meester 18 Posted September 29, 2010 (edited) Say I wanted an ai unit to unload a weapon from their back, when under threat and then draw it, how would that be scripted in the initialisation? I can load a weapon on the back, but I cannot find how to unload it back into a primary or secondary slot. Edited September 29, 2010 by Meester Share this post Link to post Share on other sites
M.Andersson(SWE) 4 Posted September 29, 2010 You have to enter the AI´s gearselection and do it manuly... Share this post Link to post Share on other sites
avengerzx 10 Posted September 29, 2010 Just checked too, i dont have the demo missons (if there are any)...something aint right here :(Im abou to giv up There is no demo mission for me also.. Though you could try running OA Only. Share this post Link to post Share on other sites
goaz 11 Posted September 29, 2010 do you guys have the audio when giving comands to your units like move to, get in etc etc? Because i dont hear any of the voice comands present in the original game. Share this post Link to post Share on other sites
Banderas 0 Posted September 29, 2010 do you guys have the audio when giving comands to your units like move to, get in etc etc?Because i dont hear any of the voice comands present in the original game. -Go to your x:\Arma 2\userconfig\ACE dir -search for the file "ace_clientside_config.hpp" -open it with a text editor, search for this line: #define ACE_NOVOICE -put two slashes before it, so it'll look like this: //#define ACE_NOVOICE -enjoy the returned radio sounds! Share this post Link to post Share on other sites
major_shepard 82 Posted September 30, 2010 (edited) Hi everyone, I'd like to get some help about the ace wounded system. I want to add some features in my mission like so: when a soldier in coma state is in a stretcher, a medical evac chopper and things like that, the countdown is stopped. To do so I need to access to the variable which is decremented in the ace_wounded_system. So far as I know ace_wounds_prevtime variable is just used to initialize the timer, not modified it at will. Hope someone could help :) Edit : some piece of answer: to variable to modify is "ace_w_reveive" in ace_sys_wounds's pbo. Now I need to access to player state when he is in coma. I see "ace_w_state" variable which seems to match it. There are different numbers 801,802,.. what does it correspond to? Thx Edited September 30, 2010 by Major_Shepard Share this post Link to post Share on other sites
m1n1d0u 29 Posted September 30, 2010 hey shepard i open a ticket on dev-heaven for you ;) http://dev-heaven.net/issues/14097 Share this post Link to post Share on other sites
avengerzx 10 Posted October 1, 2010 hey shepard i open a ticket on dev-heaven for you ;) http://dev-heaven.net/issues/14097 Voted up Share this post Link to post Share on other sites
stegman 3 Posted October 1, 2010 hey shepard i open a ticket on dev-heaven for you ;) http://dev-heaven.net/issues/14097 "I'm Commander Shepard, and this is my favorite ticket on the Citadel." Share this post Link to post Share on other sites
avengerzx 10 Posted October 1, 2010 We're working on reliability improvement in missile guidance systems. It is a bit less easy than expected. :eek:Also, AGM-114L and AGM-114K fly the same trajectory (at least when controlled by player). Some info: http://www.eechcentral.com/wiki/index.php?title=Hellfire_trajectories So you mean the pilot can change the flying trajectories or the gunner do so? It mentioned pressing the button [L], guess should be the Pilot Most likely Anyway mine always hits the target Share this post Link to post Share on other sites
cabby77 0 Posted October 1, 2010 We're working on reliability improvement in missile guidance systems. It is a bit less easy than expected. :eek:Also, AGM-114L and AGM-114K fly the same trajectory (at least when controlled by player). Some info: http://www.eechcentral.com/wiki/index.php?title=Hellfire_trajectories Those trajectories are way off. You might want to check this site: http://www.fas.org/man/dod-101/sys/missile/agm-114.htm Letting the pilot choose the hellfire firing mode (LOBL, LOAL Lo/Hi, LOAL Dir) is greatly needed. So two thumbs up if you are working on that! Share this post Link to post Share on other sites
student 10 Posted October 1, 2010 Please prompt where I could place wishes and that that it would be desirable see in ACE,can to be to help something to developers Share this post Link to post Share on other sites
VKing 12 Posted October 1, 2010 If you want to report a bug, make a suggestion, request a feature, or offer a contribution please make a ticket on the Issue Tracker :) Share this post Link to post Share on other sites
