 12, 2017 1 hour ago, reyhard said: There was spawned invisible helipad (yeah, really) Ha! xD Share this post Link to post Share on other sites