St. Jimmy 272 Posted February 23, 2016 Maybe Tanoa campaign will explain that ;) 1 Share this post Link to post Share on other sites
killzone_kid 1331 Posted February 23, 2016 Like there isnt other priorities..... If you want to know for sure, there is only one way => https://www.bistudio.com/company/careers ;) 2 Share this post Link to post Share on other sites
CaptainAzimuth 714 Posted February 23, 2016 As I've been told I guess it's just for textures. At least it's not an official addition to the Bulfor side, because that would give worrying impressions of giving a faction an existing asset with simply a re-texture. Probably not the case though, which is good. Share this post Link to post Share on other sites
Guest Posted February 23, 2016 In fact the main difference between before and now is that you don't have to launch a preview of a mission to see what the vehicle will look like. The "ancient" way to access these textures was to use the inits of vehicles, and inits are loaded when missions are launched. With 3Den, we can now see them directly. It's like these variants of PO-30. They're in the game, but if you want to use them, you will have to find the path one of the texture, and set is with a command line in the init. I'm pretty sure it's just a question of time before we see in a future changelog that they were added as genuine variants. http://image.noelshack.com/fichiers/2016/08/1456248913-arma3-2016-02-23-18-34-49-02.png Share this post Link to post Share on other sites
da12thMonkey 1943 Posted February 23, 2016 Like there isnt other priorities..... The NATO skin for it was made before the game came out and has been there, unused in the game data ever since All they've done is made it selectable from the Attributes window in Eden and Virtual Arsenal, which is simply done by adding a few lines of code to class textureSources See: https://community.bistudio.com/wiki/Vehicle_Customization_%28VhC%29#Base_class It's literally 30 seconds of work and allows them the opportunity to apply the neat texture selection options that have been enabled with Eden, to more vehicles. VhC is a pretty cool feature that has been in the game for a while, but not many people make use of it for creating alternate texture variants. So IMO it's good that BIS make the most of it in an effort to highlight how useful it can be. 3 Share this post Link to post Share on other sites
R3vo 2654 Posted February 23, 2016 So IMO it's good that BIS make the most of it in an effort to highlight how useful it can be. The fact the the civilian side has 4 'new' trucks is actually awesome, and was definitely worth the 30 seconds of work ;) (Probably a few more maybe 35) 1 Share this post Link to post Share on other sites
Vasily.B 529 Posted February 23, 2016 They are working on 3den anyway, and adding another path to a texture is not that big of a deal. And besides, I am pretty sure they know their priorities better than you do. @dev team: Thanks for adding those skins. However, there are still a few more for the mohawk and orca I believe, will we see those too in the future? Well, sorry, but i fixed something that they couldnt, it takes me 5 minuts with help of ACE 3 team guys. There isnt really other priorities? -Crew disembarking beacuse of track damage - FIXED: http://steamcommunity.com/sharedfiles/filedetails/?id=628712084 PS, BIS ignoring this since more than 6 months. Share this post Link to post Share on other sites
Guest Posted February 23, 2016 What you call a "bug" might be a feature on them side. And the AI is not configured by those who set vehicles. And, as KK said : https://www.bistudio.com/company/careers Share this post Link to post Share on other sites
R3vo 2654 Posted February 23, 2016 Well, sorry, but i fixed something that they couldnt, it takes me 5 minuts with help of ACE 3 team guys. There isnt really other priorities? -Crew disembarking beacuse of track damage - FIXED: http://steamcommunity.com/sharedfiles/filedetails/?id=628712084 PS, BIS ignoring this since more than 6 months. This could have become a really good mod, but as soon as I read this arrogant description I refused to download it. 3 Share this post Link to post Share on other sites
Vasily.B 529 Posted February 23, 2016 This could have become a really good mod, but as soon as I read this arrogant description I refused to download it. Its not arogant, its real. Arogant is behavior of some developers, ignoring most important things (by years) that can be fixed in few minutes Share this post Link to post Share on other sites
