DEV614
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33 ExcellentAbout DEV614
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supression TPWCAS A3 An AI/Player Supression Mod
DEV614 replied to lordprimate's topic in ARMA 3 - ADDONS & MODS: COMPLETE
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revive A3 Wounding System (AIS by Psycho)
DEV614 replied to Psychobastard's topic in ARMA 3 - MISSION EDITING & SCRIPTING
@Psychobastard Would it be possible to add a paramater to the settings file that could change the level of medical knowledge needed to heal based on side? I'd like to simulate every US soldier being able to administer simple first aid to downed units, whereas the insurgents I'm facing, I'd like only the medics on their side to be able to pick people up. Any assistance would be appreciated!- 914 replies
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Hey @Robalo , is there a way to remove the burst behavior with the MGs that ASR has added? I prefer the longer bursts of vanilla AI, but love everything else about ASR. I'd be very appreciative for any assistance :)
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[IceBreakr/IBIS] Isla Duala for A3
DEV614 replied to icebreakr's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey @icebreakr , is there any plans on trying to find a fix for the AI pathfinding along concrete bridges? They make it all the way across until the very end, literally like a foot from the road before they start ramming into the side of the bridge. -
RHS Escalation (AFRF and USAF)
DEV614 replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
my hopes... my dreams...- 16577 replies
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- Weapons
- Accessories
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ai command dlc C2 -Command And Control
DEV614 replied to mad_cheese's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yes sir. Mad Cheese is aware of the issue and is currently working on revamping the poly method. Hopefully a fix will arise soon! -
ai command dlc C2 -Command And Control
DEV614 replied to mad_cheese's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey @mad_cheese, every time I try to use the HC suppression system with AIC, they reach the waypoint and an error message pops up in sidechat reading "Oops something went wrong. No poly detected" -
Hey duda, could you share the code you used to add actions to the waypoint menu? I'd love to try my hand at adding a speed and combat setting to the waypoint menus, instead of the group menu. EDIT: I found the code in the github but can't seem to find out how to get the code to fire off upon waypoint completion instead of immediately :(
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commanding Tactical Satellite Feed
DEV614 replied to Leopard20's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yes sir, that's exactly what I mean. I typically set up missions commanding a platoon with various elements, so being able to command them through your interface would be awesome compared to BIS clunky high command system, though Igitur's High Command Converter mod remedies most of the annoyances/left out features.- 65 replies
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- rts
- enhanced movement
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commanding Tactical Satellite Feed
DEV614 replied to Leopard20's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey Leopard, great mod here! Is high command support something you may be interested in implementing in the future or is that out of the scope of the mod? I love the interface, and it would be awesome to implement something at a platoon level.- 65 replies
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- rts
- enhanced movement
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I would definitely be interested in the terrain analysis/AI information sharing! I'm glad to see you active again, your mods have always complimented any mission utilizing AI so well!
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ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
DEV614 replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Better learn how to code then xD -
ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
DEV614 replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The ALiVE autogenerated tasks are known to have a bug here and there. All you have to do is manually complete or delete the task through the C2ISTAR tasking menu, and if you want a new one either wait for one to autogenerate or make one generate yourself through the same menu. -
I'm not crying you\re crying
- 171 replies
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[Release] Incon Airpower
DEV614 replied to Incontinentia's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hey @Incontinentia , could this script be used to target static objects such as buildings or editor-placed objects?