papanowel 120 Posted January 7, 2014 any particular url? For the Bistore issue, you should look here: https://store.bistudio.com/support/ Share this post Link to post Share on other sites
Smurf 12 Posted January 23, 2014 How long untill the surviving sim doubles the amount of weapons of the mil sim? :j: Share this post Link to post Share on other sites
roberthammer 582 Posted January 23, 2014 How long untill the surviving sim doubles the amount of weapons of the mil sim? :j: That pistol is the same which we got in arma 3 > http://community.bistudio.com/wikidata/images/a/ab/Arma3_CfgWeapons_hgun_Pistol_heavy_01_F.jpg Pistol Suppressor is new ,but that flashlight is also in A3 , cant be used because it is not finished Share this post Link to post Share on other sites
chortles 263 Posted January 23, 2014 Moreover, the Arma 3 version -- and all .45 ACP weapons in Arma 3 -- share a generic Sound Suppressor (.45 ACP), at least in their configs, so in that sense there's no need for a new suppressor in Arma 3. Share this post Link to post Share on other sites
Smurf 12 Posted January 23, 2014 Yeah yeah, know that. But I'm surprised by the compensator, we saw one on the A3 announcement screens and so far................... Hope it's something going both ways. Share this post Link to post Share on other sites
windies 11 Posted January 24, 2014 Moreover, the Arma 3 version -- and all .45 ACP weapons in Arma 3 -- share a generic Sound Suppressor (.45 ACP), at least in their configs, so in that sense there's no need for a new suppressor in Arma 3. Yeah it's great having your four-five suddenly lose half it's recoil from a suppressor meant for another .45 handgun. Share this post Link to post Share on other sites
papanowel 120 Posted February 24, 2014 Dean Hall to leave Bohemia and step down as leader of DayZ (Eurogamer). Share this post Link to post Share on other sites
smiley_ie 7 Posted February 24, 2014 Dean Hall to leave Bohemia and step down as leader of DayZ (Eurogamer). He should finish and be there till v1.0 is out the door, What a twat. Share this post Link to post Share on other sites
-=seany=- 5 Posted February 24, 2014 Very odd. But at least he is honest. I can only make the wild guess that he is realising that the Arma engine can not deliver the vision he has. Sad for both parties, hope DayZ standalone continues to innovate and push the boundaries without him. That is one thing Dean seemed to be very good at. Share this post Link to post Share on other sites
dunedain 48 Posted February 24, 2014 (edited) It doesnt' change a thing in my mind... What are they going to do anyway other than porting features from mods of DayZ into the standalone with a bit of polish? Being the public face behind the whole project I can understand people are worried he plans to leave before the game is even through beta phase, but it's not like the project is going to be put on a hold. Someone else is just gonna fill his shoes maybe even do a better job at focusing on the essential which is making the game fun rather than trying so hard to make the ultimate Bear Grylls boredom simulation. Anyway it must be lonely to spend years in a country half a world away from home whose language, customs and laws are foreign to you. Edited February 24, 2014 by dunedain Share this post Link to post Share on other sites
Ezcoo 47 Posted February 24, 2014 (edited) I guess Rocket is like serial entrepreneur. He's the one who innovates and grounds new things, does the pioneer work and when he gets things running finally, he leaves to ground something new again. Edited February 24, 2014 by Ezcoo Share this post Link to post Share on other sites
tortuosit 486 Posted February 25, 2014 No Problem at all. Now Bis, bring Dayz development to a quick end and Arma 3 to new heights! Share this post Link to post Share on other sites
CommanderMichael 10 Posted March 2, 2014 I Feel that the dayz mod ruins what arma 2 stands for but was a fun mod to play from time to time Share this post Link to post Share on other sites
down8 30 Posted March 6, 2014 (edited) Ironically I think that 80% of Dayz can provide is due to big and expansive maps like Chernarus with Arma gameplay design in mind. The remainder Dayz features are all half done or broken(zombies, loot systems, gameplay design...). People praise rocket and critize Arma developers and their "shitty engine", but I would like to know where he could have put his "great" ideas in place if Chernarus and Arma mechanics didn't exist. Edited March 6, 2014 by Down8 Share this post Link to post Share on other sites