Guest Posted February 23, 2016 It's in fact quite worrying that you reacted this way. A configuration dev decided that some content that already exist should be available more easily in the game, and you come here, telling that devs are arrogant because an AI dev made a choice that you don't approve. Getting out of a vehicle to fix it is definitely a feature, not a bug. Share this post Link to post Share on other sites
Vasily.B 529 Posted February 23, 2016 You understand this wrong.They getting out of vehicle not to repeair it, they do it to run away from it - left the vehicle beacuse so simple damage. Its not real isnt it? Sorry if i mismatch config guys with AI, but i think its too few of them to separate those 2 groups - its only excuse for such delay of fixing AI bugs. But hey, im not devil, im happy they still fixing anything in this game.From bugs that are most gamebreaking for me, there is only few left ;- Clouds- AI rearming, autohealing repairing (All drivers should be enginer or create new class "mechanic" so they could repair tracks, guns, engine ONLY)- AI reversing with tanks (dont want to explain it deeply 60th time)- Ambient life - "rabbits everywhere"Thats all, i can deal with other bugs (look at mine signature). 1 Share this post Link to post Share on other sites
Alwarren 2767 Posted February 23, 2016 Why? Like seriously, what's the point? Why not, the texture was already in the game assets since ages and you could "create" it with setObjectTexture, so the only thing they did was add another vehicle to the lot. Which I am thankful for because the Strider is the only amphibious MRAP in the game and the only one with an extendible laser marker/observer turret. So, what's the point? Variety. Works for me. 2 Share this post Link to post Share on other sites
CaptainAzimuth 714 Posted February 23, 2016 Why not, the texture was already in the game assets since ages and you could "create" it with setObjectTexture, so the only thing they did was add another vehicle to the lot. Which I am thankful for because the Strider is the only amphibious MRAP in the game and the only one with an extendible laser marker/observer turret. So, what's the point? Variety. Works for me. So I wonder, could they then bring back the CSAT textures on NATO vehicles for example? Given it would also add interesting used in the multiplayer enviornment as well. Sic as the CSAT Hunter. Share this post Link to post Share on other sites
Alwarren 2767 Posted February 23, 2016 So I wonder, could they then bring back the CSAT textures on NATO vehicles for example? Given it would also add interesting used in the multiplayer enviornment as well. Sic as the CSAT Hunter.I'm not sure these are still in the game, the Strider at least was.Send from my tablet, so pardon any autocorrect bollocks Share this post Link to post Share on other sites
Guest Posted February 23, 2016 As far as I remember, game files still contain an independent and a civil version of PO-30; two civilians versions of the Mohawk and that's all. However, I missed the civilian version of Zamak, so maybe others. I'm just checking now, for example I just found two versions of apc_wheeled_03 in armor_f_gamma.pbo. Can someone check if apc_wheeled_03_ext2_indp_co.paa and apc_wheeled_03_ext_co.paa are both available in-game ? Why the f is there, in armor_f_beta.pbo -> APC_Wheeled_01 -> Data -> UI a medevac version of this one !? and, same file, portrait_amw_amos_ca.paa and map_amw_amos_ca.paa could make some people here sick. (the NEMO for those who wonder, why is this thing still appearing in game's files ?) still in armor_f_beta.pbo but in apc_tracked_01 (base for bobcat and its variants) there are opfor and indp textures. I don't know if they are usable. Share this post Link to post Share on other sites
somesangheili 111 Posted February 23, 2016 As far as I remember, game files still contain an independent and a civil version of PO-30; two civilians versions of the Mohawk and that's all. However, I missed the civilian version of Zamak, so maybe others. I'm just checking now, for example I just found two versions of apc_wheeled_03 in armor_f_gamma.pbo. Can someone check if apc_wheeled_03_ext2_indp_co.paa and apc_wheeled_03_ext_co.paa are both available in-game ? Why the f is there, in armor_f_beta.pbo -> APC_Wheeled_01 -> Data -> UI a medevac version of this one !? and, same file, portrait_amw_amos_ca.paa and map_amw_amos_ca.paa could make some people here sick. (the NEMO for those who wonder, why is this thing still appearing in game's files ?) still in armor_f_beta.pbo but in apc_tracked_01 (base for bobcat and its variants) there are opfor and indp textures. I don't know if they are usable. https://forums.bistudio.com/topic/180646-list-of-all-hidden-texture-inits/#entry2847578 There you go The 'apc_wheeled_03_ext_co.paa' is for the NATO Gorgon. You can find the inits for it in the link above. Share this post Link to post Share on other sites
