tortuosit 486 Posted September 5, 2016 Fortunately no deeper system (RAM) problem. Did "divide and conquer" on my mods and case is clear: It happens with MCC loaded. I tested (All mods MINUS MCC) and (Vanilla + MCC/CBA_A3). To me it looks like MCC creates an endless loop at mission start, which ArmA does not survive... Share this post Link to post Share on other sites
das attorney 858 Posted September 5, 2016 The real anomaly is the game using the pagefile so much file, as i have 16Gigs of memory, 4Gigs allocated for Arma ... It's 32bit program so can only address 4GB physical memory (LAA) - anything it needs over that is paged out. Share this post Link to post Share on other sites
jcae2798 132 Posted September 6, 2016 I thought there was a Tanoa feedback thread...but couldnt find it; BUG/Feedback Report: There is a bush in the middle of this road. Coords: 045028. Thanks guys. Share this post Link to post Share on other sites
Guest Posted September 8, 2016 In the 3Den editor, could it be possible to lock the cursor on Arma Window? In full screen with multiple monitors, it's really annoying to go back to windows each time you rotate an object without checking that the cursor isn't on the other monitor. Share this post Link to post Share on other sites
lexx 1363 Posted September 8, 2016 Please don't. It's part of my daily workflow to ninja switch between different programs. Share this post Link to post Share on other sites
Guest Posted September 8, 2016 Please don't. It's part of my daily workflow to ninja switch between different programs. So why not working in full-screen window? You would save the "loading" time taken to switch between Arma and other windows. Share this post Link to post Share on other sites
lexx 1363 Posted September 8, 2016 I don't think that 1 second is hindering me a lot. Also haven't tested it, but I fear that fullscreen window might interfere with the mouse cursor when I am playing for realz and don't do Eden stuff. Share this post Link to post Share on other sites
Guest Posted September 8, 2016 It's hindering when you don't expect it to happen. Share this post Link to post Share on other sites
froggyluv 2136 Posted September 12, 2016 Any one else having problems of mods that are checked as loaded are not loading? Share this post Link to post Share on other sites
Callsign 128 Posted September 12, 2016 4.3 gb? I wouldn't imagine much, it might just be lots of little changes to big files, but as they're encrypted they have to be completely downloaded again. :/ 2 Share this post Link to post Share on other sites
R3vo 2654 Posted September 12, 2016 Tweaked: Aiming down the weapon sights is now reflected by a weapon's mass value How does that work? I don't see or feel any difference. I tried the Lynx versus the Sting. And as I mentioned a few days ago, it would be nice if Optics would also influence the speed. This would greatly boost Holosights for close combat and make the overall optice choice more challenging. 2 Share this post Link to post Share on other sites
jcae2798 132 Posted September 12, 2016 Happy birthday guys! I have 2 RC branch sound bugs reported that need attention. Want to make sure you all get visibility so it doesnt slip if possible. Thanks 1. https://feedback.bistudio.com/T120198 2. https://feedback.bistudio.com/T120244 (has happened in the past releases) Share this post Link to post Share on other sites
tpw 2315 Posted September 13, 2016 I've noticed a strange animation glitch with the latest dev build 138309. Units which have been forced into the limping animations do the "vault over" animation before stopping. Put the following code into a unit's init and observe! this setHitPointDamage ["hitLegs", 0.6]; Share this post Link to post Share on other sites
killzone_kid 1330 Posted September 13, 2016 I've noticed a strange animation glitch with the latest dev build 138309. Units which have been forced into the limping animations do the "vault over" animation before stopping. Put the following code into a unit's init and observe! this setHitPointDamage ["hitLegs", 0.6]; HAHAHA! this is hilarious! Share this post Link to post Share on other sites
R3vo 2654 Posted September 13, 2016 Tweaked: The setUnitLoadoutFromConfig command was renamed to setUnitLoadout I am confused. We already have a setUnitLoadout command. Share this post Link to post Share on other sites
Greenfist 1863 Posted September 13, 2016 Snow came early this year on Stratis. :icon_twisted: (Today's dev build, no mods, verified cache, reloaded the map, restarted the game) 2 Share this post Link to post Share on other sites
serjames 357 Posted September 13, 2016 Heh. That actually looks ok. If unexpected. Share this post Link to post Share on other sites
killzone_kid 1330 Posted September 13, 2016 Snow came early this year on Stratis. :icon_twisted: (Today's dev build, no mods, verified cache, reloaded the map, restarted the game) 6 Share this post Link to post Share on other sites
serjames 357 Posted September 13, 2016 Superb.... Is that a special script then Killzone_kid ? Would be brilliant for our new white winter kit. 1 Share this post Link to post Share on other sites
road runner 4344 Posted September 13, 2016 No script SJ, I'm getting a similar error, something to do with the sky of all things. Share this post Link to post Share on other sites
serjames 357 Posted September 13, 2016 What the snow and foot prints ? Bloody hell I hope they tell us how to replicate looks great on my phone Share this post Link to post Share on other sites
Guest Posted September 13, 2016 I had an error about a missing "sky almost clear" icon when loading Stratis. It indeed seems to mean that they're working on the weather, which can be an awesome news if they're able to officially implement it. I can't manage to reproduce KK's video with snowfall instead of rain and smoke-going-out-of-the-mouth but it may be available only at a specific time&weather setting. But please keep in mind that, dev branch being dev branch, we can't take snow for granted. Share this post Link to post Share on other sites
Callsign 128 Posted September 13, 2016 we can't take snow for granted. Shushhhh! *Giddily runs 'outside' to play in Arma-snow* Share this post Link to post Share on other sites
Guest Posted September 13, 2016 Ho, right, ski'n'luge mods. -- Edit : I'm already expecting the "fixed : missing textures on Stratis" in tomorrow changelog Share this post Link to post Share on other sites