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To much bitching about AI. ArmA 3 is not done. Wait for Gamescon. If we dont see anything good there we`ll start to worrie.

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To much bitching about AI. ArmA 3 is not done. Wait for Gamescon. If we dont see anything good there we`ll start to worrie.

Then there is the Alpha. Then the Beta. Then the patches. For sure in the expansion or the second DLC. Hell, in ARMA 4... :j:

No worries.

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You know that the E3 stuff was alpha, right? It would be worthless to judge the AI by watching that. Even if the AI sucks, there will always be mods and patches afterwards.

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You know that the E3 stuff was alpha, right?
In fairness, so will be the community alpha... which is geared towards playtesting how well new features such as the PhysX implementation work, not necessarily "is the AI any more tactically proficient".

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it has to be fixed sometime. doesn't matter if it's an alpha or beta or final release. the arma engine is progressively developed, they're not starting from scratch here. so enough with the "it's an alpha" excuses

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To be honest, if you try the same thing in A2 you will get pretty much the same results. The A2 AI will get to cover eventually, but any player with at least 1 working hand will have killed them long before that.

Eh no. In the vehicle demo Jay took a lot of time firing at AI.

Then in infantry demos (with a village and a mortar mission) you can see AI running aimlessly around when in combat. If it was ArmA2 they would rush under the nearest tree or corner and would shoot at you leaning from behind them. This didn't happen in both of those showcases, they were pretty much just running around, getting killed even though there were bushes and trees all around them. That's absolutely not ArmA2 AI behavior.

In fact this caused a comment by someone that CQB was improved based on how AI simply ran from behind the corner and right into Buchta's gun barrel (it looked 1:1 to how counter-strike looks so maybe that was the reason)

You know that the E3 stuff was alpha, right? It would be worthless to judge the AI by watching that.

It's been 11 years and it's still alpha?

Even if the AI sucks, there will always be mods and patches afterwards.

https://dev-heaven.net/issues/23559

Still not in ArmA2. Still not in ArmA3. I don't think it's that hard to implement in 12 months (kneeling or prone when engaged, instead of standing) unlike other most voted tickets. Zombies don't need common sense after all.

Edited by metalcraze

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Lots of things might have affected AI behaviour in presentations, they probably do not even use patched Arma 2 AI (as was case in old E3), or they played at ultra easy, showing off AI wasn't a goal.

I wouldn't expect anything radical from gamescom in terms of AI, they never anything exciting about AI, don't get overenthusiastic.

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if AI will not go under significant improvement, then no reason be excited about arma3. we have enough guns/vehicles/islands in arma2 already, is limnos too exciting

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if AI will not go under significant improvement, then no reason be excited about arma3. we have enough guns/vehicles/islands in arma2 already, is limnos too exciting

you people are hilarious, no reason to be excited, sure... They never said that AI will undergo "significant improvement", its all in your mind.

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if AI will not go under significant improvement, then no reason be excited about arma3. we have enough guns/vehicles/islands in arma2 already, is limnos too exciting

You are right, Physx 3.whateveritsonwhenreleased, massive playable area, vastly improved visuals, underwater, Take-On flight model, etc, etc, etc.

Absolutly nothing there to get exited about at all.

BTW, in one of the E3 videos Jay mentioned that some of the AI had been streamlined as they found that during some PMC campain missions that AI were overthinking cover possibilities and were left reacting in a slow and confused manner.

So one could assume that the AI is indeed being looked into.

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You are right, Physx 3.whateveritsonwhenreleased, massive playable area, vastly improved visuals, underwater, Take-On flight model, etc, etc, etc.

Absolutly nothing there to get exited about at all.

Indeed. Those who aren't excited by the game are still excited by posting here how not excited they are.

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So one could assume that the AI is indeed being looked into.

well, we got quite some patches for Arma2, with many AI issues beeing fixed. I don't think it was just because they felt like it, but because they wanted to improve it for Arma 3 - and decided that it was fair to share it with Arma 2 customers since it's the same AI more or less.

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AI running to cover is solved in mods.

Which ones? That kind of stuff is pretty deep down in the ai's programming and I seriously doubt that any mods have "truly solved" this. It is one of the underlying causes of a whole host of problems with the ai.

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I run various mixes of ASR, SLX, TPW_AI_Supp and GL4 and I see lots of instances of good AI cover behavior. Not 100% but then you wouldn't want 100% anyway. Got to have some default human-idiocy too :)

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If it was ArmA2 they would rush under the nearest tree or corner and would shoot at you leaning from behind them. This didn't happen in both of those showcases, they were pretty much just running around, getting killed even though there were bushes and trees all around them.

Fascinating how your constant whining to the devs over ArmA 2 turns into such a positive assessment when there is something bigger to complain about. The AI consistently move to and fire from cover in ArmA 2? News to me.

To me and just about everyone else who doesn't live to gripe, the E3 behavior looks essentially the same as ArmA 2. And that's something REALLY BIG to complain about, so get on the right fucking page and stop stirring up nightmare fairy tales about the AI somehow getting worse.

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If the AI is the same as in ArmA 2 its not very good AI, but decent enough. 3-4 years with patching will hopefully make it great.

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Maybe BIS are preparing an awesome A3 show for gamescom (Cologne, 15.08 - 19.08. 2012) including some AI combat and showing the differences from "recruit" to "veteran" AI behaviour? Or even making something like an Armaverse AI video-lifeline: OFP(CWA) - A1/QG - A2OA/DLCs - A3 ?? :)

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Maybe they finally show the feature of a weapon rest on obstacles and bipods?

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Maybe they finally show the feature of a weapon rest on obstacles and bipods?

Honestly, this is a big game changer and something that have been in the wishlist for a long time. They never said anything about it making into A3 or not, so I would keep a low expectation on that...

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I think some of you expect to much from the AI.

I guess the AI will never be any good if a small company like BIS intend to work at ArmA 3, DLC for ArmA 2 and patching older ArmA series at the same time. Its just way to much. I think they may consider dropping DLC`s for ArmA 2 now and focus on getting ArmA 3 done. If BIS for ONCE could release a nearly bug free experience maybe they can focus more on improving AI in patches instead of fixing up the released game.

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AI is the last thing you want to fix with patches, given the complexity, the deep-in-engine code and potential to break random things.

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If BIS for ONCE could release a nearly bug free experience
Jay Crowe specifically cited "most stable release of ARMA yet" as a goal of ARMA 3... I suppose because, as you said, "if BIS for ONCE could" is a negative reputation to have.

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AI is the last thing you want to fix with patches, given the complexity, the deep-in-engine code and potential to break random things.

*takes a look at 1.60 and 1.62 patchnotes* ... what did you just say?

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Just watched the new driving movie, and the AI looks more retarded then ever. At one point the driver killed a AI enemy, and hes team mate just stands there. He didnt even bother looking in the right direction.

---------- Post added at 05:26 PM ---------- Previous post was at 05:25 PM ----------

http://www.gamestar.de/index.cfm?pid=1589&pk=66941

Watch 03:16 in the movie.

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