lao fei mao 21 Posted October 18, 2012 (edited) Originally, I did this for my personal use, but considering some guys may have the same appetite to have a simple, useful, natural version of smk_anims, so I decided to releasd it under Mr. Smookie's approval, anyway all credits belongs to him. Features: 1.Removed all the wall related anims, such as: climb, fire against; 2.Kept all blind fire anims for standing, crouching, prone 3.Restored BI's walking, jogging, running anims, IMHO,smk's those anims feels robotic, BIS's feels natural; 4.Kept the cool sniper sit down anim, and AI wouldn't stuck in it; 6.Kept the useful butt-sliding anim; 7.Kept and improved all the reloading anims; 8.Cleaned all the related error message in .rpt file; 9.Don't need CBA; Enjoy it! Don't use it with original smk_anims.pbo, and don't forget set a turbo key(Suggest "Left Sheft") for use those cool anims; Lao Fei Mao Download link:http://www.gamefront.com/files/22475065/Mao_Smk_anim_lite.zip Edited October 18, 2012 by Lao Fei Mao Share this post Link to post Share on other sites
fluttershy 2 Posted October 18, 2012 If been waiting for this for a long time. Thanks for putting in the effort. Share this post Link to post Share on other sites
PTV-Jobo 820 Posted October 18, 2012 Awesome! 1 question though--would it be possible in theory to add the wall stuff back and still have things work efficiently as this or would it cause issues--either player or AI? Just wondering about it personally. Share this post Link to post Share on other sites
katipo66 94 Posted October 18, 2012 Thanks Lao, will have another go using your version, I didn't really get going with original... Due to most of the things you have now changed. Share this post Link to post Share on other sites
chrisb 196 Posted October 18, 2012 This is really appreciated, a compact version with, hopefully, some problems removed. Its great that you shared your work, thank you.. Share this post Link to post Share on other sites
Raj 0 Posted October 18, 2012 very nice Lao Fei Mao, do you know the pistol animation names for Smookie pack? Share this post Link to post Share on other sites
dunedain 48 Posted October 18, 2012 This is really nice. Thanks Lao Fei Mao and of course Smookie for the awesome mod. :) Share this post Link to post Share on other sites
Guest Posted October 19, 2012 Release frontpaged on the Armaholic homepage. Smookie Animation Pack Lite version Share this post Link to post Share on other sites
giorgygr 61 Posted October 19, 2012 Thanks Lao-man Well..this question might be silly but.. When the "A" player runs the Anim.pack and player "B" hasn't..player "B" will be able to see the new animations from player "A"? (my first guess is no but..might i m being wrong??) Share this post Link to post Share on other sites
PuFu 4600 Posted October 19, 2012 Thanks Lao-manWell..this question might be silly but.. When the "A" player runs the Anim.pack and player "B" hasn't..player "B" will be able to see the new animations from player "A"? (my first guess is no but..might i m being wrong??) indeed the answer is "no" Share this post Link to post Share on other sites
short_German 1 Posted October 19, 2012 This is great it gives a lot more tactical advantages and options when engaging enemys thanks a lot for this great addon. Share this post Link to post Share on other sites
docbrown 1 Posted October 19, 2012 Really like these animations but experienced a couple of bugs so far. Running and pressing V causes my character to constantly run, unable to stop until I fix headbug. I have @st_bunnyhop running as well and suspect this has something to do with it. Stamina also seems to never run out. Is this expected behaviour? Share this post Link to post Share on other sites
lao fei mao 21 Posted October 20, 2012 Really like these animations but experienced a couple of bugs so far. Running and pressing V causes my character to constantly run, unable to stop until I fix headbug. I have @st_bunnyhop running as well and suspect this has something to do with it. Stamina also seems to never run out. Is this expected behaviour? I never encountered your problem, I've been using this addons for more than half year, often loaded it with ACE and no problem. I guess it must conficts with @st_bunnyhop, for st_bunnyhop also has a relations with ca_anims. Share this post Link to post Share on other sites
wilf55 10 Posted October 20, 2012 I agree with doc's observations, ran this last night and saw a number of users with the bunnyhop mod running and unable to stop, as well as experiencing issues with ACE and stamina. Also experienced some weird issues with pulling binoculars at times... was unable to open them a few times and then unable to put away - seemed to resolve itself though. Apart from that, the mod does what it says - and it never says it has full integration with ACE or other mods... Share this post Link to post Share on other sites
Muecke 114 Posted October 20, 2012 Thanks for this release. I have tryed it out a bit but didnt find all anims i can do. Leaning left & right to hold the rifle around the corner is what i found. Would someone like to tell what else is hidden in this addon ? Share this post Link to post Share on other sites
Tonci87 163 Posted October 20, 2012 Maybe someone could make a video? Share this post Link to post Share on other sites
short_German 1 Posted October 20, 2012 hey i seem to have a slight problem with the addon i just started testing it and when i play with it my caracter just stands there half in the ground with his arms spread and the gun at his front it dosent seem to work for me im not shure why has anybody ealse discoverd this problem ??? Share this post Link to post Share on other sites
dar 12 Posted October 20, 2012 How did you manage to keep the sniper kneel anim without the AI-stuck bug? I really love SMK in its completeness but this is really annoying so Im trying to find a way to handle the problem. Any advice? How did you do it? Share this post Link to post Share on other sites
chrisb 196 Posted October 20, 2012 Yes agree with some of the above, bunnyhop has a problem this mod or vice versa. Still a good compact version, hope some of the problems can be sorted out. Nice job.. Share this post Link to post Share on other sites
Lokyi 10 Posted October 21, 2012 I'm not using bunnyhop, but it has serious issues with the ACE stamina system. Loaded up to 60kg, and using with normal run or sprint I can run well over 400m before I even get a slight hint of getting tired. Share this post Link to post Share on other sites
acknowledge 10 Posted October 21, 2012 Could you please add the custom MG(m240,pkm etc) reload animation that was included in smk's full animation pack to the next update version? Thanks Share this post Link to post Share on other sites
jsmuk 13 Posted October 21, 2012 I'm not using bunnyhop, but it has serious issues with the ACE stamina system. Loaded up to 60kg, and using with normal run or sprint I can run well over 400m before I even get a slight hint of getting tired. Just tried the same thing and got the same result, anyone know of a way to fix this? Its a shame I'd love to use this but the fact it breaks the stamina system is a big issue. Share this post Link to post Share on other sites
strpeer 1 Posted October 22, 2012 (edited) Good job,Lao Fei Mao. I found a bug in SMK Lite. When the player moves in urban prone left stance or urban prone right stance,he can pass through buildings. It doesn't happen with SMK full. Can you fix it? Edited October 23, 2012 by strpeer Share this post Link to post Share on other sites
-CHLUCKi 10 Posted October 23, 2012 Because of the st_bunnyhop thing...had thought that this could be because of you do bunnyhop twice. SMK have it's own bunnyhop feature integrated. Both mods activate the hopping with the same command. Share this post Link to post Share on other sites