byku 13 Posted August 14, 2013 (edited) So: 228mb to download. Hah nothing, but patch tomorrow I suppose. Edited August 14, 2013 by Byku Share this post Link to post Share on other sites
comp_uter15776 1 Posted August 14, 2013 Dl'd it now... ;o no changelog thus yet. Share this post Link to post Share on other sites
klamacz 448 Posted August 14, 2013 PurePassion said: It's 14:53 ^^I noticed the scope for the BTR-K is heavily misaligned with the actual bullet trajectory when using the HE ammo. you have any repro? I just checked on my side and it seems ok. HE, AP and MG hits exactly where I want. or at least screenshot so we understand the "heavily misaligned" in same way :) Share this post Link to post Share on other sites
GranolaBar 10 Posted August 14, 2013 Little Update of the day : Please when you post, don't use short answers and 10 reply about 3 words. Imagine a guy who want read this topic after 3 days. Result : 25 pages with 50% of OFF Topic. Quote 14-08-2013 EXE rev. 08982 Size: ~228 MB This is a deployment of the patch candidate - so as per usual, please stand by for SPOTREP with full changelog. Fixed: Showcase saves can be loaded from UI list Share this post Link to post Share on other sites
purepassion 22 Posted August 14, 2013 (edited) klamacz said: you have any repro? I just checked on my side and it seems ok. HE, AP and MG hits exactly where I want.or at least screenshot so we understand the "heavily misaligned" in same way :) Sure, will do! I tested it yesterday evening but if the problem is still reproducible, I'll show a screenshot. The repro would basically be to just get in a empty spawned BTR-K as the gunner and shoot. Edit: Can't reproduce it anymore. What basically happened is that the projectiles were impacting in the very lower left corner of the reticle. An issue I found with the Marshall is that the turning speed in water is way too fast. Perhaps the thrust vector is spawned too close to the center of mass? Edited August 14, 2013 by PurePassion Share this post Link to post Share on other sites
NeuroFunker 11 Posted August 14, 2013 altist could be around 1,5gb. Share this post Link to post Share on other sites
SaOk 112 Posted August 14, 2013 Is the goats still coming? I remember seeing goats added as one of the animals in official patch notes months ago, but still no sight of those in config. Share this post Link to post Share on other sites
joschaap 1 Posted August 14, 2013 ive seen dogs but never got them to work xD Share this post Link to post Share on other sites
Simas 12 Posted August 14, 2013 (edited) Yep, only the goats seem to be missing. Edited August 14, 2013 by Simas Share this post Link to post Share on other sites
insumsnoy 4 Posted August 14, 2013 JoSchaap said: ive seen dogs but never got them to work xD Dogs, chickens and sheep have always worked for me but I have never seen a goat when selecting them with the module. Share this post Link to post Share on other sites
DarkDruid 96 Posted August 14, 2013 (edited) SaOk said: Is the goats still coming? I remember seeing goats added as one of the animals in official patch notes months ago, but still no sight of those in config. They are in the game already for a while. Editor > Modules > Sites > Animals. Class Goat_random_F. insumsnoy said: Dogs, chickens and sheep have always worked for me but I have never seen a goat when selecting them with the module. Yay, I will look at it. Edited August 14, 2013 by DarkDruid Share this post Link to post Share on other sites
nikiforos 450 Posted August 14, 2013 I prefer more sea life but I guess it's only a dream. Jellyfish , seahorses etc. would be a nice addition :) Share this post Link to post Share on other sites
SaOk 112 Posted August 14, 2013 DarkDruid said: They are in the game already for a while. Editor > Modules > Sites > Animals. Class Goat_random_F. :) Are you sure? :) That classname dosent work with createagent and isnt visible in config as the other animals that I have spawned succesfully. Share this post Link to post Share on other sites
DarkDruid 96 Posted August 14, 2013 SaOk said: Are you sure? :) That classname dosent work with createagent and isnt visible in config as the other animals that I have spawned succesfully. You are right, I fixed my previous post. Something is broken. :confused: Share this post Link to post Share on other sites
GranolaBar 10 Posted August 14, 2013 DarkDruid said: They are in the game already for a while. Editor > Modules > Sites > Animals. Class Goat_random_F. :) 4 crazy remarks^^ : The goat or other animal is an AI not ? With the latest update : Goat hear the movement of player ? ^^ If we were in crouch mod in the grass and a goat (or other) see a soldier, the goat could be crazy ? lol and if it's the case, AI ennemy could be change in danger mod ? ^^ It's was planned to get in a goat or (other)? ^^ :292: I'm sure than we can create an ammobox on a goat lol, Paradroop a Goat^^ Arma Power Share this post Link to post Share on other sites
CaptainObvious 95 Posted August 14, 2013 GranolaBar said: It's is possible to get in a goat ? ^^ :292: Good riddance! I'm not sure how to react to this ;) Share this post Link to post Share on other sites
insumsnoy 4 Posted August 14, 2013 Thanks DarkDruid. Could you also look at the animals being classed as civilian kills like the snakes used to? Share this post Link to post Share on other sites
Varanon 892 Posted August 14, 2013 (edited) GranolaBar said: The goat or other animal is an AI not ? I think they are handled as agents Edited August 14, 2013 by Varanon Share this post Link to post Share on other sites
Tyl3r99 41 Posted August 14, 2013 (edited) Nikiforos said: I prefer more sea life but I guess it's only a dream. Jellyfish , seahorses etc. would be a nice addition :) in one of the blogs report in! a dev mentioned sharks!!! Edited August 14, 2013 by PurePassion Please respect the forum ediquette. Quotes belong to the beginning of the post. Share this post Link to post Share on other sites
Masharra 10 Posted August 14, 2013 TY wall person dev. I can no longer stick my head through the wall to see inside. Share this post Link to post Share on other sites
purepassion 22 Posted August 14, 2013 tyl3r99 said: in one of the blogs report in!a dev mentioned sharks!!! They are in the game already :) It's the Small-spotted catshark (Scyliorhinus canicula) Though I absolutely agree with you Nikiforos! Flocks of jellyfish, which are very common in the Aegean, would be a very nice and needed addition to the sealife. Share this post Link to post Share on other sites
Simas 12 Posted August 14, 2013 Masharra said: TY wall person dev. I can no longer stick my head through the wall to see inside. Did they fix that? I just tested - and can still peek to/from the buildings near the walls. Share this post Link to post Share on other sites
DarkDruid 96 Posted August 14, 2013 insumsnoy said: Thanks DarkDruid. Could you also look at the animals being classed as civilian kills like the snakes used to? I will do, but I'm afraid this bug won't be so easy to fix and it will need one of the engine programmers. Varanon said: I think they are handled as agents That's right. They have their own AI, but that AI is very simple in comparison with human unit. Share this post Link to post Share on other sites
pillpopper123 10 Posted August 14, 2013 (edited) AI under my control still walking through closed door's... :( Edited August 14, 2013 by pillpopper123 Share this post Link to post Share on other sites
Masharra 10 Posted August 14, 2013 Simas said: Did they fix that? I just tested - and can still peek to/from the buildings near the walls. Just tested again. Negative cant poke head through walls. Do you have todays update? Share this post Link to post Share on other sites