NZXSHADOWS 0 Posted March 6, 2014 Ironically I think that 80% of Dayz can provide is due to big and expansive maps like Chernarus with Arma gameplay design in mind. The remainder Dayz features are all half done or broken(zombies, loot systems, gameplay design...).People praise rocket and critize Arma developers and their "shitty engine", but I would like to know where he could have put his "great" ideas in place if Chernarus and Arma mechanics didn't exist. Im thinking Unity3d. One of the tools that was used to make ARMA Tactics. Its multiplatform aswell. But thats just me thinking. Share this post Link to post Share on other sites
OrLoK 20 Posted April 1, 2014 Hello there I'm biased, but think that indeed Dayz would not have existed without such an open and capable engine and the mod community behind it. There probably *are* other engine capable of supplying the DAYZ experience, but R and his chums were (are) Arma players after all. Is it "the perfect engine?" possibly not, but its still rather spiffy in my opinion. Lastly, I don't think all us DAYZ players are blind Fanboys or have any anger against Arma or its community or even the engine, I've seen the same issues raised on its quirks in this very forum as on the Dayz one. Being a DAYZ fan and an Arma one are not impossible. Rgds LoK Share this post Link to post Share on other sites
chortles 263 Posted April 1, 2014 And then sometimes you have outright "engine envy"... Arma 3 players look at VBS3 and despair, while DayZ players look at Arma 3 and despair. :p Share this post Link to post Share on other sites
Ranwer135 308 Posted April 1, 2014 I Feel that the dayz mod ruins what arma 2 stands for but was a fun mod to play from time to time In fact. Why doesn't the DayZ Devs give BI the new update from Chernarus to Chernarus+? And can a huge update from DayZ DEVS possibly give players the ability to put shoes, pants and tops in Arma 3? (or is it a different engine?) Share this post Link to post Share on other sites
purepassion 22 Posted April 1, 2014 Chernarus+ is a map specifically re-designed for DayZ with several immersion elements that wouldn't fit into Arma, to be honest. Additionally, Regarding the other kind of engine changes, I'm quite sure that Arma will soon benefit from those that can be used (e.g. new animation skeleton). Share this post Link to post Share on other sites
EricM 0 Posted April 1, 2014 Chernarus+ is a map specifically re-designed for DayZ with several immersion elements that wouldn't fit into Arma, to be honest. Call me a skeptic here. Would you care to elaborate what wouldn't fit for Arma if the original Chernarus was designed for it? I don't have DayZ standalone, so I'm curious to know what exactly has changed so much. From what I saw quickly in the videos, they've expanded it, made most houses enterable, added swamps... nothing that I would consider inapropriate. I would understand though that they don't want to release Chernarus+ before the official release of DayZ and that it may even be a paid DLC, but other than that... Share this post Link to post Share on other sites
maddogx 13 Posted April 1, 2014 Call me a skeptic here. Would you care to elaborate what wouldn't fit for Arma if the original Chernarus was designed for it? I haven't played much of the standalone, but one big difference that comes to mind is the plane crash site and collapsed hotel in central Chernogorsk. I think there is also some gore inside (some of) the new buildings, which would be difficult to reconcile with most real-world scenarios. Share this post Link to post Share on other sites
OrLoK 20 Posted April 1, 2014 Hello there to be honest I dont really see any difficulties "setting wise" in using Cherno+ in ArmaXX once modding is opened up (and obviously if it is allowed as a later date, which obviously is NOT tolerated at the moment). To me, its like playing I44 on Cherno, one has to suspend ones belief somewhat but its more than doable. Also, from what I know, the devs of the individual games to not deliberately hoard their ideas or discoveries from the others so IMHO do expect some tech crossovers. Rgds LoK Share this post Link to post Share on other sites
Bee8190 10 Posted April 14, 2014 Sony Reveals New MMO H1Z1 to Rival Dayz http://kotaku.com/sony-is-making-a-zombie-mmo-1561729401 http://ie.ign.com/articles/2014/04/10/sony-reveals-new-mmo-h1z1 Competition is a good thing but I'm still waiting for competition to arma!! Share this post Link to post Share on other sites
St. Jimmy 272 Posted April 14, 2014 Well H1Z1 looks and sounds like it's as much competive with DayZ as Planetside 2 for Arma 3. It competes more with 7 Days 2 Die and Nether than DayZ. Share this post Link to post Share on other sites
Private Evans 498 Posted April 14, 2014 Well H1Z1 looks and sounds like it's as much competive with DayZ as Planetside 2 for Arma 3. It competes more with 7 Days 2 Die and Nether than DayZ. H1Z1...free to play and micro transactions confirmed .....just sayin Share this post Link to post Share on other sites