gammadust 12 Posted October 4, 2013 (edited) ^^ 90% of which on editor and alt-tabbing to notepad :P (648h here - no reset) you need realize such sync causes rendering recalc (lighting etc) ...ofc i aim to get done some universal weather MP sync (everything properly synced) from server (as server is always right) same goes about time ... good to hear :) Edited October 4, 2013 by gammadust Share this post Link to post Share on other sites
kecske 46 Posted October 4, 2013 It has been bugging me for a while that the MLRS had some very weird textures. After looking around in the pbos I found two odd things: - The current texture is from the A2 MLRS, with only contrast/hue adjustments. No wonder it's all misaligned when it isn't even for the same model. - The actual texture is in the game files (mbt_01_mlrs_co.paa), and with the setobjecttexture command it can be viewed ingame. Perfect fit. All it requires is a simple config change. The real surprise for me is that this bug apparently existed since 2012 and not a single fix or bug report was made. Share this post Link to post Share on other sites
purepassion 22 Posted October 4, 2013 Excellent find! There is no reason this shouldn't be fixed in the next dev branch. Share this post Link to post Share on other sites
xendance 3 Posted October 4, 2013 I wonder if it would be possible to expose the squad commands to scripting. The commands that appear when you are leading a squad. I would love to be able to call "advance" or "regroup" or even "flank right" inside a script file. Share this post Link to post Share on other sites
ck-claw 1 Posted October 4, 2013 Aww and I just hit 1000 hours last night. WoW -go Kylania Share this post Link to post Share on other sites
james2464 176 Posted October 5, 2013 same goes about time ... Sounds great! :) Share this post Link to post Share on other sites
GodAmongMen 0 Posted October 5, 2013 Sounds great! :) Agree. I guess that's why it was daytime for me when joining a server and everyone else seemed to have nighttime. I was wondering why the other players used night-vision in the middle of the day ^^ Reconnecting/Switching slot made it night for me too though. ;p And the Crepuscular rays looks amazing btw. looking forward to the new rain aswell. Share this post Link to post Share on other sites
pawelkpl 29 Posted October 5, 2013 last update: 1. worse performance - lost 10 fps, anyone else ? Share this post Link to post Share on other sites
gammadust 12 Posted October 5, 2013 I wonder if it would be possible to expose the squad commands to scripting. The commands that appear when you are leading a squad. I would love to be able to call "advance" or "regroup" or even "flank right" inside a script file. Only addressing part of the issue, but take a look at first link in my sig and vote it. Generally though we're not lacking scripting commands to reproduce command menu actions/behaviours, some are direct, others require a bit of scripting. More 1-to-1 AI scripting commands would be welcome by many though, specially mission makers. Share this post Link to post Share on other sites
xendance 3 Posted October 5, 2013 Only addressing part of the issue, but take a look at first link in my sig and vote it. Generally though we're not lacking scripting commands to reproduce command menu actions/behaviours, some are direct, others require a bit of scripting. More 1-to-1 AI scripting commands would be welcome by many though, specially mission makers. You don't have a signature ;) In particular I'm interested in the "advance" command. It seems to force my AI squad mates to advance by using the basic drill (sprint two seconds, dive, shoot, scout ahead and repeat) and in pairs. Without it they just seem to lie on the ground even if the SL moves ahead. Share this post Link to post Share on other sites
gammadust 12 Posted October 5, 2013 You don't have a signature ;) vv here it is. (Forum only shows sig on first post of user per thread page) In particular I'm interested in the "advance" command. It seems to force my AI squad mates to advance by using the basic drill (sprint two seconds, dive, shoot, scout ahead and repeat) and in pairs. Without it they just seem to lie on the ground even if the SL moves ahead. Yes... being able to have direct scripting access to native behaviour would be better than figuring it out and reproducing what's behind {cmd_stay_back=4, cmd_move=12, cmd_fire=27, ...} in configs. Share this post Link to post Share on other sites
raven_jj 1 Posted October 5, 2013 The stance indicator doesn't change color if you choose different color of the UI. No matter what settings, it's still white. Share this post Link to post Share on other sites
Elena 2 Posted October 5, 2013 Does anyone else expericence strange grapical bugs since the latest devupdate? My gun loses it's texture (plain white model only) when looking at or above the horizon, water dissapears while driving a boat an looking through third person? I'd like to confirm this bug before i create a ticket, since it might be caused by my computer, not the game itself. So, anyone else? Share this post Link to post Share on other sites