Guest Posted February 23, 2016 Thank you, some of your reskins are now genuinely in the game so you can remove them :) Almost opfor bobcat : http://image.noelshack.com/fichiers/2016/08/1456263377-arma3-2016-02-23-22-36-03-85.png I just don't have spirit to find out where the RCWS and tracked-area skins are. Share this post Link to post Share on other sites
drebin052 324 Posted February 24, 2016 I just don't have spirit to find out where the RCWS and tracked-area skins are. The RCWS re-textures are in data_f.pbo. Look for turret_opfor_co.paa and turret_indp_co.paa in the vehicles folder (So it'd be "\A3\Data_F\vehicles\turret_opfor_co.paa" and "\A3\Data_F\vehicles\turret_indp_co.paa" for CSAT and AAF respectively). I don't think it's possible to re-texture the armour skirts on any of the Slammer chassis-based vehicles simply because they're proxies now as opposed to being apart of the vehicle models, hence why they'll still use the NATO Green paint regardless of whether you change the camo selection or not. Share this post Link to post Share on other sites
fn_Quiksilver 1636 Posted February 24, 2016 this is the code I use for that: _v setObjectTextureGlobal [0,'A3\armor_f_beta\apc_tracked_01\data\apc_tracked_01_crv_opfor_co.paa']; _v setObjectTextureGlobal [1,'A3\armor_f_beta\apc_tracked_01\data\apc_tracked_01_crv_opfor_co.paa']; _v setObjectTextureGlobal [2,'A3\armor_f_beta\apc_tracked_01\data\apc_tracked_01_crv_opfor_co.paa']; _v setObjectTextureGlobal [3,'A3\armor_f_beta\apc_tracked_01\data\apc_tracked_01_crv_opfor_co.paa']; Share this post Link to post Share on other sites
Tom_48_97 523 Posted February 24, 2016 Why not, the texture was already in the game assets since ages and you could "create" it with setObjectTexture, so the only thing they did was add another vehicle to the lot. Which I am thankful for because the Strider is the only amphibious MRAP in the game and the only one with an extendible laser marker/observer turret. So, what's the point? Variety. Works for me. Indeed, these textures were already in the data, the all that has been done is a bit of config work :292: 5 Share this post Link to post Share on other sites
graemeshute 218 Posted February 24, 2016 Indeed, these textures were already in the data, the all that has been done is a bit of config work :292: While we do appreciate some new things even if its the emperors new clothes. But! Million dollar question....Why? My now? Was it more out of boredom or is there a reason why now these were made available? Of course you wont likely say why LOL. But hey at least I asked. Share this post Link to post Share on other sites
Guest Posted February 24, 2016 It might just have fall in depths of their memory, or it was in a to-do list after thousands of priorities. Maybe to reach the apex of the game. Maybe just a randomly scheduled update, but I hope it doesn't exist. Share this post Link to post Share on other sites
Alwarren 2767 Posted February 24, 2016 But! Million dollar question....Why? My now? Was it more out of boredom or is there a reason why now these were made available? Of course you wont likely say why LOL. But hey at least I asked. Geez, if that's your Million Dollar question... Why is it that an insignificant thing like this skin causes so much confusion? They probably realized "Hey didn't we also have some old textures lying around for X and Y? Since we now have Eden out and it has this neat combo box for choosing skins, why not make it available?". Seriously, can we get over this already? I am much more concerned with the weapons on all of the MRAPS looking exactly the same than having a NATO skin for the Strider. If you want a question to answer, how about this: "With the MBT-60 Kuma having a distinct HMG mounted as the commander's turret gun, could you consider putting that on the Striders as well to give it a distinct silhouette over the other HMG's?" 6 Share this post Link to post Share on other sites
R3vo 2654 Posted February 24, 2016 Added: A blue skin for the PO-30 Orca helicopter Oh nooo! Moar skins, total confusion incoming. Thanks bi ;) 6 Share this post Link to post Share on other sites