langgis08 10 Posted October 1, 2010 hey ACE-Team, thx for today's update ... To be checked Mod Latest @ACE 401 @ACEX 274 @ACEX_RU 8 @ACEX_SM 62 @ACEX_USNavy 9 @CBA 125 updating :) Share this post Link to post Share on other sites
VKing 12 Posted October 1, 2010 And to make it official: ACE 1.5 Update 2 Released http://ace.dev-heaven.net/wagn/ACE_1_5_Update_2 Share this post Link to post Share on other sites
metralla 19 Posted October 1, 2010 hey ACE-Team, thx for today's update ... To be checked Mod Latest @ACE 401 @ACEX 274 @ACEX_RU 8 @ACEX_SM 62 @ACEX_USNavy 9 @CBA 125 updating :) Links downloads please? :confused: Share this post Link to post Share on other sites
langgis08 10 Posted October 1, 2010 Links downloads please? :confused: me, I'm using six updater suite instructions to find here http://ace.dev-heaven.net/wagn/Download ;) Share this post Link to post Share on other sites
jblack9 10 Posted October 1, 2010 Anybody got the update on YAS ? Share this post Link to post Share on other sites
kroky 1 Posted October 1, 2010 Anybody got the update on YAS ? Yes any YAS server with the update would be very welcome. come on Kelly Hero's or UGAF! Share this post Link to post Share on other sites
g-man-853 10 Posted October 1, 2010 (edited) Sorry for the late mirror I got stranded in town with the missus. [uGAF] ACE_Dev YAS Repo: Mod _____________Version @ACE____________401 @ACEX___________274 @ACEX_RU________8 @ACEX_USNavy____9 @ACEX_SM________62 @CBA____________126 Also unpacked the ace_a2_backwards_compat to a new folder @ace_a2_backwards_compat Use the link bellow and save to favourites: yashttp://folders.ugaf-addons.co.uk/ACE_Dev.yas Auto config URL: http://folders.ugaf-addons.co.uk/ACE_Dev/modreopo.7z If wish to use the 1.5 stable release you can still download from our ACE stable YAS repo, all ACE folders have _1.5 at the end including CBA and CBA_OA. You can find the links in the spoiler: Use the link bellow and save to favourites: yashttp://folders.ugaf-addons.co.uk/UGAF_CO_ACE_1.5.yas Auto config URL: http://folders.ugaf-addons.co.uk/OA_ACE/modreopo.7z For a guide and info to use YOMA's addon sync to join our server follow this link:http://www.ugaf.co.uk/forum/viewthre...d=591#post_591 UGAF is also actively going to be using the ACE updates on its game servers again. all folders have _1.5 at the end including CBA and CBA_OA. Edited October 1, 2010 by G-Man-853 ACE stable release YAS details added Share this post Link to post Share on other sites
kroky 1 Posted October 1, 2010 thank you! downloading. Share this post Link to post Share on other sites
cross 1 Posted October 1, 2010 Kellys ACE2-OA YAS Repo Updated to b401 ACE2 1.5 Stable Update-2 **Kelly's Heroes ACE2-OA YAS AddonSync AutoConfig URL sponsored by Nat & Whisper Combined Ops & OA-Only. ACE 1.5Betas http://www.kellys-heroes.eu/updater/ArmA2ACEOA-Repository/ArmA2ACEOA-Repo.7z **Kelly's Heroes ACE2-ArmA2Only YAS AddonSync AutoConfig URL sponsored by Nat & Whisper ArmA2-Only. ACE 1.3RC1 Stable & won't be updated anymore. http://www.kellys-heroes.eu/updater/ArmA2ACE-Repository/ArmA2ACE-Repo.7z **Kelly's Heroes Community YAS AddonSync AutoConfig URL sponsored by Nat & Whisper http://www.kellys-heroes.eu/updater/ArmA2Community-Repository/ArmA2Community-Repo.7z If you have the AddonSync installed, click on this and add from there -> Kelly's YAS Repos Note that the URLs above are case-sensitive so pls make sure you entered exactly as provided above. YAS users: Do not forget to remove extra files through YAS. . Share this post Link to post Share on other sites
berbinator 10 Posted October 2, 2010 Hey I hate to ask a stupid question, but I've combed the fora for the correct method of bombing with ACE 2. I've tried A10, Harrier, F-35, and pretty much any other aircraft with bombs and can't get the hang of it.... If someone could explain it to me in noob terms that would be awesome Share this post Link to post Share on other sites
Xerxes-17 10 Posted October 2, 2010 Hey I've got a question for the ACE devs: how the hell did you get any changes to the T55 and it's D-10 to "stick"? In this thread I've been trying to make some changes to the T55 and the D10, but it seems that the game is ignoring changes that I make :( Share this post Link to post Share on other sites
galzohar 31 Posted October 2, 2010 Last time I checked (which was a while ago) the CCIP indicator was WAY off. Hopefully it's adjusted one day (assuming it's not already adjusted based on your comment). Share this post Link to post Share on other sites