KeyCat 131 Posted October 5, 2013 last update: 1. worse performance - lost 10 fps, anyone else ? Did not notice any fps loss here. /KC Share this post Link to post Share on other sites
-Coulum- 35 Posted October 5, 2013 (edited) Does anyone else expericence strange grapical bugs since the latest devupdate? My gun loses it's texture (plain white model only) when looking at or above the horizon, water dissapears while driving a boat an looking through third person? I'd like to confirm this bug before i create a ticket, since it might be caused by my computer, not the game itself. So, anyone else? I got that too. For me its not really dependant on the vertical angle I am pointing my gun but rather on the horizontal. Generally when I look towards the sun the weapon goes white. In addition, water disappears and particle effects dissappear. I'm not sure what patch introduced it (noticed it a few days ago). I have heard of others having the same problem. It was supposedly fixed but Couldn't find any existing tickets for it. Edited October 5, 2013 by -Coulum- Share this post Link to post Share on other sites
NoPOW 59 Posted October 5, 2013 (edited) Does anyone else expericence strange grapical bugs since the latest devupdate? My gun loses it's texture (plain white model only) when looking at or above the horizon, water dissapears while driving a boat an looking through third person? I'd like to confirm this bug before i create a ticket, since it might be caused by my computer, not the game itself. So, anyone else? I encountered the same problem... Do you have PPAA disabled? If so, can you confirm that enabling it fixes the rendering issues? EDIT: The whiting out of 1st person objects occurs relative to the sun's position, not the horizon... Edited October 5, 2013 by NoPOW Share this post Link to post Share on other sites
-Coulum- 35 Posted October 5, 2013 (edited) Do you have PPAA disabled? If so, can you confirm that enabling it fixes the rendering issues? Yep I had it disabled. When PPAA is enabled though the problem disappears - along with my framerate. Edited October 5, 2013 by -Coulum- Share this post Link to post Share on other sites
Elena 2 Posted October 5, 2013 (edited) When PPAA is enabled though the problem disappears - along with my framerate. Confirmed. I can't really play the game with PPAA enabled, so thats' not a good fix. lets hope somethign gets done. It also applys to vehicle interiours, by the way. Edited October 5, 2013 by Elena Share this post Link to post Share on other sites
50.cal 10 Posted October 5, 2013 Anyone experiencing very long loading when launching the game and also when accessing the menus in-game since last update? Share this post Link to post Share on other sites
antoineflemming 14 Posted October 5, 2013 Confirmed. I can't really play the game with PPAA enabled, so thats' not a good fix. lets hope somethign gets done. It also applys to vehicle interiours, by the way. For me, that whiteout happened when either HDR or Dynamic Lighting (don't remember which one) was set to low. It's a result of the light shafts I think. Share this post Link to post Share on other sites
-Coulum- 35 Posted October 5, 2013 For me, that whiteout happened when either HDR or Dynamic Lighting (don't remember which one) was set to low. It's a result of the light shafts I think. Yep. Basically: HDR: Low + PPAA: Disabled = . Every other combination of settings works properly though.I will hopefully make a ticket later tonight. If anyone wants to make one in the mean time feel free. Share this post Link to post Share on other sites
gossamersolid 155 Posted October 5, 2013 I'd still like it see Magazines as being proxies. So if I load a drum mag into a weapon, I see a drum mag model represented and not a standard mag that somehow gives me the capacity of 75 shots. Share this post Link to post Share on other sites
antoineflemming 14 Posted October 6, 2013 Yep. Basically: HDR: Low + PPAA: Disabled = . Every other combination of settings works properly though.I will hopefully make a ticket later tonight. If anyone wants to make one in the mean time feel free. Yep, that explains it (I don't run PPAA at all anymore because of low fps). Share this post Link to post Share on other sites
grillob3 11 Posted October 6, 2013 (edited) last update: 1. worse performance - lost 10 fps, anyone else ? Since monday altis has lost lots of fps for me!stratis is fine. I got a ticket http://feedback.arma3.com/view.php?id=15218 Edited October 6, 2013 by Grillob3 Share this post Link to post Share on other sites
Gutsnav 13 Posted October 6, 2013 Intended for what reason? The last 3 or 4 rounds are tracers to tell you or your squad that you will need to reload soon. Share this post Link to post Share on other sites