froggyluv 2136 Posted April 5, 2012 Best. Blog. Ever. Love the new cocky guy strut (looks like my workout partner), games got some attitude now -and thats a good thing. Share this post Link to post Share on other sites
Craig_VG 20 Posted April 5, 2012 I think I've watched this teaser more than the original ArmA 3 teaser trailer. Already. Share this post Link to post Share on other sites
Tonci87 163 Posted April 5, 2012 (edited) I´ve found the exact location shown in the video 39°31'27.07"N 24°59'52.79"E on Agios Efstratios, camera view roughly to the east. The small island in the background is at 39°32'21.95"N 25° 3'43.47"E The crossroads that can be seen at 0:26 are at 39°31'19.77"N 25° 0'17.82"E Edited April 5, 2012 by Tonci87 Share this post Link to post Share on other sites
Undeceived 392 Posted April 5, 2012 Detective! Nice find! :D Share this post Link to post Share on other sites
papanowel 120 Posted April 5, 2012 I´ve found the exact location shown in the video Excellent! Share this post Link to post Share on other sites
Undeceived 392 Posted April 5, 2012 And as expected, the sun rises in the east in Arma 3 as well. Pure realism!! AND I'm so happy that the ground textures are just perfect - also in the distance! Share this post Link to post Share on other sites
Tonci87 163 Posted April 5, 2012 The big radar dome doesn´t seem to be present IRL, or I can´t find it. The estimated location is at 39°30'39.68"N 25° 0'51.14"E Share this post Link to post Share on other sites
pauliesss 2 Posted April 5, 2012 Wow, amazing video, looking forward to community alpha! :) Share this post Link to post Share on other sites
Przemek_kondor 13 Posted April 5, 2012 AND I'm so happy that the ground textures are just perfect - also in the distance!Wut? Look at 0:26 - it's really bad from about 50m Share this post Link to post Share on other sites
weaponsfree 46 Posted April 5, 2012 Sweet trailer. Some personality in the animations are great. From the blog, the question I found the most interesting, which seemed to be a round about way of asking "Will animations still queue, have delays, and rockuy interpolation?" was "What about the way the game engine handles the animations and new movements? Will there be any improvements at a more technical level?" The answer is a bit vague but keeps me optimistic. I'd say if nothing else changes other than ragdoll and new animations with some personality, I'd be happy. But I'd be ecstatic if improved in every other aspect as well. Share this post Link to post Share on other sites
metalcraze 290 Posted April 5, 2012 You can be happy - BIS listened about giving more freedom with stances. And I hope "tactical pace" is adequate enough. Can't wait for community alpha. Share this post Link to post Share on other sites
Undeceived 392 Posted April 5, 2012 Wut? Look at 0:26 - it's really bad from about 50m I think that what you think is bad is the quality of the video. :) I'm talking especially about the coloration of the ground in the distance, compared to the ground and grass nearby. A bad example would be Chernarus IMO. Share this post Link to post Share on other sites
-Coulum- 35 Posted April 5, 2012 Only thing I could find wrong with this vid is that all the guys seem to walk in the same way... But it's such awesome animation it doesn't even matter, and I'm sure there will be more variation in walking ie. holding the gun with both hands. Otherwise video is amazing. One thing that stood out was the gear the guys were wearing. It's bulkier than in arma 2 and actually sits on them in a realistic way. In a2 it sometimes seemed that the gear soldiers were wearing was moulded into them rather than being a seperate piece. Everything looks awesome. Keep it up bis! Can't wait for the 19th. Share this post Link to post Share on other sites
smookie 11 Posted April 5, 2012 I think that what you think is bad is the quality of the video. :) I'm talking especially about the coloration of the ground in the distance, compared to the ground and grass nearby. A bad example would be Chernarus IMO. No, he is just polish... and being polish... I should know ;) Share this post Link to post Share on other sites
maturin 12 Posted April 5, 2012 Omg, stances and recoil and yesssssssssss Just don't forget to get rid of the lens flare on the camera. Share this post Link to post Share on other sites
Minoza 11 Posted April 5, 2012 I wouldn't mind lens flare in 3rd person, since it represents a camera anyways, but if it stays in 1st person as well, it should at least be toned down if not removed at all. Share this post Link to post Share on other sites
Tonci87 163 Posted April 5, 2012 I wouldn't mind lens flare in 3rd person, since it represents a camera anyways, but if it stays in 1st person as well, it should at least be toned down if not removed at all. And reenabled if you wear glasses/eye protection :) Share this post Link to post Share on other sites
nodunit 397 Posted April 5, 2012 Just noticed that in the clip the guys hand goes between open and balled into a fist. It may not seem like much of a thing until you remember that through the arma series, hands have remained static and have only have five positions. Rifle/MG, mounted weapon, launcher, salute, and when weaponless (outside of saluting) the hand fingers remain in the same position the whole time. Share this post Link to post Share on other sites
frostwyrm333 1 Posted April 5, 2012 new animation system, maximum happiness, that should do the trick.:rolleyes: hand animation - nice. They put animations into animations. The possibilities... Share this post Link to post Share on other sites
Smurf 12 Posted April 5, 2012 Just noticed that in the clip the guys hand goes between open and balled into a fist. It may not seem like much of a thing until you remember that through the arma series, hands have remained static and have only have five positions. Rifle/MG, mounted weapon, launcher, salute, and when weaponless (outside of saluting) the hand fingers remain in the same position the whole time. Also, we're focusing upon animating character's fingers – micro-motions, hands gripping things properly, etc. These are small details, but they add a lot to the impression. This + facial animations is a big improvement in my book. Share this post Link to post Share on other sites
Serclaes 0 Posted April 5, 2012 Umm you mean for a general animation cycle? Because in gestures the fingers could move :) I'm a little worried about this "careless"/"safe" walking animation. The earlier ones were compact enough so this "cloning" effect could hardly be noticed, except for the legs of course. But this lazy left arm looks strange. I hope there are going to be some different cycles for reduced cloning. :) Share this post Link to post Share on other sites
Colossus 2 Posted April 5, 2012 Aah, good blog. Can't wait for the 19th of April. :) I do have a question or two, though. "Besides the completely new facial skeleton, we abandoned the idea of rotating heads and animating eyes procedurally, because it just made the AI characters look like alien robots no matter what!"I agree that the AI looked rather strange performing head movements and eyes. Most of the times. But if I understand this correctly; head movement (ALT key) for the user is still available, correct? Regarding the video. The characters holds their main weapon with one hand and has the other hand free. Will animations, such as a holstered main weapon, consist of one or several (randomized) postures? Perhaps depending on which weapon your character is holding? Share this post Link to post Share on other sites
krazikilla 5 Posted April 5, 2012 In the video, the animation of walkin looks nice, but all of the dues are walking EXACTLY the same way. Please dear BIS, do more then 1 walking style of each "awareness Mod". Looks a bit stupid, to see all guys walking the same. Share this post Link to post Share on other sites
frostwyrm333 1 Posted April 5, 2012 I guess that this video got released only because its just now that animations look properly. Other videos/pics used either old animations or static poses. Share this post Link to post Share on other sites
danny96 80 Posted April 5, 2012 I didn't understood community alpha completely? it'd be only for those who pre-paid or free for all? Share this post Link to post Share on other sites