Jump to content

stegman

Member
  • Content Count

    925
  • Joined

  • Last visited

  • Medals

Community Reputation

0 Neutral

About stegman

  • Rank
    First Sergeant

core_pfieldgroups_3

  • Interests
    Playing ArmA, talking about Flashpoint, risking my job by downloading addons from work and saving up
  • Occupation
    I'm in charge of an IT helpdesk!

Profile Information

  • Gender
    Male
  • Location
    UK
  • Interests
    ARMA, Guitars, Mass Effect, Beer

Contact Methods

  • Biography
    I have been a HUGE fan of the ARMA franchise, probably long before many of you were born.

    I totally fell in love with Operation:Flashpoint (AKA OFP, AKA arma:coldwareAssault) when i had a free demo on a CD on the cover of a PC Gamer magazine! 
    (I know right? old AF or what?)

    After dipping in and out of Arma for many years it's held a very special place in my heart and is probably my favourite game series of all time ever.
    I also love the Mass Effect series but for different reasons, but nothing can hold a candle to ARMA in my eyes.

    I'm also trying to learn to play the guitar...i'm not very good.

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. stegman

    Para drop scripting issues.

    Cheers mate. I'm pretty sure i tried this already, but i'll give it another go. :D
  2. stegman

    Para drop scripting issues.

    My bad, I think this should have been logged under https://forums.bistudio.com/forums/forum/154-arma-3-mission-editing-scripting/ ARMA 3 - MISSION EDITING & SCRIPTING Please move if able/required.
  3. Hi guys. I'm back after a VERY LONG time away, and find out that i still can not code to save my life! Can someone help me please? I'm sure this exists elsewhere and I'm sorry, I have searched but came up blank. I'm trying to write a little script to drop me and my AI (or player) team out of a BlackFoot. I 'could' give each unit a parachute backpack and force them to 'eject' as the plane goes through a trigger right? But I don’t want to do that, as the units will loose their default backpacks (medic, ammo bearers, explosive guys, etc). So what I’m doing is spawning a 'steerable_parachute' behind the plane and moving each unit in turn using movindriver. The problem is that they will not move to the chutes if they are in the plane. If they start on the ground, they'll instantly move to the chute. If i put them in the plane first at the start of the mission, they will not lose their association with the plane. UnassignVehicle doesn’t work. Can anyone please help me sort this stupid little issue please, it's driving me nuts! (I could share the script if you wish, but it's so rudimentary (and doesn't work!) there's no real point.
  4. As well as my above question. How do we change the factions used in SecOps? I cant figure it out. Please help.
  5. Sorry i forget, how do i specify what chopper comes? Im playing combined ops, and only the USMC UH1 comes. I know its something to do with forcing the module to produce only US related items, but cant for the life of me remember how. (same goes for the Ambiant Combat module too).
  6. Amazing find sir! Thanks! :D
  7. stegman

    ArmA won't work on W7 64bit :(

    Further to my above message, the radio is really muffled... :( The game runs perfectly, but the radio sound is really far away. Real shame.
  8. stegman

    ArmA won't work on W7 64bit :(

    fantastic! just bought a brand new pc and thought its time to put arma1 on only find it wont work. I'll try the patch out right now :) ...oh, one more thing; will this work on the standard 'not gold' edition? (it does) [uPDATE] Fixed. Patch works a treat! :) Now to finally max out armedassault!!
  9. so would this work for custom maps? How do you set random locations in a custom map?? [EDIT] Never mind! Found this; http://sandbox.darrenbrant.com/arma_ii/creating-arma-ii-warfare-starting-locations All working now.
  10. stegman

    Warfare Module

    What about setting up warfare on custom maps? I know how to sync the players with the module, and create the towns and camps etc. but how do you create random spawn points?? [EDIT] Never mind! Found this; http://sandbox.darrenbrant.com/arma_ii/creating-arma-ii-warfare-starting-locations All working now.
  11. nope. didnt work for me anyway. :(
  12. I'd like to know this too. I'm not sure how to do it...maybe you could change the actiual profile file?? i'll give it ago tonight.
  13. I still cant get PMC to run by clicking on it. I have to start ARMA2 with a launcher app now. Its actually a good tool, i get to decide what addons and if i want splash screen etc, but i'd still rather the game launcher as intended.
  14. Could this be a hint at the next DLC maybe..? The PLA maybe? If so we could create this realy awesome campain and call it something like "Lifting Dragon" (ok, could use some work). Yeah, and the PLA could be invading this little island for the oil, right? How about this one? http://www.armedassault.info/index.php?game=1&cat=islands&id=136http://www.armedassault.info/index.php?game=1&cat=islands&id=136 Then, the USMC could interviene by landing on the West side of the island and push the Chinese off the island! But of corse we wont use the volcano or the entire East half of the island at all....:j: ..Dont like that? ok, then we could create the exct same story in a desert environment...:p
  15. Hang on, are you saying there is an Aussie voice built into Amra2? Have you just discovered the next DLC maybe...? ***never mind, i just noticed its the dude from PMC*** I'll try out the description meathod now. Im sure Stalker's method works, but im pants and this sort of thing. [EDIT] oh man!! i cant even get that to work now! It's too late, im off to bed. I'll try again in the morning. Thanks again for the help lads. ---------- Post added at 12:17 AM ---------- Previous post was Yesterday at 11:46 PM ---------- Cracked it! I had forgotten to put the "class CfgIdentities" bit at the top (n00b, i know) also the pitch of the voice seems to have to be; pitch = 1.00; rather than simply; pitch = 1; thanks again lads. i guess this thread can be closed. :)
×