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Any idea what it contains?

All assets as far as I can tell.

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wow... so sweet... downloading now!

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Wow - is this legit? Do we need a beta code?

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Wow - is this legit? Do we need a beta code?

 

You need to have pre-ordered Apex and then subscribe to the proper dev build under Betas in the Steam client.

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New branch out on Steam:

SzsmqHX.png

Can't believe i missed this.  Wish i saw it sooner as i was in front of my PC earlier and now i gotta go!  :(

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Very cool. Legit...

That new loading screen will take a little getting used to :)

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Guest ti0n3r

Not a big fan of the unit names for the Syndikat faction. What happend to Rifleman, Machinegunner etc?

 

Kudos to Bohemia for the new gear and vehicles tho, they look and sound great. We even got some bonuses like viper units in both arid and jungle hex uniforms :D

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Not a big fan of the unit names for the Syndikat faction. What happend to Rifleman, Machinegunner etc?

 

I guess you could say they've been, *lowers glasses*, Syndikated!  YEAAAAAHHH!

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Love the new main menu! However, there's an issue, leaving the server browerser, completely reloads the main menu.

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Some great assets here... Gonna be another long monday lol

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After some testing I have to admit that I am a little be disappointed by the model and texture quality of the new weapons and some vehicles.

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Is NV full screen on all goggles now? Can you elaborate?

 

CTRG and Viper have dual night vision and thermal goggles with full-screen visibility.

 

Also, placing a MB 4WD on the map makes the mission load ten times slower.

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Arma 3 Apex is more focused on Tanoa itself instead of the unit part. I love Tanoa really much (except the satelite textures/midrange -> these are the worst and they kind of remind me of the old operation flashpoint days). But to be honest I expected something more. Something suprising regarding the units but in the end there are mainly just retextured units. Don't get me wrong. I believe that Apex is worth the money and I would decide to buy it again. But I wouldn't spent money because of the units.

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With those VTOL's handling like they do, nobody's going to touch helicopters anymore... :P

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how is the Vehicle in Vehicle load in working?

can somebody give me a hint?

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It's not in yet.They are still working on tech.

 

One thing is clear from the e3 trailer - one of the onload option is to

parachute them (at least light strike vehicles)

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I have found some issues with the new assets:
 

Prowler (Armed) - shell casings of the SPMG.338 are too big: https://feedback.bistudio.com/T117790
 
Protector 9mm - no movement of the cocking handle if you shoot: https://feedback.bistudio.com/T117791
 
Special Purpose Helmet - Wrong Heat Signature at weapon optics: https://feedback.bistudio.com/T117794
 
Special Purpose Helmet - you can watch through the optics with the heat vision: https://feedback.bistudio.com/T117796

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Guest

You can add :

- NATO pacific texture are not properly configured (or not available)

- in virtual garage, Ghost hawk got a wrong string for one of its textures

- Chinese VTOL has no animated parts on its wing when leaning left or right

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